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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Data;
- using OpenSim.Framework;
- using OpenSim.Services.Interfaces;
- using OpenSim.Framework.Console;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- using PermissionMask = OpenSim.Framework.PermissionMask;
- namespace OpenSim.Services.UserAccountService
- {
- public class UserAccountService : UserAccountServiceBase, IUserAccountService
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static readonly UUID UUID_GRID_GOD = new UUID("6571e388-6218-4574-87db-f9379718315e");
- private static UserAccountService m_RootInstance;
- /// <summary>
- /// Should we create default entries (minimum body parts/clothing, avatar wearable entries) for a new avatar?
- /// </summary>
- private bool m_CreateDefaultAvatarEntries;
- protected IGridService m_GridService;
- protected IAuthenticationService m_AuthenticationService;
- protected IGridUserService m_GridUserService;
- protected IInventoryService m_InventoryService;
- protected IAvatarService m_AvatarService;
- public UserAccountService(IConfigSource config)
- : base(config)
- {
- IConfig userConfig = config.Configs["UserAccountService"];
- if (userConfig == null)
- throw new Exception("No UserAccountService configuration");
- string gridServiceDll = userConfig.GetString("GridService", string.Empty);
- if (gridServiceDll != string.Empty)
- m_GridService = LoadPlugin<IGridService>(gridServiceDll, new Object[] { config });
- string authServiceDll = userConfig.GetString("AuthenticationService", string.Empty);
- if (authServiceDll != string.Empty)
- m_AuthenticationService = LoadPlugin<IAuthenticationService>(authServiceDll, new Object[] { config });
- string presenceServiceDll = userConfig.GetString("GridUserService", string.Empty);
- if (presenceServiceDll != string.Empty)
- m_GridUserService = LoadPlugin<IGridUserService>(presenceServiceDll, new Object[] { config });
- string invServiceDll = userConfig.GetString("InventoryService", string.Empty);
- if (invServiceDll != string.Empty)
- m_InventoryService = LoadPlugin<IInventoryService>(invServiceDll, new Object[] { config });
- string avatarServiceDll = userConfig.GetString("AvatarService", string.Empty);
- if (avatarServiceDll != string.Empty)
- m_AvatarService = LoadPlugin<IAvatarService>(avatarServiceDll, new Object[] { config });
- m_CreateDefaultAvatarEntries = userConfig.GetBoolean("CreateDefaultAvatarEntries", false);
- // create a system grid god account
- UserAccount ggod = GetUserAccount(UUID.Zero, UUID_GRID_GOD);
- if(ggod == null)
- {
- UserAccountData d = new UserAccountData();
- d.FirstName = "GRID";
- d.LastName = "SERVICES";
- d.PrincipalID = UUID_GRID_GOD;
- d.ScopeID = UUID.Zero;
- d.Data = new Dictionary<string, string>();
- d.Data["Email"] = string.Empty;
- d.Data["Created"] = Util.UnixTimeSinceEpoch().ToString();
- d.Data["UserLevel"] = "240";
- d.Data["UserFlags"] = "0";
- d.Data["ServiceURLs"] = string.Empty;
- m_Database.Store(d);
- }
- if (m_RootInstance == null)
- {
- m_RootInstance = this;
- // In case there are several instances of this class in the same process,
- // the console commands are only registered for the root instance
- if (MainConsole.Instance != null)
- {
-
- MainConsole.Instance.Commands.AddCommand("Users", false,
- "create user",
- "create user [<first> [<last> [<pass> [<email> [<user id> [<model>]]]]]]",
- "Create a new user", HandleCreateUser);
- MainConsole.Instance.Commands.AddCommand("Users", false,
- "reset user password",
- "reset user password [<first> [<last> [<password>]]]",
- "Reset a user password", HandleResetUserPassword);
- MainConsole.Instance.Commands.AddCommand("Users", false,
- "reset user email",
- "reset user email [<first> [<last> [<email>]]]",
- "Reset a user email address", HandleResetUserEmail);
- MainConsole.Instance.Commands.AddCommand("Users", false,
- "set user level",
- "set user level [<first> [<last> [<level>]]]",
- "Set user level. If >= 200 and 'allow_grid_gods = true' in OpenSim.ini, "
- + "this account will be treated as god-moded. "
- + "It will also affect the 'login level' command. ",
- HandleSetUserLevel);
