123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net.Config;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Assets;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
- {
- [TestFixture]
- public class InventoryTransferModuleTests : OpenSimTestCase
- {
- protected TestScene m_scene;
-
- [SetUp]
- public override void SetUp()
- {
- base.SetUp();
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Messaging");
- config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
- m_scene = new SceneHelpers().SetupScene();
- SceneHelpers.SetupSceneModules(m_scene, config, new InventoryTransferModule());
- }
- [Test]
- public void TestAcceptGivenItem()
- {
- // TestHelpers.EnableLogging();
- UUID initialSessionId = TestHelpers.ParseTail(0x10);
- UUID itemId = TestHelpers.ParseTail(0x100);
- UUID assetId = TestHelpers.ParseTail(0x200);
- UserAccount ua1
- = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
- UserAccount ua2
- = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
- ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
- TestClient giverClient = (TestClient)giverSp.ControllingClient;
- ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
- TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
- // Create the object to test give
- InventoryItemBase originalItem
- = UserInventoryHelpers.CreateInventoryItem(
- m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object);
- byte[] giveImBinaryBucket = new byte[17];
- byte[] itemIdBytes = itemId.GetBytes();
- Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
- GridInstantMessage giveIm
- = new GridInstantMessage(
- m_scene,
- giverSp.UUID,
- giverSp.Name,
- receiverSp.UUID,
- (byte)InstantMessageDialog.InventoryOffered,
- false,
- "inventory offered msg",
- initialSessionId,
- false,
- Vector3.Zero,
- giveImBinaryBucket,
- true);
- giverClient.HandleImprovedInstantMessage(giveIm);
- // These details might not all be correct.
- GridInstantMessage acceptIm
- = new GridInstantMessage(
- m_scene,
- receiverSp.UUID,
- receiverSp.Name,
- giverSp.UUID,
- (byte)InstantMessageDialog.InventoryAccepted,
- false,
- "inventory accepted msg",
- initialSessionId,
- false,
- Vector3.Zero,
- null,
- true);
- receiverClient.HandleImprovedInstantMessage(acceptIm);
- // Test for item remaining in the giver's inventory (here we assume a copy item)
- // TODO: Test no-copy items.
- InventoryItemBase originalItemAfterGive
- = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
- Assert.That(originalItemAfterGive, Is.Not.Null);
- Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID));
- // Test for item successfully making it into the receiver's inventory
- InventoryItemBase receivedItem
- = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Objects/givenObj");
- Assert.That(receivedItem, Is.Not.Null);
- Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID));
- // Test that on a delete, item still exists and is accessible for the giver.
- m_scene.InventoryService.DeleteItems(receiverSp.UUID, new List<UUID>() { receivedItem.ID });
- InventoryItemBase originalItemAfterDelete
- = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
- Assert.That(originalItemAfterDelete, Is.Not.Null);
- // TODO: Test scenario where giver deletes their item first.
- }
- /// <summary>
- /// Test user rejection of a given item.
- /// </summary>
- /// <remarks>
- /// A rejected item still ends up in the user's trash folder.
- /// </remarks>
- [Test]
- public void TestRejectGivenItem()
- {
- // TestHelpers.EnableLogging();
- UUID initialSessionId = TestHelpers.ParseTail(0x10);
- UUID itemId = TestHelpers.ParseTail(0x100);
- UUID assetId = TestHelpers.ParseTail(0x200);
- UserAccount ua1
- = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
- UserAccount ua2
- = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
- ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
- TestClient giverClient = (TestClient)giverSp.ControllingClient;
- ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
- TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
- // Create the object to test give
- InventoryItemBase originalItem
- = UserInventoryHelpers.CreateInventoryItem(
- m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object);
- GridInstantMessage receivedIm = null;
- receiverClient.OnReceivedInstantMessage += im => receivedIm = im;
- byte[] giveImBinaryBucket = new byte[17];
- byte[] itemIdBytes = itemId.GetBytes();
- Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
- GridInstantMessage giveIm
- = new GridInstantMessage(
- m_scene,
- giverSp.UUID,
- giverSp.Name,
- receiverSp.UUID,
- (byte)InstantMessageDialog.InventoryOffered,
- false,
- "inventory offered msg",
- initialSessionId,
- false,
- Vector3.Zero,
- giveImBinaryBucket,
- true);
- giverClient.HandleImprovedInstantMessage(giveIm);
- // These details might not all be correct.
- // Session ID is now the created item ID (!)
- GridInstantMessage rejectIm
- = new GridInstantMessage(
- m_scene,
- receiverSp.UUID,
- receiverSp.Name,
- giverSp.UUID,
- (byte)InstantMessageDialog.InventoryDeclined,
- false,
- "inventory declined msg",
- new UUID(receivedIm.imSessionID),
- false,
- Vector3.Zero,
- null,
- true);
- receiverClient.HandleImprovedInstantMessage(rejectIm);
- // Test for item remaining in the giver's inventory (here we assume a copy item)
- // TODO: Test no-copy items.
- InventoryItemBase originalItemAfterGive
- = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
- Assert.That(originalItemAfterGive, Is.Not.Null);
- Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID));
- // Test for item successfully making it into the receiver's inventory
- InventoryItemBase receivedItem
- = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Trash/givenObj");
- InventoryFolderBase trashFolder
- = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder);
- Assert.That(receivedItem, Is.Not.Null);
- Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID));
- Assert.That(receivedItem.Folder, Is.EqualTo(trashFolder.ID));
- // Test that on a delete, item still exists and is accessible for the giver.
