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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Grid.AssetInventoryServer
- {
- //public class InventoryBase
- //{
- //}
- //public class InventoryFolder : InventoryBase
- //{
- // public string Name;
- // public UUID Owner;
- // public UUID ParentID;
- // public UUID ID;
- // public short Type;
- // public ushort Version;
- // [NonSerialized]
- // public Dictionary<UUID, InventoryBase> Children = new Dictionary<UUID, InventoryBase>();
- // public InventoryFolder()
- // {
- // }
- // public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType)
- // {
- // ID = UUID.Random();
- // Name = name;
- // Owner = ownerID;
- // ParentID = parentID;
- // Type = assetType;
- // Version = 1;
- // }
- // public override string ToString()
- // {
- // return String.Format("{0} ({1})", Name, ID);
- // }
- //}
- //public class InventoryItem : InventoryBase
- //{
- // public UUID ID;
- // public int InvType;
- // public UUID Folder;
- // public UUID Owner;
- // public UUID Creator;
- // public string Name;
- // public string Description;
- // public uint NextPermissions;
- // public uint CurrentPermissions;
- // public uint BasePermissions;
- // public uint EveryOnePermissions;
- // public uint GroupPermissions;
- // public int AssetType;
- // public UUID AssetID;
- // public UUID GroupID;
- // public bool GroupOwned;
- // public int SalePrice;
- // public byte SaleType;
- // public uint Flags;
- // public int CreationDate;
- // public override string ToString()
- // {
- // return String.Format("{0} ({1})", Name, ID);
- // }
- //}
- public class InventoryFolderWithChildren : InventoryFolderBase
- {
- public InventoryFolderWithChildren()
- {
- }
- public InventoryFolderWithChildren(InventoryFolderBase folder)
- {
- // from InventoryNodeBase
- Name = folder.Name;
- ID = folder.ID;
- Owner = folder.Owner;
- // from InventoryFolderBase
- ParentID = folder.ParentID;
- Type = folder.Type;
- Version = folder.Version;
- }
- public InventoryFolderWithChildren(string name, UUID ownerID, UUID parentID, short assetType)
- {
- ID = UUID.Random();
- Name = name;
- Owner = ownerID;
- ParentID = parentID;
- Type = assetType;
- Version = 1;
- }
- [NonSerialized]
- public Dictionary<UUID, InventoryNodeBase> Children = new Dictionary<UUID, InventoryNodeBase>();
- }
- public class InventoryCollection
- {
- public Dictionary<UUID, InventoryFolderWithChildren> Folders;
- public Dictionary<UUID, InventoryItemBase> Items;
- public UUID UserID;
- }
- }
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