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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.World.Land
- {
- /// <summary>
- /// Keeps track of a specific piece of land's information
- /// </summary>
- public class LandObject : ILandObject
- {
- #region Member Variables
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- #pragma warning disable 0429
- private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64;
- #pragma warning restore 0429
- private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax];
- private int m_lastSeqId = 0;
- protected LandData m_landData = new LandData();
- protected Scene m_scene;
- protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
- public bool[,] LandBitmap
- {
- get { return m_landBitmap; }
- set { m_landBitmap = value; }
- }
- #endregion
- #region ILandObject Members
- public LandData LandData
- {
- get { return m_landData; }
- set { m_landData = value; }
- }
- public UUID RegionUUID
- {
- get { return m_scene.RegionInfo.RegionID; }
- }
- #region Constructors
- public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
- {
- m_scene = scene;
- LandData.OwnerID = owner_id;
- if (is_group_owned)
- LandData.GroupID = owner_id;
- else
- LandData.GroupID = UUID.Zero;
- LandData.IsGroupOwned = is_group_owned;
- }
- #endregion
- #region Member Functions
- #region General Functions
- /// <summary>
- /// Checks to see if this land object contains a point
- /// </summary>
- /// <param name="x"></param>
- /// <param name="y"></param>
- /// <returns>Returns true if the piece of land contains the specified point</returns>
- public bool ContainsPoint(int x, int y)
- {
- if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize)
- {
- return (LandBitmap[x / 4, y / 4] == true);
- }
- else
- {
- return false;
- }
- }
- public ILandObject Copy()
- {
- ILandObject newLand = new LandObject(LandData.OwnerID, LandData.IsGroupOwned, m_scene);
- //Place all new variables here!
- newLand.LandBitmap = (bool[,]) (LandBitmap.Clone());
- newLand.LandData = LandData.Copy();
- return newLand;
- }
- static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount;
- static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount;
- public void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
- {
- overrideParcelMaxPrimCount = overrideDel;
- }
- public void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
- {
- overrideSimulatorMaxPrimCount = overrideDel;
- }
- public int GetParcelMaxPrimCount(ILandObject thisObject)
- {
- if (overrideParcelMaxPrimCount != null)
- {
- return overrideParcelMaxPrimCount(thisObject);
- }
- else
- {
- // Normal Calculations
- return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
- }
- }
- public int GetSimulatorMaxPrimCount(ILandObject thisObject)
- {
- if (overrideSimulatorMaxPrimCount != null)
- {
- return overrideSimulatorMaxPrimCount(thisObject);
- }
- else
- {
- //Normal Calculations
- return m_scene.RegionInfo.ObjectCapacity;
- }
- }
- #endregion
- #region Packet Request Handling
- public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
- {
- IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
- uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome));
- if (estateModule != null)
- regionFlags = estateModule.GetRegionFlags();
- // In a perfect world, this would have worked.
