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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #region Header
- // IContentDatabase.cs
- // User: bongiojp
- //
- //
- //
- #endregion Header
- using System;
- using OpenMetaverse;
- using OpenSim.Region.Framework.Scenes;
- using Nini.Config;
- namespace OpenSim.Region.OptionalModules.ContentManagement
- {
- public interface IContentDatabase
- {
- #region Methods
- /// <summary>
- /// Returns the most recent revision number of a region.
- /// </summary>
- int GetMostRecentRevision(UUID regionid);
- string GetRegionObjectHeightMap(UUID regionid);
- string GetRegionObjectHeightMap(UUID regionid, int revision);
- /// <summary>
- /// Retrieves the xml that describes each individual object from the last revision or specific revision of the given region.
- /// </summary>
- System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid);
- System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision);
- /// <summary>
- /// Similar to the IRegionModule function. This is the function to be called before attempting to interface with the database.
- /// Initialise should be called one for each region to be contained in the database. The directory should be the full path
- /// to the repository and will only be defined once, regardless of how many times the method is called.
- /// </summary>
- void Initialise(Scene scene, String dir);
- /// <summary>
- /// Returns a list of the revision numbers and corresponding log messages for a given region.
- /// </summary>
- System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID id);
- /// <summary>
- /// Returns the total number of revisions saved for a specific region.
- /// </summary>
- int NumOfRegionRev(UUID regionid);
- /// <summary>
- /// Should be called once after Initialise has been called.
- /// </summary>
- void PostInitialise();
- /// <summary>
- /// Saves the Region terrain map and objects within the region as xml to the database.
- /// </summary>
- void SaveRegion(UUID regionid, string regionName, string logMessage);
- #endregion Methods
- }
- }
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