ILLPacketHandler.cs 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. using OpenMetaverse.Packets;
  30. using OpenSim.Framework;
  31. namespace OpenSim.Region.ClientStack.LindenUDP
  32. {
  33. public delegate void PacketStats(int inPackets, int outPackets, int unAckedBytes);
  34. public delegate void PacketDrop(Packet pack, Object id);
  35. public delegate bool SynchronizeClientHandler(IScene scene, Packet packet, UUID agentID, ThrottleOutPacketType throttlePacketType);
  36. /// <summary>
  37. /// Interface to a class that handles all the activity involved with maintaining the client circuit (handling acks,
  38. /// resends, pings, etc.)
  39. /// </summary>
  40. public interface ILLPacketHandler
  41. {
  42. event PacketStats OnPacketStats;
  43. event PacketDrop OnPacketDrop;
  44. SynchronizeClientHandler SynchronizeClient { set; }
  45. int PacketsReceived { get; }
  46. int PacketsReceivedReported { get; }
  47. uint ResendTimeout { get; set; }
  48. bool ReliableIsImportant { get; set; }
  49. int MaxReliableResends { get; set; }
  50. /// <summary>
  51. /// Initial handling of a received packet. It will be processed later in ProcessInPacket()
  52. /// </summary>
  53. /// <param name="packet"></param>
  54. void InPacket(Packet packet);
  55. /// <summary>
  56. /// Take action depending on the type and contents of an received packet.
  57. /// </summary>
  58. /// <param name="item"></param>
  59. void ProcessInPacket(LLQueItem item);
  60. void ProcessOutPacket(LLQueItem item);
  61. void OutPacket(Packet NewPack,
  62. ThrottleOutPacketType throttlePacketType);
  63. void OutPacket(Packet NewPack,
  64. ThrottleOutPacketType throttlePacketType, Object id);
  65. LLPacketQueue PacketQueue { get; }
  66. void Stop();
  67. void Flush();
  68. void Clear();
  69. ClientInfo GetClientInfo();
  70. void SetClientInfo(ClientInfo info);
  71. void AddImportantPacket(PacketType type);
  72. void RemoveImportantPacket(PacketType type);
  73. }
  74. }