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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using OpenMetaverse;
- namespace OpenSim.Region.ClientStack.LindenUDP
- {
- /// <summary>
- /// Special collection that is optimized for tracking unacknowledged packets
- /// </summary>
- public sealed class UnackedPacketCollection
- {
- /// <summary>
- /// Holds information about a pending acknowledgement
- /// </summary>
- private struct PendingAck
- {
- /// <summary>Sequence number of the packet to remove</summary>
- public uint SequenceNumber;
- /// <summary>Environment.TickCount value when the remove was queued.
- /// This is used to update round-trip times for packets</summary>
- public int RemoveTime;
- /// <summary>Whether or not this acknowledgement was attached to a
- /// resent packet. If so, round-trip time will not be calculated</summary>
- public bool FromResend;
- public PendingAck(uint sequenceNumber, int currentTime, bool fromResend)
- {
- SequenceNumber = sequenceNumber;
- RemoveTime = currentTime;
- FromResend = fromResend;
- }
- }
- /// <summary>Holds the actual unacked packet data, sorted by sequence number</summary>
- private Dictionary<uint, OutgoingPacket> m_packets = new Dictionary<uint, OutgoingPacket>();
- /// <summary>Holds packets that need to be added to the unacknowledged list</summary>
- private LocklessQueue<OutgoingPacket> m_pendingAdds = new LocklessQueue<OutgoingPacket>();
- /// <summary>Holds information about pending acknowledgements</summary>
- private LocklessQueue<PendingAck> m_pendingRemoves = new LocklessQueue<PendingAck>();
- /// <summary>
- /// Add an unacked packet to the collection
- /// </summary>
- /// <param name="packet">Packet that is awaiting acknowledgement</param>
- /// <returns>True if the packet was successfully added, false if the
- /// packet already existed in the collection</returns>
- /// <remarks>This does not immediately add the ACK to the collection,
- /// it only queues it so it can be added in a thread-safe way later</remarks>
- public void Add(OutgoingPacket packet)
- {
- m_pendingAdds.Enqueue(packet);
- }
- /// <summary>
- /// Marks a packet as acknowledged
- /// </summary>
- /// <param name="sequenceNumber">Sequence number of the packet to
- /// acknowledge</param>
- /// <param name="currentTime">Current value of Environment.TickCount</param>
- /// <remarks>This does not immediately acknowledge the packet, it only
- /// queues the ack so it can be handled in a thread-safe way later</remarks>
- public void Remove(uint sequenceNumber, int currentTime, bool fromResend)
- {
- m_pendingRemoves.Enqueue(new PendingAck(sequenceNumber, currentTime, fromResend));
- }
- /// <summary>
- /// Returns a list of all of the packets with a TickCount older than
- /// the specified timeout
- /// </summary>
- /// <param name="timeoutMS">Number of ticks (milliseconds) before a
- /// packet is considered expired</param>
- /// <returns>A list of all expired packets according to the given
- /// expiration timeout</returns>
- /// <remarks>This function is not thread safe, and cannot be called
- /// multiple times concurrently</remarks>
- public List<OutgoingPacket> GetExpiredPackets(int timeoutMS)
- {
- ProcessQueues();
- List<OutgoingPacket> expiredPackets = null;
- if (m_packets.Count > 0)
- {
- int now = Environment.TickCount & Int32.MaxValue;
- foreach (OutgoingPacket packet in m_packets.Values)
- {
- // TickCount of zero means a packet is in the resend queue
- // but hasn't actually been sent over the wire yet
- if (packet.TickCount == 0)
- continue;
- if (now - packet.TickCount >= timeoutMS)
- {
- if (expiredPackets == null)
- expiredPackets = new List<OutgoingPacket>();
- // The TickCount will be set to the current time when the packet
- // is actually sent out again
- packet.TickCount = 0;
- expiredPackets.Add(packet);
- }
- }
- }
- return expiredPackets;
- }
- private void ProcessQueues()
- {
- // Process all the pending adds
- OutgoingPacket pendingAdd;
- while (m_pendingAdds.Dequeue(out pendingAdd))
- m_packets[pendingAdd.SequenceNumber] = pendingAdd;
- // Process all the pending removes, including updating statistics and round-trip times
- PendingAck pendingRemove;
- OutgoingPacket ackedPacket;
- while (m_pendingRemoves.Dequeue(out pendingRemove))
- {
- if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket))
- {
- m_packets.Remove(pendingRemove.SequenceNumber);
- // Update stats
- System.Threading.Interlocked.Add(ref ackedPacket.Client.UnackedBytes, -ackedPacket.Buffer.DataLength);
- if (!pendingRemove.FromResend)
- {
- // Calculate the round-trip time for this packet and its ACK
- int rtt = pendingRemove.RemoveTime - ackedPacket.TickCount;
- if (rtt > 0)
- ackedPacket.Client.UpdateRoundTrip(rtt);
- }
- }
- }
- }
- }
- }
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