- MainConsole.Instance.Commands.AddCommand("Users", false,
- "show account",
- "show account <first> <last>",
- "Show account details for the given user", HandleShowAccount);
- }
- }
- }
- #region IUserAccountService
- public UserAccount GetUserAccount(UUID scopeID, string firstName,
- string lastName)
- {
- // m_log.DebugFormat(
- // "[USER ACCOUNT SERVICE]: Retrieving account by username for {0} {1}, scope {2}",
- // firstName, lastName, scopeID);
- UserAccountData[] d;
- if (scopeID != UUID.Zero)
- {
- d = m_Database.Get(
- new string[] { "ScopeID", "FirstName", "LastName" },
- new string[] { scopeID.ToString(), firstName, lastName });
- if (d.Length < 1)
- {
- d = m_Database.Get(
- new string[] { "ScopeID", "FirstName", "LastName" },
- new string[] { UUID.Zero.ToString(), firstName, lastName });
- }
- }
- else
- {
- d = m_Database.Get(
- new string[] { "FirstName", "LastName" },
- new string[] { firstName, lastName });
- }
- if (d.Length < 1)
- return null;
- return MakeUserAccount(d[0]);
- }
- private UserAccount MakeUserAccount(UserAccountData d)
- {
- UserAccount u = new UserAccount();
- u.FirstName = d.FirstName;
- u.LastName = d.LastName;
- u.PrincipalID = d.PrincipalID;
- u.ScopeID = d.ScopeID;
- if (d.Data.ContainsKey("Email") && d.Data["Email"] != null)
- u.Email = d.Data["Email"].ToString();
- else
- u.Email = string.Empty;
- u.Created = Convert.ToInt32(d.Data["Created"].ToString());
- if (d.Data.ContainsKey("UserTitle") && d.Data["UserTitle"] != null)
- u.UserTitle = d.Data["UserTitle"].ToString();
- else
- u.UserTitle = string.Empty;
- if (d.Data.ContainsKey("UserLevel") && d.Data["UserLevel"] != null)
- Int32.TryParse(d.Data["UserLevel"], out u.UserLevel);
- if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null)
- Int32.TryParse(d.Data["UserFlags"], out u.UserFlags);
- if (d.Data.ContainsKey("UserCountry") && d.Data["UserCountry"] != null)
- u.UserCountry = d.Data["UserCountry"].ToString();
- else
- u.UserCountry = string.Empty;
- if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null)
- {
- string[] URLs = d.Data["ServiceURLs"].ToString().Split(new char[] { ' ' });
- u.ServiceURLs = new Dictionary<string, object>();
- foreach (string url in URLs)
- {
- string[] parts = url.Split(new char[] { '=' });
- if (parts.Length != 2)
- continue;
- string name = System.Web.HttpUtility.UrlDecode(parts[0]);
- string val = System.Web.HttpUtility.UrlDecode(parts[1]);
- u.ServiceURLs[name] = val;
- }
- }
- else
- u.ServiceURLs = new Dictionary<string, object>();
- return u;
- }
- public UserAccount GetUserAccount(UUID scopeID, string email)
- {
- UserAccountData[] d;
- if (scopeID != UUID.Zero)
- {
- d = m_Database.Get(
- new string[] { "ScopeID", "Email" },
- new string[] { scopeID.ToString(), email });
- if (d.Length < 1)
- {
- d = m_Database.Get(
- new string[] { "ScopeID", "Email" },
- new string[] { UUID.Zero.ToString(), email });
- }
- }
- else
- {
- d = m_Database.Get(
- new string[] { "Email" },
- new string[] { email });
- }
- if (d.Length < 1)
- return null;
- return MakeUserAccount(d[0]);
- }
- public UserAccount GetUserAccount(UUID scopeID, UUID principalID)
- {
- UserAccountData[] d;
- if (scopeID != UUID.Zero)
- {
- d = m_Database.Get(
- new string[] { "ScopeID", "PrincipalID" },
- new string[] { scopeID.ToString(), principalID.ToString() });
- if (d.Length < 1)
- {
- d = m_Database.Get(
- new string[] { "ScopeID", "PrincipalID" },
- new string[] { UUID.Zero.ToString(), principalID.ToString() });
- }
- }
- else
- {
- d = m_Database.Get(
- new string[] { "PrincipalID" },
- new string[] { principalID.ToString() });
- }
- if (d.Length < 1)
- {
- return null;
- }
- return MakeUserAccount(d[0]);
- }
- public List<UserAccount> GetUserAccounts(UUID scopeID, List<string> IDs)
- {
- // do it one at a time db access should be fast, so no need to break its api
- List<UserAccount> accs = new List<UserAccount>();
- UUID uuid = UUID.Zero;
- foreach(string id in IDs)
- {
- if (UUID.TryParse(id, out uuid) && uuid != UUID.Zero)
- accs.Add(GetUserAccount(scopeID, uuid));
- }
- return accs;
- }
- public void InvalidateCache(UUID userID)
- {
- }
- public bool StoreUserAccount(UserAccount data)
- {
