NHibernateAssetData.cs 5.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Reflection;
  28. using System.Collections.Generic;
  29. using log4net;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. namespace OpenSim.Data.NHibernate
  33. {
  34. /// <summary>
  35. /// A User storage interface for the DB4o database system
  36. /// </summary>
  37. public class NHibernateAssetData : AssetDataBase
  38. {
  39. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  40. private NHibernateManager manager;
  41. public NHibernateManager Manager
  42. {
  43. get
  44. {
  45. return manager;
  46. }
  47. }
  48. override public void Dispose() { }
  49. public override void Initialise()
  50. {
  51. m_log.Info("[NHibernateGridData]: " + Name + " cannot be default-initialized!");
  52. throw new PluginNotInitialisedException(Name);
  53. }
  54. public override void Initialise(string connect)
  55. {
  56. m_log.InfoFormat("[NHIBERNATE] Initializing NHibernateAssetData");
  57. manager = new NHibernateManager(connect, "AssetStore");
  58. }
  59. override protected AssetBase FetchStoredAsset(UUID uuid)
  60. {
  61. return (AssetBase)manager.Get(typeof(AssetBase), uuid);
  62. }
  63. private void Save(AssetBase asset)
  64. {
  65. AssetBase temp = (AssetBase)manager.Get(typeof(AssetBase), asset.FullID);
  66. if (temp == null)
  67. {
  68. manager.Insert(asset);
  69. }
  70. }
  71. override public void CreateAsset(AssetBase asset)
  72. {
  73. m_log.InfoFormat("[NHIBERNATE] inserting asset {0}", asset.FullID);
  74. Save(asset);
  75. }
  76. override public void UpdateAsset(AssetBase asset)
  77. {
  78. m_log.InfoFormat("[NHIBERNATE] updating asset {0}", asset.FullID);
  79. manager.Update(asset);
  80. }
  81. // private void LogAssetLoad(AssetBase asset)
  82. // {
  83. // string temporary = asset.Temporary ? "Temporary" : "Stored";
  84. // string local = asset.Local ? "Local" : "Remote";
  85. // int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
  86. // m_log.Info("[SQLITE]: " +
  87. // string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)",
  88. // asset.FullID, asset.Name, asset.Description, asset.Type,
  89. // asset.InvType, temporary, local, assetLength));
  90. // }
  91. override public bool ExistsAsset(UUID uuid)
  92. {
  93. m_log.InfoFormat("[NHIBERNATE] ExistsAsset: {0}", uuid);
  94. return (FetchAsset(uuid) != null);
  95. }
  96. /// <summary>
  97. /// Returns a list of AssetMetadata objects. The list is a subset of
  98. /// the entire data set offset by <paramref name="start" /> containing
  99. /// <paramref name="count" /> elements.
  100. /// </summary>
  101. /// <param name="start">The number of results to discard from the total data set.</param>
  102. /// <param name="count">The number of rows the returned list should contain.</param>
  103. /// <returns>A list of AssetMetadata objects.</returns>
  104. public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
  105. {
  106. List<AssetMetadata> retList = new List<AssetMetadata>(count);
  107. return retList;
  108. }
  109. public void DeleteAsset(UUID uuid)
  110. {
  111. }
  112. public override string Name {
  113. get { return "NHibernate"; }
  114. }
  115. public override string Version {
  116. get { return "0.1"; }
  117. }
  118. }
  119. }