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HelperTypes.cs
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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%!s(int64=15) %!d(string=hai) anos |
Mesh.cs
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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%!s(int64=15) %!d(string=hai) anos |
Meshmerizer.cs
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2d470f8bde
Switching sculpty from CSJ2K back to OpenJPEG for now until more kinks are ironed out
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%!s(int64=15) %!d(string=hai) anos |
PrimMesher.cs
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a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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%!s(int64=14) %!d(string=hai) anos |
SculptMap.cs
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a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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%!s(int64=14) %!d(string=hai) anos |
SculptMesh.cs
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5e719d13ef
fix sculpt normal direction for mirrored plane sculpts
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%!s(int64=14) %!d(string=hai) anos |