- // m_log.DebugFormat(
- // "[USER ACCOUNT SERVICE]: Storing user account for {0} {1} {2}, scope {3}",
- // data.FirstName, data.LastName, data.PrincipalID, data.ScopeID);
- UserAccountData d = new UserAccountData();
- d.FirstName = data.FirstName;
- d.LastName = data.LastName;
- d.PrincipalID = data.PrincipalID;
- d.ScopeID = data.ScopeID;
- d.Data = new Dictionary<string, string>();
- d.Data["Email"] = data.Email;
- d.Data["Created"] = data.Created.ToString();
- d.Data["UserLevel"] = data.UserLevel.ToString();
- d.Data["UserFlags"] = data.UserFlags.ToString();
- if (data.UserTitle != null)
- d.Data["UserTitle"] = data.UserTitle.ToString();
- List<string> parts = new List<string>();
- foreach (KeyValuePair<string, object> kvp in data.ServiceURLs)
- {
- string key = System.Web.HttpUtility.UrlEncode(kvp.Key);
- string val = System.Web.HttpUtility.UrlEncode(kvp.Value.ToString());
- parts.Add(key + "=" + val);
- }
- d.Data["ServiceURLs"] = string.Join(" ", parts.ToArray());
- return m_Database.Store(d);
- }
- public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
- {
- UserAccountData[] d = m_Database.GetUsers(scopeID, query.Trim());
- if (d == null)
- return new List<UserAccount>();
- List<UserAccount> ret = new List<UserAccount>();
- foreach (UserAccountData data in d)
- ret.Add(MakeUserAccount(data));
- return ret;
- }
- public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string where)
- {
- UserAccountData[] d = m_Database.GetUsersWhere(scopeID, where);
- if (d == null)
- return new List<UserAccount>();
- List<UserAccount> ret = new List<UserAccount>();
- foreach (UserAccountData data in d)
- ret.Add(MakeUserAccount(data));
- return ret;
- }
- #endregion
- #region Console commands
- /// <summary>
- /// Handle the create user command from the console.
- /// </summary>
- /// <param name="cmdparams">string array with parameters: firstname, lastname, password, locationX, locationY, email, userID, model name </param>
- protected void HandleCreateUser(string module, string[] cmdparams)
- {
- string firstName;
- string lastName;
- string password;
- string email;
- string rawPrincipalId;
- string model;
- List<char> excluded = new List<char>(new char[]{' '});
- if (cmdparams.Length < 3)
- firstName = MainConsole.Instance.CmdPrompt("First name", "Default", excluded);
- else firstName = cmdparams[2];
- if (cmdparams.Length < 4)
- lastName = MainConsole.Instance.CmdPrompt("Last name", "User", excluded);
- else lastName = cmdparams[3];
- if (cmdparams.Length < 5)
- password = MainConsole.Instance.PasswdPrompt("Password");
- else password = cmdparams[4];
- if (cmdparams.Length < 6)
- email = MainConsole.Instance.CmdPrompt("Email", "");
- else email = cmdparams[5];
- if (cmdparams.Length < 7)
- rawPrincipalId = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString());
- else
- rawPrincipalId = cmdparams[6];
- if (cmdparams.Length < 8)
- model = MainConsole.Instance.CmdPrompt("Model name","");
- else
- model = cmdparams[7];
- UUID principalId = UUID.Zero;
- if (!UUID.TryParse(rawPrincipalId, out principalId))
- throw new Exception(string.Format("ID {0} is not a valid UUID", rawPrincipalId));
- CreateUser(UUID.Zero, principalId, firstName, lastName, password, email, model);
- }
- protected void HandleShowAccount(string module, string[] cmdparams)
- {
- if (cmdparams.Length != 4)
- {
- MainConsole.Instance.Output("Usage: show account <first-name> <last-name>");
- return;
- }
- string firstName = cmdparams[2];
- string lastName = cmdparams[3];
- UserAccount ua = GetUserAccount(UUID.Zero, firstName, lastName);
- if (ua == null)
- {
- MainConsole.Instance.OutputFormat("No user named {0} {1}", firstName, lastName);
- return;
- }
- MainConsole.Instance.OutputFormat("Name: {0}", ua.Name);
- MainConsole.Instance.OutputFormat("ID: {0}", ua.PrincipalID);
- MainConsole.Instance.OutputFormat("Title: {0}", ua.UserTitle);
- MainConsole.Instance.OutputFormat("E-mail: {0}", ua.Email);
- MainConsole.Instance.OutputFormat("Created: {0}", Utils.UnixTimeToDateTime(ua.Created));
- MainConsole.Instance.OutputFormat("Level: {0}", ua.UserLevel);
- MainConsole.Instance.OutputFormat("Flags: {0}", ua.UserFlags);
