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TestScene.cs 3.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using Nini.Config;
  29. using OpenSim.Framework;
  30. using OpenSim.Framework.Communications;
  31. using OpenSim.Framework.Communications.Cache;
  32. using OpenSim.Framework.Servers;
  33. using OpenSim.Region.Framework;
  34. using OpenSim.Region.Framework.Scenes;
  35. namespace OpenSim.Tests.Common.Mock
  36. {
  37. public class TestScene : Scene
  38. {
  39. public TestScene(
  40. RegionInfo regInfo, AgentCircuitManager authen,
  41. CommunicationsManager commsMan, SceneCommunicationService sceneGridService, StorageManager storeManager,
  42. ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
  43. bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
  44. : base(regInfo, authen, commsMan, sceneGridService, storeManager, moduleLoader,
  45. dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
  46. {
  47. }
  48. /// <summary>
  49. /// Temporarily override session authentication for tests (namely teleport).
  50. /// </summary>
  51. ///
  52. /// TODO: This needs to be mocked out properly.
  53. ///
  54. /// <param name="agent"></param>
  55. /// <returns></returns>
  56. public override bool AuthenticateUser(AgentCircuitData agent, out string reason)
  57. {
  58. reason = String.Empty;
  59. return true;
  60. }
  61. public AsyncSceneObjectGroupDeleter SceneObjectGroupDeleter
  62. {
  63. get { return m_asyncSceneObjectDeleter; }
  64. }
  65. }
  66. }