XInventoryService.cs 32 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using log4net;
  31. using Nini.Config;
  32. using System.Reflection;
  33. using OpenSim.Services.Base;
  34. using OpenSim.Services.Interfaces;
  35. using OpenSim.Data;
  36. using OpenSim.Framework;
  37. namespace OpenSim.Services.InventoryService
  38. {
  39. public class XInventoryService : ServiceBase, IInventoryService
  40. {
  41. private static readonly ILog m_log =
  42. LogManager.GetLogger(
  43. MethodBase.GetCurrentMethod().DeclaringType);
  44. protected IXInventoryData m_Database;
  45. protected bool m_AllowDelete = true;
  46. protected string m_ConfigName = "InventoryService";
  47. public XInventoryService(IConfigSource config)
  48. : this(config, "InventoryService")
  49. {
  50. }
  51. public XInventoryService(IConfigSource config, string configName) : base(config)
  52. {
  53. if (configName != string.Empty)
  54. m_ConfigName = configName;
  55. string dllName = String.Empty;
  56. string connString = String.Empty;
  57. //string realm = "Inventory"; // OSG version doesn't use this
  58. //
  59. // Try reading the [InventoryService] section first, if it exists
  60. //
  61. IConfig authConfig = config.Configs[m_ConfigName];
  62. if (authConfig != null)
  63. {
  64. dllName = authConfig.GetString("StorageProvider", dllName);
  65. connString = authConfig.GetString("ConnectionString", connString);
  66. m_AllowDelete = authConfig.GetBoolean("AllowDelete", true);
  67. // realm = authConfig.GetString("Realm", realm);
  68. }
  69. //
  70. // Try reading the [DatabaseService] section, if it exists
  71. //
  72. IConfig dbConfig = config.Configs["DatabaseService"];
  73. if (dbConfig != null)
  74. {
  75. if (dllName == String.Empty)
  76. dllName = dbConfig.GetString("StorageProvider", String.Empty);
  77. if (connString == String.Empty)
  78. connString = dbConfig.GetString("ConnectionString", String.Empty);
  79. }
  80. //
  81. // We tried, but this doesn't exist. We can't proceed.
  82. //
  83. if (dllName == String.Empty)
  84. throw new Exception("No StorageProvider configured");
  85. m_Database = LoadPlugin<IXInventoryData>(dllName,
  86. new Object[] {connString, String.Empty});
  87. if (m_Database == null)
  88. throw new Exception("Could not find a storage interface in the given module");
  89. }
  90. public virtual bool CreateUserInventory(UUID principalID)
  91. {
  92. // This is braindeaad. We can't ever communicate that we fixed
  93. // an existing inventory. Well, just return root folder status,
  94. // but check sanity anyway.
  95. //
  96. bool result = false;
  97. InventoryFolderBase rootFolder = GetRootFolder(principalID);
  98. if (rootFolder == null)
  99. {
  100. rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)FolderType.Root, InventoryFolderBase.ROOT_FOLDER_NAME));
  101. result = true;
  102. }
  103. XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID);
  104. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Animation) return true; return false; }))
  105. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Animation, "Animations");
  106. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.BodyPart) return true; return false; }))
  107. CreateFolder(principalID, rootFolder.ID, (int)FolderType.BodyPart, "Body Parts");
  108. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CallingCard) return true; return false; }))
  109. {
  110. XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)FolderType.CallingCard, "Calling Cards");
  111. folder = CreateFolder(principalID, folder.folderID, (int)FolderType.CallingCard, "Friends");
  112. CreateFolder(principalID, folder.folderID, (int)FolderType.CallingCard, "All");
  113. }
  114. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Clothing) return true; return false; }))
  115. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Clothing, "Clothing");
  116. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.CurrentOutfit) return true; return false; }))
  117. CreateFolder(principalID, rootFolder.ID, (int)FolderType.CurrentOutfit, "Current Outfit");
  118. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Favorites) return true; return false; }))
  119. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Favorites, "Favorites");
  120. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Gesture) return true; return false; }))
  121. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Gesture, "Gestures");
  122. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Landmark) return true; return false; }))
  123. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Landmark, "Landmarks");
  124. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LostAndFound) return true; return false; }))
  125. CreateFolder(principalID, rootFolder.ID, (int)FolderType.LostAndFound, "Lost And Found");
  126. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Notecard) return true; return false; }))
  127. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Notecard, "Notecards");