- foreach (KeyValuePair<string, Object> kvp in ua.ServiceURLs)
- MainConsole.Instance.OutputFormat("{0}: {1}", kvp.Key, kvp.Value);
- }
- protected void HandleResetUserPassword(string module, string[] cmdparams)
- {
- string firstName;
- string lastName;
- string newPassword;
- if (cmdparams.Length < 4)
- firstName = MainConsole.Instance.CmdPrompt("First name");
- else firstName = cmdparams[3];
- if (cmdparams.Length < 5)
- lastName = MainConsole.Instance.CmdPrompt("Last name");
- else lastName = cmdparams[4];
- if (cmdparams.Length < 6)
- newPassword = MainConsole.Instance.PasswdPrompt("New password");
- else newPassword = cmdparams[5];
- UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
- if (account == null)
- {
- MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
- return;
- }
- bool success = false;
- if (m_AuthenticationService != null)
- success = m_AuthenticationService.SetPassword(account.PrincipalID, newPassword);
- if (!success)
- MainConsole.Instance.OutputFormat("Unable to reset password for account {0} {1}.", firstName, lastName);
- else
- MainConsole.Instance.OutputFormat("Password reset for user {0} {1}", firstName, lastName);
- }
- protected void HandleResetUserEmail(string module, string[] cmdparams)
- {
- string firstName;
- string lastName;
- string newEmail;
- if (cmdparams.Length < 4)
- firstName = MainConsole.Instance.CmdPrompt("First name");
- else firstName = cmdparams[3];
- if (cmdparams.Length < 5)
- lastName = MainConsole.Instance.CmdPrompt("Last name");
- else lastName = cmdparams[4];
- if (cmdparams.Length < 6)
- newEmail = MainConsole.Instance.PasswdPrompt("New Email");
- else newEmail = cmdparams[5];
- UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
- if (account == null)
- {
- MainConsole.Instance.OutputFormat("No such user as {0} {1}", firstName, lastName);
- return;
- }
- bool success = false;
- account.Email = newEmail;
- success = StoreUserAccount(account);
- if (!success)
- MainConsole.Instance.OutputFormat("Unable to set Email for account {0} {1}.", firstName, lastName);
- else
- MainConsole.Instance.OutputFormat("User Email set for user {0} {1} to {2}", firstName, lastName, account.Email);
- }
- protected void HandleSetUserLevel(string module, string[] cmdparams)
- {
- string firstName;
- string lastName;
- string rawLevel;
- int level;
- if (cmdparams.Length < 4)
- firstName = MainConsole.Instance.CmdPrompt("First name");
- else firstName = cmdparams[3];
- if (cmdparams.Length < 5)
- lastName = MainConsole.Instance.CmdPrompt("Last name");
- else lastName = cmdparams[4];
- UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
- if (account == null) {
- MainConsole.Instance.OutputFormat("No such user");
- return;
- }
- if (cmdparams.Length < 6)
- rawLevel = MainConsole.Instance.CmdPrompt("User level");
- else rawLevel = cmdparams[5];
- if(int.TryParse(rawLevel, out level) == false) {
- MainConsole.Instance.OutputFormat("Invalid user level");
- return;
- }
- account.UserLevel = level;
- bool success = StoreUserAccount(account);
- if (!success)
- MainConsole.Instance.OutputFormat("Unable to set user level for account {0} {1}.", firstName, lastName);
- else
- MainConsole.Instance.OutputFormat("User level set for user {0} {1} to {2}", firstName, lastName, level);
- }
- #endregion
- /// <summary>
- /// Create a user
- /// </summary>
- /// <param name="scopeID">Allows hosting of multiple grids in a single database. Normally left as UUID.Zero</param>
- /// <param name="principalID">ID of the user</param>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- /// <param name="password"></param>
- /// <param name="email"></param>
- /// <param name="model"></param>
- public UserAccount CreateUser(UUID scopeID, UUID principalID, string firstName, string lastName, string password, string email, string model = "")
- {
- UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
- if (null == account)
- {
- account = new UserAccount(UUID.Zero, principalID, firstName, lastName, email);
- if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
- {
- account.ServiceURLs = new Dictionary<string, object>();
- account.ServiceURLs["HomeURI"] = string.Empty;
- account.ServiceURLs["InventoryServerURI"] = string.Empty;