- //
- // if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0)
- // regionFlags |= (uint)RegionFlags.AllowLandmark;
- // if (landData.OwnerID == remote_client.AgentId)
- // regionFlags |= (uint)RegionFlags.AllowSetHome;
- int seq_id;
- if (snap_selection && (sequence_id == 0))
- {
- seq_id = m_lastSeqId;
- }
- else
- {
- seq_id = sequence_id;
- m_lastSeqId = seq_id;
- }
- remote_client.SendLandProperties(seq_id,
- snap_selection, request_result, LandData,
- (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
- GetParcelMaxPrimCount(this),
- GetSimulatorMaxPrimCount(this), regionFlags);
- }
- public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
- {
- if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this))
- {
- //Needs later group support
- bool snap_selection = false;
- LandData newData = LandData.Copy();
- if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice)
- {
- if (m_scene.Permissions.CanSellParcel(remote_client.AgentId, this))
- {
- newData.AuthBuyerID = args.AuthBuyerID;
- newData.SalePrice = args.SalePrice;
- snap_selection = true;
- }
- }
- newData.Category = args.Category;
- newData.Description = args.Desc;
- newData.GroupID = args.GroupID;
- newData.LandingType = args.LandingType;
- newData.MediaAutoScale = args.MediaAutoScale;
- newData.MediaID = args.MediaID;
- newData.MediaURL = args.MediaURL;
- newData.MusicURL = args.MusicURL;
- newData.Name = args.Name;
- newData.Flags = args.ParcelFlags;
- newData.PassHours = args.PassHours;
- newData.PassPrice = args.PassPrice;
- newData.SnapshotID = args.SnapshotID;
- newData.UserLocation = args.UserLocation;
- newData.UserLookAt = args.UserLookAt;
- m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
- SendLandUpdateToAvatarsOverMe(snap_selection);
- }
- }
- public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
- {
- LandData newData = LandData.Copy();
- newData.OwnerID = avatarID;
- newData.GroupID = groupID;
- newData.IsGroupOwned = groupOwned;
- //newData.auctionID = AuctionID;
- newData.ClaimDate = Util.UnixTimeSinceEpoch();
- newData.ClaimPrice = claimprice;
- newData.SalePrice = 0;
- newData.AuthBuyerID = UUID.Zero;
- newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
- m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
- SendLandUpdateToAvatarsOverMe(true);
- }
- public void DeedToGroup(UUID groupID)
- {
- LandData newData = LandData.Copy();
- newData.OwnerID = groupID;
- newData.GroupID = groupID;
- newData.IsGroupOwned = true;
- // Reset show in directory flag on deed
- newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
- m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
- SendLandUpdateToAvatarsOverMe(true);
- }
- public bool IsEitherBannedOrRestricted(UUID avatar)
- {
- if (IsBannedFromLand(avatar))
- {
- return true;
- }
- else if (IsRestrictedFromLand(avatar))
- {
- return true;
- }
- return false;
- }
- public bool IsBannedFromLand(UUID avatar)
- {
- if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = avatar;
- entry.Flags = AccessList.Ban;
- entry.Time = new DateTime();
- //See if they are on the list, but make sure the owner isn't banned
- if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
- {
- //They are banned, so lets send them a notice about this parcel
- return true;
- }
- }
- return false;
- }
- public bool IsRestrictedFromLand(UUID avatar)
- {
- if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = avatar;
- entry.Flags = AccessList.Access;
- entry.Time = new DateTime();
- //If they are not on the access list and are not the owner
- if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
- {
- //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel
- return true;
- }
- }
- return false;
- }
- public void SendLandUpdateToClient(IClientAPI remote_client)
- {
- SendLandProperties(0, false, 0, remote_client);
- }
- public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client)
- {
- SendLandProperties(0, snap_selection, 0, remote_client);
- }
- public void SendLandUpdateToAvatarsOverMe()
- {
- SendLandUpdateToAvatarsOverMe(false);
- }
- public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
- {
- m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
- {
- if (avatar.IsChildAgent)
- return;
- ILandObject over = null;
- try
- {
- over =
- m_scene.LandChannel.GetLandObject(Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)),
- Util.Clamp<int>((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1)));
- }
- catch (Exception)
- {
- m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " +
- Math.Round(avatar.AbsolutePosition.Y));
- }