  128. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Object) return true; return false; }))
  129. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Object, "Objects");
  130. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Snapshot) return true; return false; }))
  131. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Snapshot, "Photo Album");
  132. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.LSLText) return true; return false; }))
  133. CreateFolder(principalID, rootFolder.ID, (int)FolderType.LSLText, "Scripts");
  134. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Sound) return true; return false; }))
  135. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Sound, "Sounds");
  136. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Texture) return true; return false; }))
  137. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Texture, "Textures");
  138. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)FolderType.Trash) return true; return false; }))
  139. CreateFolder(principalID, rootFolder.ID, (int)FolderType.Trash, "Trash");
  140. return result;
  141. }
  142. protected XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
  143. {
  144. XInventoryFolder newFolder = new XInventoryFolder();
  145. newFolder.folderName = name;
  146. newFolder.type = type;
  147. newFolder.version = 1;
  148. newFolder.folderID = UUID.Random();
  149. newFolder.agentID = principalID;
  150. newFolder.parentFolderID = parentID;
  151. m_Database.StoreFolder(newFolder);
  152. return newFolder;
  153. }
  154. protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID, UUID rootID)
  155. {
  156. // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting system folders for {0}", principalID);
  157. XInventoryFolder[] allFolders = m_Database.GetFolders(
  158. new string[] { "agentID", "parentFolderID" },
  159. new string[] { principalID.ToString(), rootID.ToString() });
  160. XInventoryFolder[] sysFolders = Array.FindAll(
  161. allFolders,
  162. delegate (XInventoryFolder f)
  163. {
  164. if (f.type > 0)
  165. return true;
  166. return false;
  167. });
  168. // m_log.DebugFormat(
  169. // "[XINVENTORY SERVICE]: Found {0} system folders for {1}", sysFolders.Length, principalID);
  170. return sysFolders;
  171. }
  172. public virtual List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
  173. {
  174. XInventoryFolder[] allFolders = m_Database.GetFolders(
  175. new string[] { "agentID" },
  176. new string[] { principalID.ToString() });
  177. if (allFolders.Length == 0)
  178. return null;
  179. List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
  180. foreach (XInventoryFolder x in allFolders)
  181. {
  182. //m_log.DebugFormat("[XINVENTORY SERVICE]: Adding folder {0} to skeleton", x.folderName);
  183. folders.Add(ConvertToOpenSim(x));
  184. }
  185. return folders;
  186. }
  187. public virtual InventoryFolderBase GetRootFolder(UUID principalID)
  188. {
  189. XInventoryFolder[] folders = m_Database.GetFolders(
  190. new string[] { "agentID", "parentFolderID"},
  191. new string[] { principalID.ToString(), UUID.Zero.ToString() });
  192. if (folders.Length == 0)
  193. return null;
  194. XInventoryFolder root = null;
  195. foreach (XInventoryFolder folder in folders)
  196. {
  197. if (folder.folderName == InventoryFolderBase.ROOT_FOLDER_NAME)
  198. {
  199. root = folder;
  200. break;
  201. }
  202. }
  203. if (root == null) // oops
  204. root = folders[0];
  205. return ConvertToOpenSim(root);
  206. }
  207. public virtual InventoryFolderBase GetFolderForType(UUID principalID, FolderType type)
  208. {
  209. // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
  210. InventoryFolderBase rootFolder = GetRootFolder(principalID);
  211. if (rootFolder == null)
  212. {
  213. m_log.WarnFormat(
  214. "[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}",
  215. principalID, type);
  216. return null;
  217. }
  218. return GetSystemFolderForType(rootFolder, type);
  219. }
  220. private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, FolderType type)
  221. {
  222. //m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0}", type);
  223. if (type == FolderType.Root)
  224. return rootFolder;
  225. XInventoryFolder[] folders = m_Database.GetFolders(
  226. new string[] { "agentID", "parentFolderID", "type"},
  227. new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() });
  228. if (folders.Length == 0)
  229. {
  230. //m_log.WarnFormat("[XINVENTORY SERVICE]: Found no folder for type {0} ", type);
  231. return null;
  232. }
  233. //m_log.DebugFormat(
  234. // "[XINVENTORY SERVICE]: Found folder {0} {1} for type {2}",
  235. // folders[0].folderName, folders[0].folderID, type);
  236. return ConvertToOpenSim(folders[0]);
  237. }
  238. public virtual InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
  239. {
  240. // This method doesn't receive a valud principal id from the
  241. // connector. So we disregard the principal and look
  242. // by ID.
