RegionApplicationBase.cs 5.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.Net;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Framework.Servers;
  36. using OpenSim.Framework.Servers.HttpServer;
  37. using OpenSim.Region.Framework;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenSim.Region.Physics.Manager;
  40. namespace OpenSim.Region.ClientStack
  41. {
  42. public abstract class RegionApplicationBase : BaseOpenSimServer
  43. {
  44. private static readonly ILog m_log
  45. = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  46. protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
  47. protected NetworkServersInfo m_networkServersInfo;
  48. public NetworkServersInfo NetServersInfo
  49. {
  50. get { return m_networkServersInfo; }
  51. }
  52. protected uint m_httpServerPort;
  53. protected StorageManager m_storageManager;
  54. protected ClientStackManager m_clientStackManager;
  55. public SceneManager SceneManager
  56. {
  57. get { return m_sceneManager; }
  58. }
  59. protected SceneManager m_sceneManager = new SceneManager();
  60. protected abstract void Initialize();
  61. /// <summary>
  62. /// Get a new physics scene.
  63. /// </summary>
  64. ///
  65. /// <param name="osSceneIdentifier">
  66. /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
  67. /// </param>
  68. /// <returns></returns>
  69. protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
  70. protected abstract StorageManager CreateStorageManager();
  71. protected abstract ClientStackManager CreateClientStackManager();
  72. protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
  73. AgentCircuitManager circuitManager);
  74. protected override void StartupSpecific()
  75. {
  76. m_storageManager = CreateStorageManager();
  77. m_clientStackManager = CreateClientStackManager();
  78. Initialize();
  79. m_httpServer
  80. = new BaseHttpServer(
  81. m_httpServerPort, m_networkServersInfo.HttpUsesSSL, m_networkServersInfo.httpSSLPort,
  82. m_networkServersInfo.HttpSSLCN);
  83. if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
  84. {
  85. m_log.Error("[REGION SERVER]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
  86. }
  87. m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort);
  88. m_httpServer.Start();
  89. MainServer.Instance = m_httpServer;
  90. base.StartupSpecific();
  91. }
  92. /// <summary>
  93. /// Get a new physics scene.
  94. /// </summary>
  95. /// <param name="engine">The name of the physics engine to use</param>
  96. /// <param name="meshEngine">The name of the mesh engine to use</param>
  97. /// <param name="config">The configuration data to pass to the physics and mesh engines</param>
  98. /// <param name="osSceneIdentifier">
  99. /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
  100. /// </param>
  101. /// <returns></returns>
  102. protected PhysicsScene GetPhysicsScene(
  103. string engine, string meshEngine, IConfigSource config, string osSceneIdentifier)
  104. {
  105. PhysicsPluginManager physicsPluginManager;
  106. physicsPluginManager = new PhysicsPluginManager();
  107. physicsPluginManager.LoadPluginsFromAssemblies("Physics");
  108. return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier);
  109. }
  110. }
  111. }