- if (over != null)
- {
- if (over.LandData.LocalID == LandData.LocalID)
- {
- if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) &&
- m_scene.RegionInfo.RegionSettings.AllowDamage)
- avatar.Invulnerable = false;
- else
- avatar.Invulnerable = true;
- SendLandUpdateToClient(snap_selection, avatar.ControllingClient);
- }
- }
- });
- }
- #endregion
- #region AccessList Functions
- public List<UUID> CreateAccessListArrayByFlag(AccessList flag)
- {
- List<UUID> list = new List<UUID>();
- foreach (ParcelManager.ParcelAccessEntry entry in LandData.ParcelAccessList)
- {
- if (entry.Flags == flag)
- {
- list.Add(entry.AgentID);
- }
- }
- if (list.Count == 0)
- {
- list.Add(UUID.Zero);
- }
- return list;
- }
- public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID,
- IClientAPI remote_client)
- {
- if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both)
- {
- List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Access);
- remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,LandData.LocalID);
- }
- if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both)
- {
- List<UUID> avatars = CreateAccessListArrayByFlag(AccessList.Ban);
- remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, LandData.LocalID);
- }
- }
- public void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client)
- {
- LandData newData = LandData.Copy();
- if (entries.Count == 1 && entries[0].AgentID == UUID.Zero)
- {
- entries.Clear();
- }
- List<ParcelManager.ParcelAccessEntry> toRemove = new List<ParcelManager.ParcelAccessEntry>();
- foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList)
- {
- if (entry.Flags == (AccessList)flags)
- {
- toRemove.Add(entry);
- }
- }
- foreach (ParcelManager.ParcelAccessEntry entry in toRemove)
- {
- newData.ParcelAccessList.Remove(entry);
- }
- foreach (ParcelManager.ParcelAccessEntry entry in entries)
- {
- ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry();
- temp.AgentID = entry.AgentID;
- temp.Time = new DateTime(); //Pointless? Yes.
- temp.Flags = (AccessList)flags;
- if (!newData.ParcelAccessList.Contains(temp))
- {
- newData.ParcelAccessList.Add(temp);
- }
- }
- m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
- }
- #endregion
- #region Update Functions
- public void UpdateLandBitmapByteArray()
- {
- LandData.Bitmap = ConvertLandBitmapToBytes();
- }
- /// <summary>
- /// Update all settings in land such as area, bitmap byte array, etc
- /// </summary>
- public void ForceUpdateLandInfo()
- {
- UpdateAABBAndAreaValues();
- UpdateLandBitmapByteArray();
- }
- public void SetLandBitmapFromByteArray()
- {
- LandBitmap = ConvertBytesToLandBitmap();
- }
- /// <summary>
- /// Updates the AABBMin and AABBMax values after area/shape modification of the land object
- /// </summary>
- private void UpdateAABBAndAreaValues()
- {
- int min_x = 64;
- int min_y = 64;
- int max_x = 0;
- int max_y = 0;
- int tempArea = 0;
- int x, y;
- for (x = 0; x < 64; x++)
- {
- for (y = 0; y < 64; y++)
- {
- if (LandBitmap[x, y] == true)
- {
- if (min_x > x) min_x = x;
- if (min_y > y) min_y = y;
- if (max_x < x) max_x = x;
- if (max_y < y) max_y = y;
- tempArea += 16; //16sqm peice of land
- }
- }
- }
- int tx = min_x * 4;
- if (tx > ((int)Constants.RegionSize - 1))
- tx = ((int)Constants.RegionSize - 1);
- int ty = min_y * 4;
- if (ty > ((int)Constants.RegionSize - 1))
- ty = ((int)Constants.RegionSize - 1);
- LandData.AABBMin =
- new Vector3((float) (min_x * 4), (float) (min_y * 4),
- (float) m_scene.Heightmap[tx, ty]);
- tx = max_x * 4;
- if (tx > ((int)Constants.RegionSize - 1))
- tx = ((int)Constants.RegionSize - 1);
- ty = max_y * 4;
- if (ty > ((int)Constants.RegionSize - 1))
- ty = ((int)Constants.RegionSize - 1);
- LandData.AABBMax =
- new Vector3((float) (max_x * 4), (float) (max_y * 4),
- (float) m_scene.Heightmap[tx, ty]);
- LandData.Area = tempArea;
- }
- #endregion
- #region Land Bitmap Functions
- /// <summary>
- /// Sets the land's bitmap manually
- /// </summary>
- /// <param name="bitmap">64x64 block representing where this land is on a map</param>
- public void SetLandBitmap(bool[,] bitmap)
- {
- if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
- {
- //Throw an exception - The bitmap is not 64x64
- //throw new Exception("Error: Invalid Parcel Bitmap");
- }
- else
- {
- //Valid: Lets set it
- LandBitmap = bitmap;
- ForceUpdateLandInfo();
- }
- }
- /// <summary>
- /// Gets the land's bitmap manually
- /// </summary>
- /// <returns></returns>
- public bool[,] GetLandBitmap()
- {
- return LandBitmap;
- }
- /// <summary>
- /// Full sim land object creation