- account.ServiceURLs["AssetServerURI"] = string.Empty;
- }
- if (StoreUserAccount(account))
- {
- bool success;
- if (m_AuthenticationService != null)
- {
- success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
- if (!success)
- m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
- firstName, lastName);
- }
- GridRegion home = null;
- if (m_GridService != null)
- {
- List<GridRegion> defaultRegions = m_GridService.GetDefaultRegions(UUID.Zero);
- if (defaultRegions != null && defaultRegions.Count >= 1)
- home = defaultRegions[0];
- if (m_GridUserService != null && home != null)
- m_GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
- else
- m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.",
- firstName, lastName);
- }
- else
- {
- m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
- firstName, lastName);
- }
- if (m_InventoryService != null)
- {
- success = m_InventoryService.CreateUserInventory(account.PrincipalID);
- if (!success)
- {
- m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
- firstName, lastName);
- }
- else
- {
- m_log.DebugFormat(
- "[USER ACCOUNT SERVICE]: Created user inventory for {0} {1}", firstName, lastName);
- }
- if (m_CreateDefaultAvatarEntries)
- {
- if (String.IsNullOrEmpty(model))
- CreateDefaultAppearanceEntries(account.PrincipalID);
- else
- EstablishAppearance(account.PrincipalID, model);
- }
- }
- m_log.InfoFormat(
- "[USER ACCOUNT SERVICE]: Account {0} {1} {2} created successfully",
- firstName, lastName, account.PrincipalID);
- }
- else
- {
- m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName);
- }
- }
- else
- {
- m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
- }
- return account;
- }
- protected void CreateDefaultAppearanceEntries(UUID principalID)
- {
- m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID);
- InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, FolderType.BodyPart);
- // Get Current Outfit folder
- InventoryFolderBase currentOutfitFolder = m_InventoryService.GetFolderForType(principalID, FolderType.CurrentOutfit);
- InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID);
- eyes.AssetID = AvatarWearable.DEFAULT_EYES_ASSET;
- eyes.Name = "Default Eyes";
- eyes.CreatorId = principalID.ToString();
- eyes.AssetType = (int)AssetType.Bodypart;
- eyes.InvType = (int)InventoryType.Wearable;
- eyes.Folder = bodyPartsFolder.ID;
- eyes.BasePermissions = (uint)PermissionMask.All;
- eyes.CurrentPermissions = (uint)PermissionMask.All;
- eyes.EveryOnePermissions = (uint)PermissionMask.All;
- eyes.GroupPermissions = (uint)PermissionMask.All;
- eyes.NextPermissions = (uint)PermissionMask.All;
- eyes.Flags = (uint)WearableType.Eyes;
- m_InventoryService.AddItem(eyes);
- CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Eyes, eyes.Name, eyes.ID, principalID, currentOutfitFolder.ID);
- InventoryItemBase shape = new InventoryItemBase(UUID.Random(), principalID);
- shape.AssetID = AvatarWearable.DEFAULT_BODY_ASSET;
- shape.Name = "Default Shape";
- shape.CreatorId = principalID.ToString();
- shape.AssetType = (int)AssetType.Bodypart;
- shape.InvType = (int)InventoryType.Wearable;
- shape.Folder = bodyPartsFolder.ID;
- shape.BasePermissions = (uint)PermissionMask.All;
- shape.CurrentPermissions = (uint)PermissionMask.All;
- shape.EveryOnePermissions = (uint)PermissionMask.All;
- shape.GroupPermissions = (uint)PermissionMask.All;
- shape.NextPermissions = (uint)PermissionMask.All;
- shape.Flags = (uint)WearableType.Shape;
- m_InventoryService.AddItem(shape);
- CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Shape, shape.Name, shape.ID, principalID, currentOutfitFolder.ID);
- InventoryItemBase skin = new InventoryItemBase(UUID.Random(), principalID);
- skin.AssetID = AvatarWearable.DEFAULT_SKIN_ASSET;
- skin.Name = "Default Skin";
- skin.CreatorId = principalID.ToString();
- skin.AssetType = (int)AssetType.Bodypart;
- skin.InvType = (int)InventoryType.Wearable;
- skin.Folder = bodyPartsFolder.ID;
- skin.BasePermissions = (uint)PermissionMask.All;
- skin.CurrentPermissions = (uint)PermissionMask.All;
- skin.EveryOnePermissions = (uint)PermissionMask.All;
- skin.GroupPermissions = (uint)PermissionMask.All;
