Robert Adams 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 anni fa
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AssemblyInfo.cs 1f1da23097 Bump version and assembly version numbers from 0.7.5 to 0.7.6 11 anni fa
CollisionLocker.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
IMesher.cs dce9e323f4 BulletSim: remove degenerate triangles from meshes. This fixes the 11 anni fa
IPhysicsParameters.cs af73ea909c Change passed PhysicsParameter value from float to the more general string value 11 anni fa
NullPhysicsScene.cs 77c65951e0 Extract NullPhysicsScene from PhysicsScene to improve code readability 13 anni fa
PhysicsActor.cs 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 anni fa
PhysicsJoint.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 anni fa
PhysicsPluginManager.cs 3d0fc70864 BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. 11 anni fa
PhysicsScene.cs 24df15dab7 BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType' 11 anni fa
PhysicsSensor.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 anni fa
PhysicsVector.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 anni fa
VehicleConstants.cs 9821c4f566 Revolution is on the roll again! :) 14 anni fa
ZeroMesher.cs 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. 12 anni fa