John Hurliman 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property 14 anni fa
..
AuraMetaEntity.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
BeamMetaEntity.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
CMController.cs b2ed348aa2 Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated 14 anni fa
CMEntityCollection.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
CMModel.cs ee205e7e81 Formatting cleanup. 14 anni fa
CMView.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
ContentManagementEntity.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
ContentManagementModule.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
FileSystemDatabase.cs a23d64dec1 Formatting cleanup. 15 anni fa
GitDatabase.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
IContentDatabase.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
MetaEntity.cs 4847e62e9f * Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly 14 anni fa
PointMetaEntity.cs 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property 14 anni fa
README 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor. 15 anni fa
SceneObjectGroupDiff.cs 67ac9881fa Removing duplicate SceneObjectPart.RotationalVelocity property 14 anni fa

README

This module is meant to be built alone and not added to the Opensim code base. References are made to required dlls through a
reference file, ContentManagement.mdp. Originally, for development, this project was contained in the Opensim/Region/Modules/
directory.

To compile: nant
To use: Copy ContentManagement.dll into the bin directory of your Opensim build. You should find many other dlls in the same directory.


--------------------------------------------------------------------------------------------------------------------
To build the libgit.so file:

#Download GIT git repository
$ git clone git://git2.kernel.org/pub/OpenSim/Region/Environment/Modules/ContentManagementSystem/scm/git/git.git
$ cd git

#Compile GIT
#Note that we are adding two extra flags to pass to gcc while compiling (-c and -fPIC)
$ autoconf
$ ./configure
$ CFLAGS="-g -O2 -Wall -c -fPIC" make

#Copy necessary object files (and some not so necessary) to their own directory for shared object file creation
$ mkdir ../libgit-objects
$ cp builtin*.o ../libgit-objects
$ cp xdiff/*.o ../libgit-objects
$ cp libgit.a ../libgit-objects

#Remove the main symbol from any object files (like git.o)
$ cd ../libgit-objects
$ strip -N main *.o

#Uncompress the plumbing objects from archive created by git
$ ar x libgit.a

#Create shared object file from all objects (including the zlib library)
$ ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o


#You can also just copy the following commands into a file and run as a script inside the git directory

make clean
autoconf
./configure
CFLAGS="-g -O2 -Wall -c -fPIC" make
mkdir libgit-objects
cp builtin*.o libgit-objects
cp xdiff/*.o libgit-objects
cp libgit.a libgit-objects
cd libgit-objects
strip -N main *.o
ar x libgit.a
ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o