  243. //
  244. //m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString());
  245. InventoryCollection inventory = new InventoryCollection();
  246. inventory.OwnerID = principalID;
  247. inventory.Folders = new List<InventoryFolderBase>();
  248. inventory.Items = new List<InventoryItemBase>();
  249. XInventoryFolder[] folders = m_Database.GetFolders(
  250. new string[] { "parentFolderID"},
  251. new string[] { folderID.ToString() });
  252. foreach (XInventoryFolder x in folders)
  253. {
  254. //m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to response", x.folderName);
  255. inventory.Folders.Add(ConvertToOpenSim(x));
  256. }
  257. XInventoryItem[] items = m_Database.GetItems(
  258. new string[] { "parentFolderID"},
  259. new string[] { folderID.ToString() });
  260. foreach (XInventoryItem i in items)
  261. {
  262. //m_log.DebugFormat("[XINVENTORY]: Adding item {0} to response", i.inventoryName);
  263. inventory.Items.Add(ConvertToOpenSim(i));
  264. }
  265. InventoryFolderBase f = new InventoryFolderBase(folderID, principalID);
  266. f = GetFolder(f);
  267. if (f != null)
  268. {
  269. inventory.Version = f.Version;
  270. inventory.OwnerID = f.Owner;
  271. }
  272. inventory.FolderID = folderID;
  273. return inventory;
  274. }
  275. public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
  276. {
  277. InventoryCollection[] multiple = new InventoryCollection[folderIDs.Length];
  278. int i = 0;
  279. foreach (UUID fid in folderIDs)
  280. multiple[i++] = GetFolderContent(principalID, fid);
  281. return multiple;
  282. }
  283. public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
  284. {
  285. // m_log.DebugFormat("[XINVENTORY]: Fetch items for folder {0}", folderID);
  286. // Since we probably don't get a valid principal here, either ...
  287. //
  288. List<InventoryItemBase> invItems = new List<InventoryItemBase>();
  289. XInventoryItem[] items = m_Database.GetItems(
  290. new string[] { "parentFolderID" },
  291. new string[] { folderID.ToString() });
  292. foreach (XInventoryItem i in items)
  293. invItems.Add(ConvertToOpenSim(i));
  294. return invItems;
  295. }
  296. public virtual bool AddFolder(InventoryFolderBase folder)
  297. {
  298. // m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
  299. InventoryFolderBase check = GetFolder(folder);
  300. if (check != null)
  301. return false;
  302. if (folder.Type != (short)FolderType.None)
  303. {
  304. InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
  305. if (rootFolder == null)
  306. {
  307. m_log.WarnFormat(
  308. "[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}",
  309. folder.Owner, folder.Type);
  310. return false;
  311. }
  312. // Check we're not trying to add this as a system folder.
