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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Xml;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Region.DataSnapshot.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.DataSnapshot.Providers
- {
- public class EstateSnapshot : IDataSnapshotProvider
- {
- /* This module doesn't check for changes, since it's *assumed* there are none.
- * Nevertheless, it's possible to have changes, since all the fields are public.
- * There's no event to subscribe to. :/
- *
- * I don't think anything changes the fields beyond RegionModule PostInit, however.
- */
- private Scene m_scene = null;
- // private DataSnapshotManager m_parent = null;
- private bool m_stale = true;
- #region IDataSnapshotProvider Members
- public XmlNode RequestSnapshotData(XmlDocument factory)
- {
- //Estate data section - contains who owns a set of sims and the name of the set.
- //Now in DataSnapshotProvider module form!
- XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
- UUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
- if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
- ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner;
- CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(ownerid);
- //TODO: Change to query userserver about the master avatar UUID ?
- String firstname;
- String lastname;
- if (userInfo != null)
- {
- UserProfileData userProfile = userInfo.UserProfile;
- firstname = userProfile.FirstName;
- lastname = userProfile.SurName;
- //TODO: Fix the marshalling system to have less copypasta gruntwork
- XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", "");
- // XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", "");
- // type.Value = "owner";
- // user.Attributes.Append(type);
- //TODO: Create more TODOs
- XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", "");
- username.InnerText = firstname + " " + lastname;
- user.AppendChild(username);
- XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", "");
- useruuid.InnerText = ownerid.ToString();
- user.AppendChild(useruuid);
- estatedata.AppendChild(user);
- }
- XmlNode estatename = factory.CreateNode(XmlNodeType.Element, "name", "");
- estatename.InnerText = m_scene.RegionInfo.EstateSettings.EstateName.ToString();
- estatedata.AppendChild(estatename);
- XmlNode estateid = factory.CreateNode(XmlNodeType.Element, "id", "");
- estateid.InnerText = m_scene.RegionInfo.EstateSettings.EstateID.ToString();
- estatedata.AppendChild(estateid);
- XmlNode parentid = factory.CreateNode(XmlNodeType.Element, "parentid", "");
- parentid.InnerText = m_scene.RegionInfo.EstateSettings.ParentEstateID.ToString();
- estatedata.AppendChild(parentid);
- XmlNode flags = factory.CreateNode(XmlNodeType.Element, "flags", "");
- XmlAttribute teleport = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "teleport", "");
- teleport.Value = m_scene.RegionInfo.EstateSettings.AllowDirectTeleport.ToString();
- flags.Attributes.Append(teleport);
- XmlAttribute publicaccess = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "public", "");
- publicaccess.Value = m_scene.RegionInfo.EstateSettings.PublicAccess.ToString();
- flags.Attributes.Append(publicaccess);
- estatedata.AppendChild(flags);
- this.Stale = false;
- return estatedata;
- }
- public void Initialize(Scene scene, DataSnapshotManager parent)
- {
- m_scene = scene;
- // m_parent = parent;
- }
- public Scene GetParentScene
- {
- get { return m_scene; }
- }
- public String Name {
- get { return "EstateSnapshot"; }
- }
- public bool Stale
- {
- get {
- return m_stale;
- }
- set {
- m_stale = value;
- if (m_stale)
- OnStale(this);
- }
- }
- public event ProviderStale OnStale;
- #endregion
- }
- }
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