InventoryTransferModuleTests.cs 19 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net.Config;
  31. using Nini.Config;
  32. using NUnit.Framework;
  33. using OpenMetaverse;
  34. using OpenMetaverse.Assets;
  35. using OpenSim.Framework;
  36. using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenSim.Services.Interfaces;
  40. using OpenSim.Tests.Common;
  41. using OpenSim.Tests.Common.Mock;
  42. namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
  43. {
  44. [TestFixture]
  45. public class InventoryTransferModuleTests : OpenSimTestCase
  46. {
  47. protected TestScene m_scene;
  48. [SetUp]
  49. public override void SetUp()
  50. {
  51. base.SetUp();
  52. IConfigSource config = new IniConfigSource();
  53. config.AddConfig("Messaging");
  54. config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
  55. m_scene = new SceneHelpers().SetupScene();
  56. SceneHelpers.SetupSceneModules(m_scene, config, new InventoryTransferModule());
  57. }
  58. [Test]
  59. public void TestAcceptGivenItem()
  60. {
  61. // TestHelpers.EnableLogging();
  62. UUID initialSessionId = TestHelpers.ParseTail(0x10);
  63. UUID itemId = TestHelpers.ParseTail(0x100);
  64. UUID assetId = TestHelpers.ParseTail(0x200);
  65. UserAccount ua1
  66. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
  67. UserAccount ua2
  68. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
  69. ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
  70. TestClient giverClient = (TestClient)giverSp.ControllingClient;
  71. ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
  72. TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
  73. // Create the object to test give
  74. InventoryItemBase originalItem
  75. = UserInventoryHelpers.CreateInventoryItem(
  76. m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object);
  77. byte[] giveImBinaryBucket = new byte[17];
  78. byte[] itemIdBytes = itemId.GetBytes();
  79. Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
  80. GridInstantMessage giveIm
  81. = new GridInstantMessage(
  82. m_scene,
  83. giverSp.UUID,
  84. giverSp.Name,
  85. receiverSp.UUID,
  86. (byte)InstantMessageDialog.InventoryOffered,
  87. false,
  88. "inventory offered msg",
  89. initialSessionId,
  90. false,
  91. Vector3.Zero,
  92. giveImBinaryBucket,
  93. true);
  94. giverClient.HandleImprovedInstantMessage(giveIm);
  95. // These details might not all be correct.
  96. GridInstantMessage acceptIm
  97. = new GridInstantMessage(
  98. m_scene,
  99. receiverSp.UUID,
  100. receiverSp.Name,
  101. giverSp.UUID,
  102. (byte)InstantMessageDialog.InventoryAccepted,
  103. false,
  104. "inventory accepted msg",
  105. initialSessionId,
  106. false,
  107. Vector3.Zero,
  108. null,
  109. true);
  110. receiverClient.HandleImprovedInstantMessage(acceptIm);
  111. // Test for item remaining in the giver's inventory (here we assume a copy item)
  112. // TODO: Test no-copy items.
  113. InventoryItemBase originalItemAfterGive
  114. = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
  115. Assert.That(originalItemAfterGive, Is.Not.Null);
  116. Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID));
  117. // Test for item successfully making it into the receiver's inventory
  118. InventoryItemBase receivedItem
  119. = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Objects/givenObj");
  120. Assert.That(receivedItem, Is.Not.Null);
  121. Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID));
  122. // Test that on a delete, item still exists and is accessible for the giver.
  123. m_scene.InventoryService.DeleteItems(receiverSp.UUID, new List<UUID>() { receivedItem.ID });
  124. InventoryItemBase originalItemAfterDelete
  125. = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
  126. Assert.That(originalItemAfterDelete, Is.Not.Null);
  127. // TODO: Test scenario where giver deletes their item first.
  128. }
  129. /// <summary>
  130. /// Test user rejection of a given item.
  131. /// </summary>
  132. /// <remarks>
  133. /// A rejected item still ends up in the user's trash folder.