- /// </summary>
- /// <returns></returns>
- public bool[,] BasicFullRegionLandBitmap()
- {
- return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
- }
- /// <summary>
- /// Used to modify the bitmap between the x and y points. Points use 64 scale
- /// </summary>
- /// <param name="start_x"></param>
- /// <param name="start_y"></param>
- /// <param name="end_x"></param>
- /// <param name="end_y"></param>
- /// <returns></returns>
- public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
- {
- bool[,] tempBitmap = new bool[64,64];
- tempBitmap.Initialize();
- tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
- return tempBitmap;
- }
- /// <summary>
- /// Change a land bitmap at within a square and set those points to a specific value
- /// </summary>
- /// <param name="land_bitmap"></param>
- /// <param name="start_x"></param>
- /// <param name="start_y"></param>
- /// <param name="end_x"></param>
- /// <param name="end_y"></param>
- /// <param name="set_value"></param>
- /// <returns></returns>
- public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
- bool set_value)
- {
- if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
- {
- //Throw an exception - The bitmap is not 64x64
- //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()");
- }
- int x, y;
- for (y = 0; y < 64; y++)
- {
- for (x = 0; x < 64; x++)
- {
- if (x >= start_x / 4 && x < end_x / 4
- && y >= start_y / 4 && y < end_y / 4)
- {
- land_bitmap[x, y] = set_value;
- }
- }
- }
- return land_bitmap;
- }
- /// <summary>
- /// Join the true values of 2 bitmaps together
- /// </summary>
- /// <param name="bitmap_base"></param>
- /// <param name="bitmap_add"></param>
- /// <returns></returns>
- public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
- {
- if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
- {
- //Throw an exception - The bitmap is not 64x64
- throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps");
- }
- if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
- {
- //Throw an exception - The bitmap is not 64x64
- throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
- }
- int x, y;
- for (y = 0; y < 64; y++)
- {
- for (x = 0; x < 64; x++)
- {
- if (bitmap_add[x, y])
- {
- bitmap_base[x, y] = true;
- }
- }
- }
- return bitmap_base;
- }
- /// <summary>
- /// Converts the land bitmap to a packet friendly byte array
- /// </summary>
- /// <returns></returns>
- private byte[] ConvertLandBitmapToBytes()
- {
- byte[] tempConvertArr = new byte[512];
- byte tempByte = 0;
- int x, y, i, byteNum = 0;
- i = 0;
- for (y = 0; y < 64; y++)
- {
- for (x = 0; x < 64; x++)
- {
- tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8));
- if (i % 8 == 0)
- {
- tempConvertArr[byteNum] = tempByte;
- tempByte = (byte) 0;
- i = 0;
- byteNum++;
- }
- }
- }
- return tempConvertArr;
- }
- private bool[,] ConvertBytesToLandBitmap()
- {
- bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax];
- tempConvertMap.Initialize();
- byte tempByte = 0;
- int x = 0, y = 0, i = 0, bitNum = 0;
- for (i = 0; i < 512; i++)
- {
- tempByte = LandData.Bitmap[i];
- for (bitNum = 0; bitNum < 8; bitNum++)
- {
- bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
- tempConvertMap[x, y] = bit;
- x++;
- if (x > 63)
- {
- x = 0;
- y++;
- }
- }
- }
- return tempConvertMap;
- }
- #endregion
- #region Object Select and Object Owner Listing
- public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client)
- {
- if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this))
- {
- List<uint> resultLocalIDs = new List<uint>();
- try
- {
- lock (primsOverMe)
- {
- foreach (SceneObjectGroup obj in primsOverMe)
- {
- if (obj.LocalId > 0)
- {
- if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == LandData.OwnerID)
- {
- resultLocalIDs.Add(obj.LocalId);
- }
- else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == LandData.GroupID && LandData.GroupID != UUID.Zero)
- {
- resultLocalIDs.Add(obj.LocalId);
- }
- else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER &&
- obj.OwnerID != remote_client.AgentId)
- {
- resultLocalIDs.Add(obj.LocalId);
- }
- else if (request_type == (int)ObjectReturnType.List && returnIDs.Contains(obj.OwnerID))
- {
- resultLocalIDs.Add(obj.LocalId);
- }
- }
- }
- }
- } catch (InvalidOperationException)
- {
- m_log.Error("[LAND]: Unable to force select the parcel objects. Arr.");
- }
- remote_client.SendForceClientSelectObjects(resultLocalIDs);
- }
- }
- /// <summary>
- /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes
- /// aggreagete details such as the number of prims.