- skin.NextPermissions = (uint)PermissionMask.All;
- skin.Flags = (uint)WearableType.Skin;
- m_InventoryService.AddItem(skin);
- CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Skin, skin.Name, skin.ID, principalID, currentOutfitFolder.ID);
- InventoryItemBase hair = new InventoryItemBase(UUID.Random(), principalID);
- hair.AssetID = AvatarWearable.DEFAULT_HAIR_ASSET;
- hair.Name = "Default Hair";
- hair.CreatorId = principalID.ToString();
- hair.AssetType = (int)AssetType.Bodypart;
- hair.InvType = (int)InventoryType.Wearable;
- hair.Folder = bodyPartsFolder.ID;
- hair.BasePermissions = (uint)PermissionMask.All;
- hair.CurrentPermissions = (uint)PermissionMask.All;
- hair.EveryOnePermissions = (uint)PermissionMask.All;
- hair.GroupPermissions = (uint)PermissionMask.All;
- hair.NextPermissions = (uint)PermissionMask.All;
- hair.Flags = (uint)WearableType.Hair;
- m_InventoryService.AddItem(hair);
- CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Hair, hair.Name, hair.ID, principalID, currentOutfitFolder.ID);
- InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, FolderType.Clothing);
- InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID);
- shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;
- shirt.Name = "Default Shirt";
- shirt.CreatorId = principalID.ToString();
- shirt.AssetType = (int)AssetType.Clothing;
- shirt.InvType = (int)InventoryType.Wearable;
- shirt.Folder = clothingFolder.ID;
- shirt.BasePermissions = (uint)PermissionMask.All;
- shirt.CurrentPermissions = (uint)PermissionMask.All;
- shirt.EveryOnePermissions = (uint)PermissionMask.All;
- shirt.GroupPermissions = (uint)PermissionMask.All;
- shirt.NextPermissions = (uint)PermissionMask.All;
- shirt.Flags = (uint)WearableType.Shirt;
- m_InventoryService.AddItem(shirt);
- CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Shirt, shirt.Name, shirt.ID, principalID, currentOutfitFolder.ID);
- InventoryItemBase pants = new InventoryItemBase(UUID.Random(), principalID);
- pants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET;
- pants.Name = "Default Pants";
- pants.CreatorId = principalID.ToString();
- pants.AssetType = (int)AssetType.Clothing;
- pants.InvType = (int)InventoryType.Wearable;
- pants.Folder = clothingFolder.ID;
- pants.BasePermissions = (uint)PermissionMask.All;
- pants.CurrentPermissions = (uint)PermissionMask.All;
- pants.EveryOnePermissions = (uint)PermissionMask.All;
- pants.GroupPermissions = (uint)PermissionMask.All;
- pants.NextPermissions = (uint)PermissionMask.All;
- pants.Flags = (uint)WearableType.Pants;
- m_InventoryService.AddItem(pants);
- CreateCurrentOutfitLink((int)InventoryType.Wearable, (uint)WearableType.Pants, pants.Name, pants.ID, principalID, currentOutfitFolder.ID);
- if (m_AvatarService != null)
- {
- m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default avatar entries for {0}", principalID);
- AvatarWearable[] wearables = new AvatarWearable[6];
- wearables[AvatarWearable.EYES] = new AvatarWearable(eyes.ID, eyes.AssetID);
- wearables[AvatarWearable.BODY] = new AvatarWearable(shape.ID, shape.AssetID);
- wearables[AvatarWearable.SKIN] = new AvatarWearable(skin.ID, skin.AssetID);
- wearables[AvatarWearable.HAIR] = new AvatarWearable(hair.ID, hair.AssetID);
- wearables[AvatarWearable.SHIRT] = new AvatarWearable(shirt.ID, shirt.AssetID);
- wearables[AvatarWearable.PANTS] = new AvatarWearable(pants.ID, pants.AssetID);
- AvatarAppearance ap = new AvatarAppearance();
- // this loop works, but is questionable
- for (int i = 0; i < 6; i++)
- {
- ap.SetWearable(i, wearables[i]);
- }
- m_AvatarService.SetAppearance(principalID, ap);
- }
- }
- protected void EstablishAppearance(UUID destinationAgent, string model)
- {
- m_log.DebugFormat("[USER ACCOUNT SERVICE]: Establishing new appearance for {0} - {1}",
- destinationAgent.ToString(), model);
- string[] modelSpecifiers = model.Split();
- if (modelSpecifiers.Length != 2)
- {
- m_log.WarnFormat("[USER ACCOUNT SERVICE]: Invalid model name \'{0}\'. Falling back to Ruth for {1}",
- model, destinationAgent);
- CreateDefaultAppearanceEntries(destinationAgent);
- return;
- }
- // Does the source model exist?