  134. /// </remarks>
  135. [Test]
  136. public void TestRejectGivenItem()
  137. {
  138. // TestHelpers.EnableLogging();
  139. UUID initialSessionId = TestHelpers.ParseTail(0x10);
  140. UUID itemId = TestHelpers.ParseTail(0x100);
  141. UUID assetId = TestHelpers.ParseTail(0x200);
  142. UserAccount ua1
  143. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
  144. UserAccount ua2
  145. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
  146. ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
  147. TestClient giverClient = (TestClient)giverSp.ControllingClient;
  148. ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
  149. TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
  150. // Create the object to test give
  151. InventoryItemBase originalItem
  152. = UserInventoryHelpers.CreateInventoryItem(
  153. m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object);
  154. GridInstantMessage receivedIm = null;
  155. receiverClient.OnReceivedInstantMessage += im => receivedIm = im;
  156. byte[] giveImBinaryBucket = new byte[17];
  157. byte[] itemIdBytes = itemId.GetBytes();
  158. Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
  159. GridInstantMessage giveIm
  160. = new GridInstantMessage(
  161. m_scene,
  162. giverSp.UUID,
  163. giverSp.Name,
  164. receiverSp.UUID,
  165. (byte)InstantMessageDialog.InventoryOffered,
  166. false,
  167. "inventory offered msg",
  168. initialSessionId,
  169. false,
  170. Vector3.Zero,
  171. giveImBinaryBucket,
  172. true);
  173. giverClient.HandleImprovedInstantMessage(giveIm);
  174. // These details might not all be correct.
  175. // Session ID is now the created item ID (!)
  176. GridInstantMessage rejectIm
  177. = new GridInstantMessage(
  178. m_scene,
  179. receiverSp.UUID,
  180. receiverSp.Name,
  181. giverSp.UUID,
  182. (byte)InstantMessageDialog.InventoryDeclined,
  183. false,
  184. "inventory declined msg",
  185. new UUID(receivedIm.imSessionID),
  186. false,
  187. Vector3.Zero,
  188. null,
  189. true);
  190. receiverClient.HandleImprovedInstantMessage(rejectIm);
  191. // Test for item remaining in the giver's inventory (here we assume a copy item)
  192. // TODO: Test no-copy items.
  193. InventoryItemBase originalItemAfterGive
  194. = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
  195. Assert.That(originalItemAfterGive, Is.Not.Null);
  196. Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID));
  197. // Test for item successfully making it into the receiver's inventory
  198. InventoryItemBase receivedItem
  199. = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Trash/givenObj");
  200. InventoryFolderBase trashFolder
  201. = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder);
  202. Assert.That(receivedItem, Is.Not.Null);
  203. Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID));
  204. Assert.That(receivedItem.Folder, Is.EqualTo(trashFolder.ID));
  205. // Test that on a delete, item still exists and is accessible for the giver.
  206. m_scene.InventoryService.PurgeFolder(trashFolder);
  207. InventoryItemBase originalItemAfterDelete
  208. = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
  209. Assert.That(originalItemAfterDelete, Is.Not.Null);
  210. }
  211. [Test]
  212. public void TestAcceptGivenFolder()
  213. {
  214. TestHelpers.InMethod();
  215. // TestHelpers.EnableLogging();
  216. UUID initialSessionId = TestHelpers.ParseTail(0x10);
  217. UUID folderId = TestHelpers.ParseTail(0x100);
  218. UserAccount ua1
  219. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
  220. UserAccount ua2
  221. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
  222. ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
  223. TestClient giverClient = (TestClient)giverSp.ControllingClient;
  224. ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
  225. TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
  226. InventoryFolderBase originalFolder
  227. = UserInventoryHelpers.CreateInventoryFolder(
  228. m_scene.InventoryService, giverSp.UUID, folderId, "f1", true);
  229. byte[] giveImBinaryBucket = new byte[17];
  230. giveImBinaryBucket[0] = (byte)AssetType.Folder;
  231. byte[] itemIdBytes = folderId.GetBytes();
  232. Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
  233. GridInstantMessage giveIm
  234. = new GridInstantMessage(
  235. m_scene,
  236. giverSp.UUID,
  237. giverSp.Name,
  238. receiverSp.UUID,
  239. (byte)InstantMessageDialog.InventoryOffered,
  240. false,
  241. "inventory offered msg",
  242. initialSessionId,
  243. false,
  244. Vector3.Zero,
  245. giveImBinaryBucket,
  246. true);
  247. giverClient.HandleImprovedInstantMessage(giveIm);
  248. // These details might not all be correct.
  249. GridInstantMessage acceptIm
  250. = new GridInstantMessage(
  251. m_scene,
  252. receiverSp.UUID,
  253. receiverSp.Name,
  254. giverSp.UUID,
  255. (byte)InstantMessageDialog.InventoryAccepted,
  256. false,
  257. "inventory accepted msg",
  258. initialSessionId,
  259. false,
  260. Vector3.Zero,
  261. null,
  262. true);
  263. receiverClient.HandleImprovedInstantMessage(acceptIm);
  264. // Test for item remaining in the giver's inventory (here we assume a copy item)
  265. // TODO: Test no-copy items.