- ///
- /// </summary>
- /// <param name="remote_client">
- /// A <see cref="IClientAPI"/>
- /// </param>
- public void SendLandObjectOwners(IClientAPI remote_client)
- {
- if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this))
- {
- Dictionary<UUID, int> primCount = new Dictionary<UUID, int>();
- List<UUID> groups = new List<UUID>();
- lock (primsOverMe)
- {
- try
- {
- foreach (SceneObjectGroup obj in primsOverMe)
- {
- try
- {
- if (!primCount.ContainsKey(obj.OwnerID))
- {
- primCount.Add(obj.OwnerID, 0);
- }
- }
- catch (NullReferenceException)
- {
- m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
- }
- try
- {
- primCount[obj.OwnerID] += obj.PrimCount;
- }
- catch (KeyNotFoundException)
- {
- m_log.Error("[LAND]: Unable to match a prim with it's owner.");
- }
- if (obj.OwnerID == obj.GroupID && (!groups.Contains(obj.OwnerID)))
- groups.Add(obj.OwnerID);
- }
- }
- catch (InvalidOperationException)
- {
- m_log.Error("[LAND]: Unable to Enumerate Land object arr.");
- }
- }
- remote_client.SendLandObjectOwners(LandData, groups, primCount);
- }
- }
- public Dictionary<UUID, int> GetLandObjectOwners()
- {
- Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>();
- lock (primsOverMe)
- {
- try
- {
- foreach (SceneObjectGroup obj in primsOverMe)
- {
- if (!ownersAndCount.ContainsKey(obj.OwnerID))
- {
- ownersAndCount.Add(obj.OwnerID, 0);
- }
- ownersAndCount[obj.OwnerID] += obj.PrimCount;
- }
- }
- catch (InvalidOperationException)
- {
- m_log.Error("[LAND]: Unable to enumerate land owners. arr.");
- }
- }
- return ownersAndCount;
- }
- #endregion
- #region Object Returning
- public void ReturnObject(SceneObjectGroup obj)
- {
- SceneObjectGroup[] objs = new SceneObjectGroup[1];
- objs[0] = obj;
- m_scene.returnObjects(objs, obj.OwnerID);
- }
- public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client)
- {
- Dictionary<UUID,List<SceneObjectGroup>> returns =
- new Dictionary<UUID,List<SceneObjectGroup>>();
- lock (primsOverMe)
- {
- if (type == (uint)ObjectReturnType.Owner)
- {
- foreach (SceneObjectGroup obj in primsOverMe)
- {
- if (obj.OwnerID == m_landData.OwnerID)
- {
- if (!returns.ContainsKey(obj.OwnerID))
- returns[obj.OwnerID] =
- new List<SceneObjectGroup>();
- returns[obj.OwnerID].Add(obj);
- }
- }
- }
- else if (type == (uint)ObjectReturnType.Group && m_landData.GroupID != UUID.Zero)
- {
- foreach (SceneObjectGroup obj in primsOverMe)
- {
- if (obj.GroupID == m_landData.GroupID)
- {
- if (!returns.ContainsKey(obj.OwnerID))
- returns[obj.OwnerID] =
- new List<SceneObjectGroup>();
- returns[obj.OwnerID].Add(obj);
- }
- }
- }
- else if (type == (uint)ObjectReturnType.Other)
- {