- UserAccount modelAccount = GetUserAccount(UUID.Zero, modelSpecifiers[0], modelSpecifiers[1]);
- if (modelAccount == null)
- {
- m_log.WarnFormat("[USER ACCOUNT SERVICE]: Requested model \'{0}\' not found. Falling back to Ruth for {1}",
- model, destinationAgent);
- CreateDefaultAppearanceEntries(destinationAgent);
- return;
- }
- // Does the source model have an established appearance herself?
- AvatarAppearance modelAppearance = m_AvatarService.GetAppearance(modelAccount.PrincipalID);
- if (modelAppearance == null)
- {
- m_log.WarnFormat("USER ACCOUNT SERVICE]: Requested model \'{0}\' does not have an established appearance. Falling back to Ruth for {1}",
- model, destinationAgent);
- CreateDefaultAppearanceEntries(destinationAgent);
- return;
- }
- try
- {
- CopyWearablesAndAttachments(destinationAgent, modelAccount.PrincipalID, modelAppearance);
- m_AvatarService.SetAppearance(destinationAgent, modelAppearance);
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring appearance for {0} : {1}",
- destinationAgent, e.Message);
- }
- m_log.DebugFormat("[USER ACCOUNT SERVICE]: Finished establishing appearance for {0}",
- destinationAgent.ToString());
- }
- /// <summary>
- /// This method is called by EstablishAppearance to do a copy all inventory items
- /// worn or attached to the Clothing inventory folder of the receiving avatar.
- /// In parallel the avatar wearables and attachments are updated.
- /// </summary>
- private void CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance)
- {
- // Get Clothing folder of receiver
- InventoryFolderBase destinationFolder = m_InventoryService.GetFolderForType(destination, FolderType.Clothing);
- // Get Current Outfit folder
- InventoryFolderBase currentOutfitFolder = m_InventoryService.GetFolderForType(destination, FolderType.CurrentOutfit);
- if (destinationFolder == null)
- throw new Exception("Cannot locate folder(s)");
- // Missing destination folder? This should *never* be the case
- if (destinationFolder.Type != (short)FolderType.Clothing)
- {
- destinationFolder = new InventoryFolderBase();
- destinationFolder.ID = UUID.Random();
- destinationFolder.Name = "Clothing";
- destinationFolder.Owner = destination;
- destinationFolder.Type = (short)AssetType.Clothing;
- destinationFolder.ParentID = m_InventoryService.GetRootFolder(destination).ID;
- destinationFolder.Version = 1;
- m_InventoryService.AddFolder(destinationFolder); // store base record
- m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Created folder for destination {0}", source);
- }
- // Wearables
- AvatarWearable[] wearables = avatarAppearance.Wearables;
- AvatarWearable wearable;
- for (int i = 0; i < wearables.Length; i++)
- {
- wearable = wearables[i];
- m_log.DebugFormat("[XXX]: Getting item {0} from avie {1}", wearable[0].ItemID, source);
- if (wearable[0].ItemID != UUID.Zero)
- {
- // Get inventory item and copy it
- InventoryItemBase item = m_InventoryService.GetItem(source, wearable[0].ItemID);
- if (item != null)
- {
- InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
- destinationItem.Name = item.Name;
- destinationItem.Owner = destination;
- destinationItem.Description = item.Description;
- destinationItem.InvType = item.InvType;
- destinationItem.CreatorId = item.CreatorId;
- destinationItem.CreatorData = item.CreatorData;
- destinationItem.NextPermissions = item.NextPermissions;
- destinationItem.CurrentPermissions = item.CurrentPermissions;
- destinationItem.BasePermissions = item.BasePermissions;
- destinationItem.EveryOnePermissions = item.EveryOnePermissions;
- destinationItem.GroupPermissions = item.GroupPermissions;
- destinationItem.AssetType = item.AssetType;
- destinationItem.AssetID = item.AssetID;
- destinationItem.GroupID = item.GroupID;
- destinationItem.GroupOwned = item.GroupOwned;
- destinationItem.SalePrice = item.SalePrice;
- destinationItem.SaleType = item.SaleType;
- destinationItem.Flags = item.Flags;
- destinationItem.CreationDate = item.CreationDate;
- destinationItem.Folder = destinationFolder.ID;
