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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using NUnit.Framework;
- using NUnit.Framework.SyntaxHelpers;
- using System.Threading;
- using OpenMetaverse;
- using OpenSim.Data;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Communications.Local;
- using OpenSim.Tests.Common.Mock;
- using OpenSim.Tests.Common.Setup;
- using OpenSim.Tests.Common;
- namespace OpenSim.Framework.Communications.Tests
- {
- [TestFixture]
- public class UserProfileCacheServiceTests
- {
- /// <value>Used by tests to indicate whether an async operation timed out</value>
- private bool timedOut;
-
- private void InventoryReceived(UUID userId)
- {
- lock (this)
- {
- timedOut = false;
- Monitor.PulseAll(this);
- }
- }
-
- [Test]
- public void TestGetUserDetails()
- {
- TestHelper.InMethod();
- UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000002");
- string firstName = "Bill";
- string lastName = "Bailey";
- CachedUserInfo nonExistingUserInfo;
- TestCommunicationsManager commsManager = new TestCommunicationsManager();
- // Scene myScene = SceneSetupHelpers.SetupScene(commsManager, "");
- // Check we can't retrieve info before it exists by uuid
- nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
- Assert.That(nonExistingUserInfo, Is.Null, "User info found by uuid before user creation");
- // Check we can't retrieve info before it exists by name
- nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
- Assert.That(nonExistingUserInfo, Is.Null, "User info found by name before user creation");
- LocalUserServices lus = (LocalUserServices)commsManager.UserService;
- lus.AddUser(firstName, lastName, "troll", "[email protected]", 1000, 1000, userId);
- CachedUserInfo existingUserInfo;
- // Check we can retrieve info by uuid
- existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
- Assert.That(existingUserInfo, Is.Not.Null, "User info not found by uuid");
- // Check we can retrieve info by name
- existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
- Assert.That(existingUserInfo, Is.Not.Null, "User info not found by name");
- }
- /**
- * Disabled as not fully implemented
- [Test]
- public void TestUpdateProfile()
- {
- UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000292");
- string firstName = "Inspector";
- string originalLastName = "Morse";
- string newLastName = "Gadget";
- UserProfileData newProfile = new UserProfileData();
- newProfile.ID = userId;
- newProfile.FirstName = firstName;
- newProfile.SurName = newLastName;
- TestCommunicationsManager commsManager = new TestCommunicationsManager();
- UserProfileCacheService userCacheService = commsManager.UserProfileCacheService;
- IUserDataPlugin userDataPlugin = commsManager.UserDataPlugin;
- // Check that we can't update info before it exists
- Assert.That(userCacheService.StoreProfile(newProfile), Is.False);
- Assert.That(userDataPlugin.GetUserByUUID(userId), Is.Null);
- // Check that we can update a profile once it exists
- LocalUserServices lus = (LocalUserServices)commsManager.UserService;
- lus.AddUser(firstName, originalLastName, "pingu", "[email protected]", 1000, 1000, userId);
- Assert.That(userCacheService.StoreProfile(newProfile), Is.True);
- UserProfileData retrievedProfile = userCacheService.GetUserDetails(userId).UserProfile;
- Assert.That(retrievedProfile.SurName, Is.EqualTo(newLastName));
- Assert.That(userDataPlugin.GetUserByUUID(userId).SurName, Is.EqualTo(newLastName));
- }
- */
- [Test]
- public void TestFetchInventory()
- {
- TestHelper.InMethod();
- Scene myScene = SceneSetupHelpers.SetupScene("inventory");
- timedOut = true;
- lock (this)
- {
- UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
- Monitor.Wait(this, 60000);
- }
- Assert.That(timedOut, Is.False, "Timed out");
- }
- [Test]
- public void TestGetChildFolder()
- {
- TestHelper.InMethod();
- Scene myScene = SceneSetupHelpers.SetupScene("inventory");
- CachedUserInfo userInfo;
-
- lock (this)
- {
- userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
- Monitor.Wait(this, 60000);
- }
- UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011");
- Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null);
- userInfo.CreateFolder("testFolder", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID);
- Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Not.Null);
- }
- [Test]
- public void TestCreateFolder()
- {
- TestHelper.InMethod();
- Scene myScene = SceneSetupHelpers.SetupScene("inventory");
- CachedUserInfo userInfo;
- lock (this)
- {
- userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
- Monitor.Wait(this, 60000);
- }
- UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
- Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False);
- // 1: Try a folder create that should fail because the parent id given does not exist
- UUID missingFolderId = UUID.Random();
- InventoryFolderBase myFolder = new InventoryFolderBase();
- myFolder.ID = folderId;
- Assert.That(
- userInfo.CreateFolder("testFolder1", folderId, (ushort)AssetType.Animation, missingFolderId), Is.False);
- Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Null);
- Assert.That(userInfo.RootFolder.ContainsChildFolder(missingFolderId), Is.False);
