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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using Mono.Data.SqliteClient;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Framework.Statistics;
- namespace OpenSim.Region.UserStatistics
- {
- public class ActiveConnectionsAJAX : IStatsController
- {
- private Vector3 DefaultNeighborPosition = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 70);
- #region IStatsController Members
- public string ReportName
- {
- get { return ""; }
- }
- public Hashtable ProcessModel(Hashtable pParams)
- {
-
- List<Scene> m_scene = (List<Scene>)pParams["Scenes"];
- Hashtable nh = new Hashtable();
- nh.Add("hdata", m_scene);
- return nh;
- }
- public string RenderView(Hashtable pModelResult)
- {
- List<Scene> all_scenes = (List<Scene>) pModelResult["hdata"];
- StringBuilder output = new StringBuilder();
- HTMLUtil.OL_O(ref output, "");
- foreach (Scene scene in all_scenes)
- {
- ScenePresence[] avatarInScene = scene.GetScenePresences();
- HTMLUtil.LI_O(ref output, String.Empty);
- output.Append(scene.RegionInfo.RegionName);
- HTMLUtil.OL_O(ref output, String.Empty);
- foreach (ScenePresence av in avatarInScene)
- {
- Dictionary<string,string> queues = new Dictionary<string, string>();
- if (av.ControllingClient is IStatsCollector)
- {
- IStatsCollector isClient = (IStatsCollector) av.ControllingClient;
- queues = decodeQueueReport(isClient.Report());
- }
- HTMLUtil.LI_O(ref output, String.Empty);
- output.Append(av.Name);
- output.Append(" ");
- output.Append((av.IsChildAgent ? "Child" : "Root"));
- if (av.AbsolutePosition == DefaultNeighborPosition)
- {
- output.Append("<br />Position: ?");
- }
- else
- {
- output.Append(string.Format("<br /><NOBR>Position: <{0},{1},{2}></NOBR>", (int)av.AbsolutePosition.X,
- (int) av.AbsolutePosition.Y,
- (int) av.AbsolutePosition.Z));
- }
- Dictionary<string, int> throttles = DecodeClientThrottles(av.ControllingClient.GetThrottlesPacked(1));
- HTMLUtil.UL_O(ref output, String.Empty);
- foreach (string throttlename in throttles.Keys)
- {
- HTMLUtil.LI_O(ref output, String.Empty);
- output.Append(throttlename);
- output.Append(":");
- output.Append(throttles[throttlename].ToString());
- if (queues.ContainsKey(throttlename))
- {
- output.Append("/");
- output.Append(queues[throttlename]);
- }
- HTMLUtil.LI_C(ref output);
- }
- if (queues.ContainsKey("Incoming") && queues.ContainsKey("Outgoing"))
- {
- HTMLUtil.LI_O(ref output, "red");
- output.Append("SEND:");
- output.Append(queues["Outgoing"]);
- output.Append("/");
- output.Append(queues["Incoming"]);
- HTMLUtil.LI_C(ref output);
- }
- HTMLUtil.UL_C(ref output);
- HTMLUtil.LI_C(ref output);
- }
- HTMLUtil.OL_C(ref output);
- }
- HTMLUtil.OL_C(ref output);
- return output.ToString();
- }
- public Dictionary<string, int> DecodeClientThrottles(byte[] throttle)
- {
- Dictionary<string, int> returndict = new Dictionary<string, int>();
- // From mantis http://opensimulator.org/mantis/view.php?id=1374
- // it appears that sometimes we are receiving empty throttle byte arrays.
- // TODO: Investigate this behaviour
- if (throttle.Length == 0)
- {
- return new Dictionary<string, int>();
- }
- int tResend = -1;
- int tLand = -1;
- int tWind = -1;
- int tCloud = -1;
- int tTask = -1;
- int tTexture = -1;
- int tAsset = -1;
- int tall = -1;
- const int singlefloat = 4;
- //Agent Throttle Block contains 7 single floatingpoint values.
- int j = 0;
- // Some Systems may be big endian...
- // it might be smart to do this check more often...
- if (!BitConverter.IsLittleEndian)
- for (int i = 0; i < 7; i++)
- Array.Reverse(throttle, j + i * singlefloat, singlefloat);
- // values gotten from OpenMetaverse.org/wiki/Throttle. Thanks MW_
- // bytes
- // Convert to integer, since.. the full fp space isn't used.
- tResend = (int)BitConverter.ToSingle(throttle, j);
- returndict.Add("Resend", tResend);
- j += singlefloat;
- tLand = (int)BitConverter.ToSingle(throttle, j);
- returndict.Add("Land", tLand);
- j += singlefloat;
- tWind = (int)BitConverter.ToSingle(throttle, j);
- returndict.Add("Wind", tWind);
- j += singlefloat;
- tCloud = (int)BitConverter.ToSingle(throttle, j);
- returndict.Add("Cloud", tCloud);
- j += singlefloat;
- tTask = (int)BitConverter.ToSingle(throttle, j);
- returndict.Add("Task", tTask);
- j += singlefloat;
- tTexture = (int)BitConverter.ToSingle(throttle, j);
- returndict.Add("Texture", tTexture);
- j += singlefloat;
- tAsset = (int)BitConverter.ToSingle(throttle, j);
- returndict.Add("Asset", tAsset);
- tall = tResend + tLand + tWind + tCloud + tTask + tTexture + tAsset;
- returndict.Add("All", tall);
- return returndict;
- }
- public Dictionary<string,string> decodeQueueReport(string rep)
- {
- Dictionary<string, string> returndic = new Dictionary<string, string>();
- if (rep.Length == 79)
- {
- int pos = 1;
- returndic.Add("All", rep.Substring((6 * pos), 8)); pos++;
- returndic.Add("Incoming", rep.Substring((7 * pos), 8)); pos++;
- returndic.Add("Outgoing", rep.Substring((7 * pos) , 8)); pos++;
- returndic.Add("Resend", rep.Substring((7 * pos) , 8)); pos++;
- returndic.Add("Land", rep.Substring((7 * pos) , 8)); pos++;
- returndic.Add("Wind", rep.Substring((7 * pos) , 8)); pos++;
- returndic.Add("Cloud", rep.Substring((7 * pos) , 8)); pos++;
- returndic.Add("Task", rep.Substring((7 * pos) , 8)); pos++;
- returndic.Add("Texture", rep.Substring((7 * pos), 8)); pos++;
- returndic.Add("Asset", rep.Substring((7 * pos), 8));
- /*
- * return string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}",
- SendQueue.Count(),
- IncomingPacketQueue.Count,
- OutgoingPacketQueue.Count,
- ResendOutgoingPacketQueue.Count,
- LandOutgoingPacketQueue.Count,
- WindOutgoingPacketQueue.Count,
- CloudOutgoingPacketQueue.Count,
- TaskOutgoingPacketQueue.Count,
- TextureOutgoingPacketQueue.Count,
- AssetOutgoingPacketQueue.Count);
- */
- }
- return returndic;
- }
- #endregion
- }
- }
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