ServerConnector.cs 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using Nini.Config;
  29. using OpenSim.Server.Base;
  30. using OpenSim.Services.Interfaces;
  31. using OpenSim.Framework.Servers.HttpServer;
  32. namespace OpenSim.Server.Handlers.Base
  33. {
  34. public interface IServiceConnector
  35. {
  36. }
  37. public class ServiceConnector : IServiceConnector
  38. {
  39. public virtual string ConfigURL
  40. {
  41. get { return String.Empty; }
  42. }
  43. public virtual string ConfigName
  44. {
  45. get;
  46. protected set;
  47. }
  48. public virtual string ConfigFile
  49. {
  50. get;
  51. protected set;
  52. }
  53. public virtual IConfigSource Config
  54. {
  55. get;
  56. protected set;
  57. }
  58. public ServiceConnector()
  59. {
  60. }
  61. public ServiceConnector(IConfigSource config, IHttpServer server, string configName)
  62. {
  63. }
  64. // We call this from our plugin module to get our configuration
  65. public IConfig GetConfig()
  66. {
  67. IConfig config = null;
  68. config = ServerUtils.GetConfig(ConfigFile, ConfigName);
  69. // Our file is not here? We can get one to bootstrap our plugin module
  70. if ( config == null )
  71. {
  72. IConfigSource remotesource = GetConfigSource();
  73. if (remotesource != null)
  74. {
  75. IniConfigSource initialconfig = new IniConfigSource();
  76. initialconfig.Merge (remotesource);
  77. initialconfig.Save(ConfigFile);
  78. }
  79. config = remotesource.Configs[ConfigName];
  80. }
  81. return config;
  82. }
  83. // We get our remote initial configuration for bootstrapping in case
  84. // we have no configuration in our main file or in an existing
  85. // modular config file. This is the last resort to bootstrap the
  86. // configuration, likely a new plugin loading for the first time.
  87. private IConfigSource GetConfigSource()
  88. {
  89. IConfigSource source = null;
  90. source = ServerUtils.LoadInitialConfig(ConfigURL);
  91. if (source == null)
  92. System.Console.WriteLine(String.Format ("Config Url: {0} Not found!", ConfigURL));
  93. return source;
  94. }
  95. }
  96. }