ClientStackManager.cs 5.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Net;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenSim.Framework;
  33. namespace OpenSim.Region.ClientStack
  34. {
  35. public class ClientStackManager
  36. {
  37. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  38. private Type plugin;
  39. private Assembly pluginAssembly;
  40. public ClientStackManager(string dllName)
  41. {
  42. m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
  43. try
  44. {
  45. plugin = null;
  46. pluginAssembly = Assembly.LoadFrom(dllName);
  47. foreach (Type pluginType in pluginAssembly.GetTypes())
  48. {
  49. if (pluginType.IsPublic)
  50. {
  51. Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
  52. if (typeInterface != null)
  53. {
  54. m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
  55. plugin = pluginType;
  56. return;
  57. }
  58. }
  59. }
  60. } catch (ReflectionTypeLoadException e)
  61. {
  62. foreach (Exception e2 in e.LoaderExceptions)
  63. {
  64. m_log.Error(e2.ToString());
  65. }
  66. throw e;
  67. }
  68. }
  69. /// <summary>
  70. /// Create a server that can set up sessions for virtual world client <-> server communications
  71. /// </summary>
  72. /// <param name="_listenIP"></param>
  73. /// <param name="port"></param>
  74. /// <param name="proxyPortOffset"></param>
  75. /// <param name="allow_alternate_port"></param>
  76. /// <param name="assetCache"></param>
  77. /// <param name="authenticateClass"></param>
  78. /// <returns></returns>
  79. public IClientNetworkServer CreateServer(
  80. IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
  81. AgentCircuitManager authenticateClass)
  82. {
  83. return CreateServer(
  84. _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
  85. }
  86. /// <summary>
  87. /// Create a server that can set up sessions for virtual world client <-> server communications
  88. /// </summary>
  89. /// <param name="_listenIP"></param>
  90. /// <param name="port"></param>
  91. /// <param name="proxyPortOffset"></param>
  92. /// <param name="allow_alternate_port"></param>
  93. /// <param name="configSource">
  94. /// Can be null, in which case default values are used
  95. /// </param>
  96. /// <param name="assetCache"></param>
  97. /// <param name="authenticateClass"></param>
  98. /// <returns></returns>
  99. public IClientNetworkServer CreateServer(
  100. IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
  101. AgentCircuitManager authenticateClass)
  102. {
  103. if (plugin != null)
  104. {
  105. IClientNetworkServer server =
  106. (IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
  107. server.Initialise(
  108. _listenIP, ref port, proxyPortOffset, allow_alternate_port,
  109. configSource, authenticateClass);
  110. return server;
  111. }
  112. m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
  113. return null;
  114. }
  115. }
  116. }