Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 years ago
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AssemblyInfo.cs 1f1da23097 Bump version and assembly version numbers from 0.7.5 to 0.7.6 11 years ago
CollisionLocker.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
IMesher.cs dce9e323f4 BulletSim: remove degenerate triangles from meshes. This fixes the 11 years ago
IPhysicsParameters.cs af73ea909c Change passed PhysicsParameter value from float to the more general string value 11 years ago
NullPhysicsScene.cs 77c65951e0 Extract NullPhysicsScene from PhysicsScene to improve code readability 12 years ago
PhysicsActor.cs 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 years ago
PhysicsJoint.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 14 years ago
PhysicsPluginManager.cs 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. 11 years ago
PhysicsScene.cs 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 years ago
PhysicsSensor.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 14 years ago
PhysicsVector.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 14 years ago
VehicleConstants.cs 9821c4f566 Revolution is on the roll again! :) 14 years ago
ZeroMesher.cs 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. 11 years ago