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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using System.Text.RegularExpressions;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Capabilities;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- namespace OpenSim.Client.Linden
- {
- public class LLStandaloneLoginModule : ISharedRegionModule, ILoginServiceToRegionsConnector
- {
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected List<Scene> m_scenes = new List<Scene>();
- protected Scene m_firstScene;
- protected bool m_enabled = false; // Module is only enabled if running in standalone mode
- protected bool authenticate;
- protected string welcomeMessage;
- public bool RegionLoginsEnabled
- {
- get
- {
- if (m_firstScene != null)
- {
- return m_firstScene.CommsManager.GridService.RegionLoginsEnabled;
- }
- else
- {
- return false;
- }
- }
- }
- protected LLStandaloneLoginService m_loginService;
- #region IRegionModule Members
- public void Initialise(IConfigSource source)
- {
- IConfig startupConfig = source.Configs["Startup"];
- if (startupConfig != null)
- {
- m_enabled = !startupConfig.GetBoolean("gridmode", false);
- }
- if (m_enabled)
- {
- authenticate = true;
- welcomeMessage = "Welcome to OpenSim";
- IConfig standaloneConfig = source.Configs["StandAlone"];
- if (standaloneConfig != null)
- {
- authenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
- welcomeMessage = standaloneConfig.GetString("welcome_message");
- }
- }
- }
- public void AddRegion(Scene scene)
- {
- }
- public void RemoveRegion(Scene scene)
- {
- if (m_enabled)
- {
- RemoveScene(scene);
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public void RegionLoaded(Scene scene)
- {
- if (m_firstScene == null)
- {
- m_firstScene = scene;
- if (m_enabled)
- {
- //TODO: fix casting.
- LibraryRootFolder rootFolder
- = m_firstScene.CommsManager.UserProfileCacheService.LibraryRoot as LibraryRootFolder;
- IHttpServer httpServer = MainServer.Instance;
- //TODO: fix the casting of the user service, maybe by registering the userManagerBase with scenes, or refactoring so we just need a IUserService reference
- m_loginService
- = new LLStandaloneLoginService(
- (UserManagerBase)m_firstScene.CommsManager.UserAdminService, welcomeMessage,
- m_firstScene.InventoryService, m_firstScene.CommsManager.NetworkServersInfo, authenticate,
- rootFolder, this);
- httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
- // provides the web form login
- httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin);
- // Provides the LLSD login
- httpServer.SetDefaultLLSDHandler(m_loginService.LLSDLoginMethod);
- }
- }
- if (m_enabled)
- {
- AddScene(scene);
- }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public string Name
- {
- get { return "LLStandaloneLoginModule"; }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- #endregion
- protected void AddScene(Scene scene)
- {
- lock (m_scenes)
- {
- if (!m_scenes.Contains(scene))
- {
- m_scenes.Add(scene);
- }
- }
- }
- protected void RemoveScene(Scene scene)
- {
- lock (m_scenes)
- {
- if (m_scenes.Contains(scene))
- {
- m_scenes.Remove(scene);
- }
- }
- }
- public bool NewUserConnection(ulong regionHandle, AgentCircuitData agent, out string reason)
- {
- Scene scene;
- if (TryGetRegion(regionHandle, out scene))
- {
- return scene.NewUserConnection(agent, out reason);
- }
- reason = "Region not found.";
- return false;
- }
- public void LogOffUserFromGrid(ulong regionHandle, UUID AvatarID, UUID RegionSecret, string message)
- {
- Scene scene;
- if (TryGetRegion(regionHandle, out scene))
- {
- scene.HandleLogOffUserFromGrid(AvatarID, RegionSecret, message);
- }
- }
- public RegionInfo RequestNeighbourInfo(ulong regionhandle)
- {
- Scene scene;
- if (TryGetRegion(regionhandle, out scene))
- {
- return scene.RegionInfo;
- }
- return null;
- }
- public RegionInfo RequestClosestRegion(string region)
- {
- Scene scene;
- if (TryGetRegion(region, out scene))
- {
- return scene.RegionInfo;
- }
- return null;
- }
- public RegionInfo RequestNeighbourInfo(UUID regionID)
- {
- Scene scene;
- if (TryGetRegion(regionID, out scene))
- {
- return scene.RegionInfo;
- }
- return null;
- }
- protected bool TryGetRegion(ulong regionHandle, out Scene scene)
- {
- lock (m_scenes)
- {
- foreach (Scene nextScene in m_scenes)
- {
- if (nextScene.RegionInfo.RegionHandle == regionHandle)
- {
- scene = nextScene;
- return true;
- }
- }
- }
- scene = null;
- return false;
- }
- protected bool TryGetRegion(UUID regionID, out Scene scene)
- {
- lock (m_scenes)
- {
- foreach (Scene nextScene in m_scenes)
- {
- if (nextScene.RegionInfo.RegionID == regionID)
- {
- scene = nextScene;
- return true;
- }
- }
- }
- scene = null;
- return false;
- }
- protected bool TryGetRegion(string regionName, out Scene scene)
- {
- lock (m_scenes)
- {
- foreach (Scene nextScene in m_scenes)
- {
- if (nextScene.RegionInfo.RegionName == regionName)
- {
- scene = nextScene;
- return true;
- }
- }
- }
- scene = null;
- return false;
- }
- }
- }
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