- ApplyNextOwnerPermissions(destinationItem);
- m_InventoryService.AddItem(destinationItem);
- m_log.DebugFormat("[USER ACCOUNT SERVICE]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
- // Wear item
- AvatarWearable newWearable = new AvatarWearable();
- newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
- avatarAppearance.SetWearable(i, newWearable);
- // Add to Current Outfit
- CreateCurrentOutfitLink((int)InventoryType.Wearable, item.Flags, item.Name, destinationItem.ID, destination, currentOutfitFolder.ID);
- }
- else
- {
- m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
- }
- }
- }
- // Attachments
- List<AvatarAttachment> attachments = avatarAppearance.GetAttachments();
- foreach (AvatarAttachment attachment in attachments)
- {
- int attachpoint = attachment.AttachPoint;
- UUID itemID = attachment.ItemID;
- if (itemID != UUID.Zero)
- {
- // Get inventory item and copy it
- InventoryItemBase item = m_InventoryService.GetItem(source, itemID);
- if (item != null)
- {
- InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
- destinationItem.Name = item.Name;
- destinationItem.Owner = destination;
- destinationItem.Description = item.Description;
- destinationItem.InvType = item.InvType;
- destinationItem.CreatorId = item.CreatorId;
- destinationItem.CreatorData = item.CreatorData;
- destinationItem.NextPermissions = item.NextPermissions;
- destinationItem.CurrentPermissions = item.CurrentPermissions;
- destinationItem.BasePermissions = item.BasePermissions;
- destinationItem.EveryOnePermissions = item.EveryOnePermissions;
- destinationItem.GroupPermissions = item.GroupPermissions;
- destinationItem.AssetType = item.AssetType;
- destinationItem.AssetID = item.AssetID;
- destinationItem.GroupID = item.GroupID;
- destinationItem.GroupOwned = item.GroupOwned;
- destinationItem.SalePrice = item.SalePrice;
- destinationItem.SaleType = item.SaleType;
- destinationItem.Flags = item.Flags;
- destinationItem.CreationDate = item.CreationDate;
- destinationItem.Folder = destinationFolder.ID;
- ApplyNextOwnerPermissions(destinationItem);
- m_InventoryService.AddItem(destinationItem);
- m_log.DebugFormat("[USER ACCOUNT SERVICE]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
- // Attach item
- avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
- m_log.DebugFormat("[USER ACCOUNT SERVICE]: Attached {0}", destinationItem.ID);
- // Add to Current Outfit
- CreateCurrentOutfitLink(destinationItem.InvType, item.Flags, item.Name, destinationItem.ID, destination, currentOutfitFolder.ID);
- }
- else
- {
- m_log.WarnFormat("[USER ACCOUNT SERVICE]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID);
- }
- }
- }
- }
- protected void CreateCurrentOutfitLink(int invType, uint itemType, string name, UUID itemID, UUID userID, UUID currentOutfitFolderUUID)
- {
- UUID LinkInvItem = UUID.Random();
- InventoryItemBase itembase = new InventoryItemBase(LinkInvItem, userID)
- {
- AssetID = itemID,
- AssetType = (int)AssetType.Link,
- CreatorId = userID.ToString(),
- InvType = invType,
- Description = "",
- //Folder = m_InventoryService.GetFolderForType(userID, FolderType.CurrentOutfit).ID,
- Folder = currentOutfitFolderUUID,
- Flags = itemType,
- Name = name,
- BasePermissions = (uint)PermissionMask.Copy,
- CurrentPermissions = (uint)PermissionMask.Copy,
- EveryOnePermissions = (uint)PermissionMask.Copy,
- GroupPermissions = (uint)PermissionMask.Copy,
- NextPermissions = (uint)PermissionMask.Copy
- };
- m_InventoryService.AddItem(itembase);
- }
- /// <summary>
- /// Apply next owner permissions.
- /// </summary>
- private void ApplyNextOwnerPermissions(InventoryItemBase item)
- {
- if (item.InvType == (int)InventoryType.Object)
- {
- uint perms = item.CurrentPermissions;
- item.CurrentPermissions = perms;
- }
- item.CurrentPermissions &= item.NextPermissions;
- item.BasePermissions &= item.NextPermissions;
- item.EveryOnePermissions &= item.NextPermissions;
- }
- }
- }
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