- Assert.That(userInfo.RootFolder.FindFolder(folderId), Is.Null);
- // 2: Try a folder create that should work
- Assert.That(
- userInfo.CreateFolder("testFolder2", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID), Is.True);
- Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Not.Null);
- Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.True);
- }
- //[Test]
- public void TestUpdateFolder()
- {
- TestHelper.InMethod();
- Scene myScene = SceneSetupHelpers.SetupScene("inventory");
- CachedUserInfo userInfo;
- lock (this)
- {
- userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
- Monitor.Wait(this, 60000);
- }
- UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
- InventoryFolderImpl rootFolder = userInfo.RootFolder;
- InventoryFolderBase myFolder = new InventoryFolderBase();
- myFolder.ID = folder1Id;
- userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
- // 1: Test updates that don't involve moving the folder
- {
- string newFolderName1 = "newFolderName1";
- ushort folderType1 = (ushort)AssetType.Texture;
- userInfo.UpdateFolder(newFolderName1, folder1Id, folderType1, rootFolder.ID);
- InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id);
- Assert.That(newFolderName1, Is.EqualTo(folder1.Name));
- Assert.That(folderType1, Is.EqualTo((ushort)folder1.Type));
- InventoryFolderBase dataFolder1 = myScene.InventoryService.GetFolder(myFolder);
- Assert.That(newFolderName1, Is.EqualTo(dataFolder1.Name));
- Assert.That(folderType1, Is.EqualTo((ushort)dataFolder1.Type));
- }
- // 2: Test an update that also involves moving the folder
- {
- UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000061");
- userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID);
- InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id);
- InventoryFolderBase myFolder2 = new InventoryFolderBase();
- myFolder2.ID = folder2Id;
- string newFolderName2 = "newFolderName2";
- ushort folderType2 = (ushort)AssetType.Bodypart;
- userInfo.UpdateFolder(newFolderName2, folder1Id, folderType2, folder2Id);
- InventoryFolderImpl folder1 = folder2.GetChildFolder(folder1Id);
- Assert.That(newFolderName2, Is.EqualTo(folder1.Name));
- Assert.That(folderType2, Is.EqualTo((ushort)folder1.Type));
- Assert.That(folder2Id, Is.EqualTo(folder1.ParentID));
- Assert.That(folder2.ContainsChildFolder(folder1Id), Is.True);
- Assert.That(rootFolder.ContainsChildFolder(folder1Id), Is.False);
- InventoryFolderBase dataFolder1 = myScene.InventoryService.GetFolder(myFolder2);
- Assert.That(newFolderName2, Is.EqualTo(dataFolder1.Name));
- Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type));
- Assert.That(folder2Id, Is.EqualTo(dataFolder1.ParentID));
- }
- }
- [Test]
- public void TestMoveFolder()
- {
- TestHelper.InMethod();
- Scene myScene = SceneSetupHelpers.SetupScene("inventory");
- CachedUserInfo userInfo;
- lock (this)
- {
- userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
- Monitor.Wait(this, 60000);
- }
- UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020");
- UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021");
- UUID folderToMoveId = UUID.Parse("00000000-0000-0000-0000-000000000030");
- InventoryFolderImpl rootFolder = userInfo.RootFolder;
- userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
- InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id);
- userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID);
- InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id);
- // Check folder is currently in folder1
- userInfo.CreateFolder("folderToMove", folderToMoveId, (ushort)AssetType.Animation, folder1Id);
- Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.True);
- userInfo.MoveFolder(folderToMoveId, folder2Id);
- // Check folder is now in folder2 and no trace remains in folder1
- InventoryFolderBase myFolder = new InventoryFolderBase();
- myFolder.ID = folderToMoveId;
- Assert.That(folder2.ContainsChildFolder(folderToMoveId), Is.True);
- Assert.That(myScene.InventoryService.GetFolder(myFolder).ParentID, Is.EqualTo(folder2Id));
- Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.False);
- }
- [Test]
- public void TestPurgeFolder()
- {
- TestHelper.InMethod();
- //log4net.Config.XmlConfigurator.Configure();
- Scene myScene = SceneSetupHelpers.SetupScene("inventory");
- CachedUserInfo userInfo;
- lock (this)
- {
- userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
- Monitor.Wait(this, 60000);
- }
- UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070");
- InventoryFolderImpl rootFolder = userInfo.RootFolder;
- InventoryFolderBase myFolder = new InventoryFolderBase();
- myFolder.ID = folder1Id;
- userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
- Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Not.Null);
- // Test purge
- userInfo.PurgeFolder(rootFolder.ID);
- Assert.That(rootFolder.RequestListOfFolders(), Is.Empty);
- Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Null);
- }
- [TearDown]
- public void TearDown()
- {
- try
- {
- if (MainServer.Instance != null) MainServer.Instance.Stop();
- }
- catch (System.NullReferenceException)
- { }
- }
- }
- }
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