- m_scene.InventoryService.PurgeFolder(trashFolder);
- InventoryItemBase originalItemAfterDelete
- = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
- Assert.That(originalItemAfterDelete, Is.Not.Null);
- }
- [Test]
- public void TestAcceptGivenFolder()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- UUID initialSessionId = TestHelpers.ParseTail(0x10);
- UUID folderId = TestHelpers.ParseTail(0x100);
- UserAccount ua1
- = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
- UserAccount ua2
- = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
- ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
- TestClient giverClient = (TestClient)giverSp.ControllingClient;
- ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
- TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
- InventoryFolderBase originalFolder
- = UserInventoryHelpers.CreateInventoryFolder(
- m_scene.InventoryService, giverSp.UUID, folderId, "f1", true);
- byte[] giveImBinaryBucket = new byte[17];
- giveImBinaryBucket[0] = (byte)AssetType.Folder;
- byte[] itemIdBytes = folderId.GetBytes();
- Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
- GridInstantMessage giveIm
- = new GridInstantMessage(
- m_scene,
- giverSp.UUID,
- giverSp.Name,
- receiverSp.UUID,
- (byte)InstantMessageDialog.InventoryOffered,
- false,
- "inventory offered msg",
- initialSessionId,
- false,
- Vector3.Zero,
- giveImBinaryBucket,
- true);
- giverClient.HandleImprovedInstantMessage(giveIm);
- // These details might not all be correct.
- GridInstantMessage acceptIm
- = new GridInstantMessage(
- m_scene,
- receiverSp.UUID,
- receiverSp.Name,
- giverSp.UUID,
- (byte)InstantMessageDialog.InventoryAccepted,
- false,
- "inventory accepted msg",
- initialSessionId,
- false,
- Vector3.Zero,
- null,
- true);
- receiverClient.HandleImprovedInstantMessage(acceptIm);
- // Test for item remaining in the giver's inventory (here we assume a copy item)
- // TODO: Test no-copy items.
- InventoryFolderBase originalFolderAfterGive
- = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
- Assert.That(originalFolderAfterGive, Is.Not.Null);
- Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID));
- // Test for item successfully making it into the receiver's inventory
- InventoryFolderBase receivedFolder
- = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "f1");
- Assert.That(receivedFolder, Is.Not.Null);
- Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID));
- // Test that on a delete, item still exists and is accessible for the giver.
- m_scene.InventoryService.DeleteFolders(receiverSp.UUID, new List<UUID>() { receivedFolder.ID });
- InventoryFolderBase originalFolderAfterDelete
- = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
- Assert.That(originalFolderAfterDelete, Is.Not.Null);
- // TODO: Test scenario where giver deletes their item first.
- }
- /// <summary>
- /// Test user rejection of a given item.
- /// </summary>
- /// <remarks>
- /// A rejected item still ends up in the user's trash folder.
- /// </remarks>
- [Test]
- public void TestRejectGivenFolder()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- UUID initialSessionId = TestHelpers.ParseTail(0x10);
- UUID folderId = TestHelpers.ParseTail(0x100);
- UserAccount ua1
- = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
- UserAccount ua2
- = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
- ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
- TestClient giverClient = (TestClient)giverSp.ControllingClient;
- ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
- TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
- // Create the folder to test give
- InventoryFolderBase originalFolder
- = UserInventoryHelpers.CreateInventoryFolder(
- m_scene.InventoryService, giverSp.UUID, folderId, "f1", true);
- GridInstantMessage receivedIm = null;
- receiverClient.OnReceivedInstantMessage += im => receivedIm = im;
- byte[] giveImBinaryBucket = new byte[17];
- giveImBinaryBucket[0] = (byte)AssetType.Folder;
- byte[] itemIdBytes = folderId.GetBytes();
- Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
- GridInstantMessage giveIm
- = new GridInstantMessage(
- m_scene,
- giverSp.UUID,
- giverSp.Name,
- receiverSp.UUID,
- (byte)InstantMessageDialog.InventoryOffered,
- false,
- "inventory offered msg",
- initialSessionId,
- false,
- Vector3.Zero,
- giveImBinaryBucket,
- true);
- giverClient.HandleImprovedInstantMessage(giveIm);
- // These details might not all be correct.
- // Session ID is now the created item ID (!)
- GridInstantMessage rejectIm
- = new GridInstantMessage(
- m_scene,
- receiverSp.UUID,
- receiverSp.Name,
- giverSp.UUID,
- (byte)InstantMessageDialog.InventoryDeclined,
- false,
- "inventory declined msg",
- new UUID(receivedIm.imSessionID),
- false,
- Vector3.Zero,
- null,
- true);
- receiverClient.HandleImprovedInstantMessage(rejectIm);
- // Test for item remaining in the giver's inventory (here we assume a copy item)
- // TODO: Test no-copy items.
- InventoryFolderBase originalFolderAfterGive
- = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
- Assert.That(originalFolderAfterGive, Is.Not.Null);
- Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID));
- // Test for folder successfully making it into the receiver's inventory
- InventoryFolderBase receivedFolder
- = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1");
- InventoryFolderBase trashFolder
- = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder);
- Assert.That(receivedFolder, Is.Not.Null);
- Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID));
- Assert.That(receivedFolder.ParentID, Is.EqualTo(trashFolder.ID));
- // Test that on a delete, item still exists and is accessible for the giver.
- m_scene.InventoryService.PurgeFolder(trashFolder);
- InventoryFolderBase originalFolderAfterDelete
- = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
- Assert.That(originalFolderAfterDelete, Is.Not.Null);
- }
- }
- }
|