  266. InventoryFolderBase originalFolderAfterGive
  267. = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
  268. Assert.That(originalFolderAfterGive, Is.Not.Null);
  269. Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID));
  270. // Test for item successfully making it into the receiver's inventory
  271. InventoryFolderBase receivedFolder
  272. = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "f1");
  273. Assert.That(receivedFolder, Is.Not.Null);
  274. Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID));
  275. // Test that on a delete, item still exists and is accessible for the giver.
  276. m_scene.InventoryService.DeleteFolders(receiverSp.UUID, new List<UUID>() { receivedFolder.ID });
  277. InventoryFolderBase originalFolderAfterDelete
  278. = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
  279. Assert.That(originalFolderAfterDelete, Is.Not.Null);
  280. // TODO: Test scenario where giver deletes their item first.
  281. }
  282. /// <summary>
  283. /// Test user rejection of a given item.
  284. /// </summary>
  285. /// <remarks>
  286. /// A rejected item still ends up in the user's trash folder.
  287. /// </remarks>
  288. [Test]
  289. public void TestRejectGivenFolder()
  290. {
  291. TestHelpers.InMethod();
  292. // TestHelpers.EnableLogging();
  293. UUID initialSessionId = TestHelpers.ParseTail(0x10);
  294. UUID folderId = TestHelpers.ParseTail(0x100);
  295. UserAccount ua1
  296. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
  297. UserAccount ua2
  298. = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
  299. ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
  300. TestClient giverClient = (TestClient)giverSp.ControllingClient;
  301. ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
  302. TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
  303. // Create the folder to test give
  304. InventoryFolderBase originalFolder
  305. = UserInventoryHelpers.CreateInventoryFolder(
  306. m_scene.InventoryService, giverSp.UUID, folderId, "f1", true);
  307. GridInstantMessage receivedIm = null;
  308. receiverClient.OnReceivedInstantMessage += im => receivedIm = im;
  309. byte[] giveImBinaryBucket = new byte[17];
  310. giveImBinaryBucket[0] = (byte)AssetType.Folder;
  311. byte[] itemIdBytes = folderId.GetBytes();
  312. Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
  313. GridInstantMessage giveIm
  314. = new GridInstantMessage(
  315. m_scene,
  316. giverSp.UUID,
  317. giverSp.Name,
  318. receiverSp.UUID,
  319. (byte)InstantMessageDialog.InventoryOffered,
  320. false,
  321. "inventory offered msg",
  322. initialSessionId,
  323. false,
  324. Vector3.Zero,
  325. giveImBinaryBucket,
  326. true);
  327. giverClient.HandleImprovedInstantMessage(giveIm);
  328. // These details might not all be correct.
  329. // Session ID is now the created item ID (!)
  330. GridInstantMessage rejectIm
  331. = new GridInstantMessage(
  332. m_scene,
  333. receiverSp.UUID,
  334. receiverSp.Name,
  335. giverSp.UUID,
  336. (byte)InstantMessageDialog.InventoryDeclined,
  337. false,
  338. "inventory declined msg",
  339. new UUID(receivedIm.imSessionID),
  340. false,
  341. Vector3.Zero,
  342. null,
  343. true);
  344. receiverClient.HandleImprovedInstantMessage(rejectIm);
  345. // Test for item remaining in the giver's inventory (here we assume a copy item)
  346. // TODO: Test no-copy items.
  347. InventoryFolderBase originalFolderAfterGive
  348. = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
  349. Assert.That(originalFolderAfterGive, Is.Not.Null);
  350. Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID));
  351. // Test for folder successfully making it into the receiver's inventory
  352. InventoryFolderBase receivedFolder
  353. = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1");
  354. InventoryFolderBase trashFolder
  355. = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder);
  356. Assert.That(receivedFolder, Is.Not.Null);
  357. Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID));
  358. Assert.That(receivedFolder.ParentID, Is.EqualTo(trashFolder.ID));
  359. // Test that on a delete, item still exists and is accessible for the giver.
  360. m_scene.InventoryService.PurgeFolder(trashFolder);
  361. InventoryFolderBase originalFolderAfterDelete
  362. = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
  363. Assert.That(originalFolderAfterDelete, Is.Not.Null);
  364. }
  365. }
  366. }