- foreach (SceneObjectGroup obj in primsOverMe)
- {
- if (obj.OwnerID != m_landData.OwnerID &&
- (obj.GroupID != m_landData.GroupID ||
- m_landData.GroupID == UUID.Zero))
- {
- if (!returns.ContainsKey(obj.OwnerID))
- returns[obj.OwnerID] =
- new List<SceneObjectGroup>();
- returns[obj.OwnerID].Add(obj);
- }
- }
- }
- else if (type == (uint)ObjectReturnType.List)
- {
- List<UUID> ownerlist = new List<UUID>(owners);
- foreach (SceneObjectGroup obj in primsOverMe)
- {
- if (ownerlist.Contains(obj.OwnerID))
- {
- if (!returns.ContainsKey(obj.OwnerID))
- returns[obj.OwnerID] =
- new List<SceneObjectGroup>();
- returns[obj.OwnerID].Add(obj);
- }
- }
- }
- }
- foreach (List<SceneObjectGroup> ol in returns.Values)
- {
- if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol))
- m_scene.returnObjects(ol.ToArray(), remote_client.AgentId);
- }
- }
- #endregion
- #region Object Adding/Removing from Parcel
- public void ResetLandPrimCounts()
- {
- LandData.GroupPrims = 0;
- LandData.OwnerPrims = 0;
- LandData.OtherPrims = 0;
- LandData.SelectedPrims = 0;
- lock (primsOverMe)
- primsOverMe.Clear();
- }
- public void AddPrimToCount(SceneObjectGroup obj)
- {
- UUID prim_owner = obj.OwnerID;
- int prim_count = obj.PrimCount;
- if (obj.IsSelected)
- {
- LandData.SelectedPrims += prim_count;
- }
- else
- {
- if (prim_owner == LandData.OwnerID)
- {
- LandData.OwnerPrims += prim_count;
- }
- else if ((obj.GroupID == LandData.GroupID ||
- prim_owner == LandData.GroupID) &&
- LandData.GroupID != UUID.Zero)
- {
- LandData.GroupPrims += prim_count;
- }
- else
- {
- LandData.OtherPrims += prim_count;
- }
- }
- lock (primsOverMe)
- primsOverMe.Add(obj);
- }
- public void RemovePrimFromCount(SceneObjectGroup obj)
- {
- lock (primsOverMe)
- {
- if (primsOverMe.Contains(obj))
- {
- UUID prim_owner = obj.OwnerID;
- int prim_count = obj.PrimCount;
- if (prim_owner == LandData.OwnerID)
- {
- LandData.OwnerPrims -= prim_count;
- }
- else if (obj.GroupID == LandData.GroupID ||
- prim_owner == LandData.GroupID)
- {
- LandData.GroupPrims -= prim_count;
- }
- else
- {
- LandData.OtherPrims -= prim_count;
- }
- primsOverMe.Remove(obj);
- }
- }
- }
- #endregion
- #endregion
- #endregion
-
- /// <summary>
- /// Set the media url for this land parcel
- /// </summary>
- /// <param name="url"></param>
- public void SetMediaUrl(string url)
- {
- LandData.MediaURL = url;
- SendLandUpdateToAvatarsOverMe();
- }
-
- /// <summary>
- /// Set the music url for this land parcel
- /// </summary>
- /// <param name="url"></param>
- public void SetMusicUrl(string url)
- {
- LandData.MusicURL = url;
- SendLandUpdateToAvatarsOverMe();
- }
- }
- }
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