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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Data;
- namespace OpenSim.Tests.Common.Mock
- {
- /// <summary>
- /// In memory inventory data plugin for test purposes. Could be another dll when properly filled out and when the
- /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
- /// tests are single threaded.
- /// </summary>
- public class TestInventoryDataPlugin : IInventoryDataPlugin
- {
- /// <value>
- /// Inventory folders
- /// </value>
- private Dictionary<UUID, InventoryFolderBase> m_folders = new Dictionary<UUID, InventoryFolderBase>();
- //// <value>
- /// Inventory items
- /// </value>
- private Dictionary<UUID, InventoryItemBase> m_items = new Dictionary<UUID, InventoryItemBase>();
- /// <value>
- /// User root folders
- /// </value>
- private Dictionary<UUID, InventoryFolderBase> m_rootFolders = new Dictionary<UUID, InventoryFolderBase>();
- public string Version { get { return "0"; } }
- public string Name { get { return "TestInventoryDataPlugin"; } }
- public void Initialise() {}
- public void Initialise(string connect) {}
- public void Dispose() {}
- public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
- {
- List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
- foreach (InventoryFolderBase folder in m_folders.Values)
- {
- if (folder.ParentID == parentID)
- {
- folders.AddRange(getFolderHierarchy(folder.ID));
- folders.Add(folder);
- }
- }
- return folders;
- }
- public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
- {
- return new List<InventoryItemBase>();
- }
- public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; }
- public InventoryFolderBase getUserRootFolder(UUID user)
- {
- InventoryFolderBase folder = null;
- m_rootFolders.TryGetValue(user, out folder);
- return folder;
- }
- public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
- {
- List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
- foreach (InventoryFolderBase folder in m_folders.Values)
- {
- if (folder.ParentID == parentID)
- folders.Add(folder);
- }
- return folders;
- }
- public InventoryFolderBase getInventoryFolder(UUID folderId)
- {
- InventoryFolderBase folder = null;
- m_folders.TryGetValue(folderId, out folder);
- return folder;
- }
- public InventoryFolderBase queryInventoryFolder(UUID folderID)
- {
- return getInventoryFolder(folderID);
- }
- public void addInventoryFolder(InventoryFolderBase folder)
- {
- m_folders[folder.ID] = folder;
- if (folder.ParentID == UUID.Zero)
- m_rootFolders[folder.Owner] = folder;
- }
- public void updateInventoryFolder(InventoryFolderBase folder)
- {
- m_folders[folder.ID] = folder;
- }
- public void moveInventoryFolder(InventoryFolderBase folder)
- {
- // Simple replace
- updateInventoryFolder(folder);
- }
- public void deleteInventoryFolder(UUID folderId)
- {
- if (m_folders.ContainsKey(folderId))
- m_folders.Remove(folderId);
- }
- public void addInventoryItem(InventoryItemBase item) { m_items[item.ID] = item; }
-
- public void updateInventoryItem(InventoryItemBase item) { addInventoryItem(item); }
-
- public void deleteInventoryItem(UUID itemId)
- {
- if (m_items.ContainsKey(itemId))
- m_items.Remove(itemId);
- }
-
- public InventoryItemBase getInventoryItem(UUID itemId)
- {
- if (m_items.ContainsKey(itemId))
- return m_items[itemId];
- else
- return null;
- }
- public InventoryItemBase queryInventoryItem(UUID item)
- {
- return null;
- }
- public List<InventoryItemBase> fetchActiveGestures(UUID avatarID) { return null; }
- }
- }
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