  313. if (folder.ParentID == rootFolder.ID)
  314. {
  315. InventoryFolderBase existingSystemFolder
  316. = GetSystemFolderForType(rootFolder, (FolderType)folder.Type);
  317. if (existingSystemFolder != null)
  318. {
  319. m_log.WarnFormat(
  320. "[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}",
  321. folder.Type, folder.Name, folder.ParentID, folder.Owner);
  322. return false;
  323. }
  324. }
  325. }
  326. XInventoryFolder xFolder = ConvertFromOpenSim(folder);
  327. return m_Database.StoreFolder(xFolder);
  328. }
  329. public virtual bool UpdateFolder(InventoryFolderBase folder)
  330. {
  331. // m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
  332. XInventoryFolder xFolder = ConvertFromOpenSim(folder);
  333. InventoryFolderBase check = GetFolder(folder);
  334. if (check == null)
  335. return AddFolder(folder);
  336. if ((check.Type != (short)FolderType.None || xFolder.type != (short)FolderType.None)
  337. && (check.Type != (short)FolderType.Outfit || xFolder.type != (short)FolderType.Outfit))
  338. {
  339. if (xFolder.version < check.Version)
  340. {
  341. // m_log.DebugFormat("[XINVENTORY]: {0} < {1} can't do", xFolder.version, check.Version);
  342. return false;
  343. }
  344. check.Version = (ushort)xFolder.version;
  345. xFolder = ConvertFromOpenSim(check);
  346. // m_log.DebugFormat(
  347. // "[XINVENTORY]: Storing version only update to system folder {0} {1} {2}",
  348. // xFolder.folderName, xFolder.version, xFolder.type);
  349. return m_Database.StoreFolder(xFolder);
  350. }
  351. if (xFolder.version < check.Version)
  352. xFolder.version = check.Version;
  353. xFolder.folderID = check.ID;
  354. return m_Database.StoreFolder(xFolder);
  355. }
  356. public virtual bool MoveFolder(InventoryFolderBase folder)
  357. {
  358. return m_Database.MoveFolder(folder.ID.ToString(), folder.ParentID.ToString());
  359. }
  360. // We don't check the principal's ID here
  361. //
  362. public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
  363. {
  364. return DeleteFolders(principalID, folderIDs, true);
  365. }
  366. public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs, bool onlyIfTrash)
  367. {
  368. if (!m_AllowDelete)
  369. return false;
  370. // Ignore principal ID, it's bogus at connector level
  371. //
  372. foreach (UUID id in folderIDs)
  373. {
  374. if (onlyIfTrash && !ParentIsTrash(id))
  375. continue;
  376. //m_log.InfoFormat("[XINVENTORY SERVICE]: Delete folder {0}", id);
  377. InventoryFolderBase f = new InventoryFolderBase();
  378. f.ID = id;
  379. PurgeFolder(f, onlyIfTrash);
  380. m_Database.DeleteFolders("folderID", id.ToString());
  381. }
  382. return true;
  383. }
  384. public virtual bool PurgeFolder(InventoryFolderBase folder)
  385. {
  386. return PurgeFolder(folder, true);
  387. }
  388. public virtual bool PurgeFolder(InventoryFolderBase folder, bool onlyIfTrash)
  389. {
  390. if (!m_AllowDelete)
  391. return false;
  392. if (onlyIfTrash && !ParentIsTrash(folder.ID))
  393. return false;
  394. XInventoryFolder[] subFolders = m_Database.GetFolders(
  395. new string[] { "parentFolderID" },
  396. new string[] { folder.ID.ToString() });
  397. foreach (XInventoryFolder x in subFolders)
  398. {
  399. PurgeFolder(ConvertToOpenSim(x), onlyIfTrash);
  400. m_Database.DeleteFolders("folderID", x.folderID.ToString());
  401. }
  402. m_Database.DeleteItems("parentFolderID", folder.ID.ToString());
  403. return true;
  404. }
  405. public virtual bool AddItem(InventoryItemBase item)
  406. {
  407. // m_log.DebugFormat(
  408. // "[XINVENTORY SERVICE]: Adding item {0} {1} to folder {2} for {3}", item.Name, item.ID, item.Folder, item.Owner);
  409. return m_Database.StoreItem(ConvertFromOpenSim(item));
  410. }
  411. public virtual bool UpdateItem(InventoryItemBase item)
  412. {
  413. if (!m_AllowDelete)
  414. if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder)
  415. return false;
  416. // m_log.InfoFormat(
  417. // "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
  418. InventoryItemBase retrievedItem = GetItem(item);
  419. if (retrievedItem == null)
  420. {
  421. m_log.WarnFormat(
  422. "[XINVENTORY SERVICE]: Tried to update item {0} {1}, owner {2} but no existing item found.",
  423. item.Name, item.ID, item.Owner);
  424. return false;
  425. }
  426. // Do not allow invariants to change. Changes to folder ID occur in MoveItems()
  427. if (retrievedItem.InvType != item.InvType
  428. || retrievedItem.AssetType != item.AssetType
  429. || retrievedItem.Folder != item.Folder
  430. || retrievedItem.CreatorIdentification != item.CreatorIdentification
  431. || retrievedItem.Owner != item.Owner)
  432. {
  433. m_log.WarnFormat(
  434. "[XINVENTORY SERVICE]: Caller to UpdateItem() for {0} {1} tried to alter property(s) that should be invariant, (InvType, AssetType, Folder, CreatorIdentification, Owner), existing ({2}, {3}, {4}, {5}, {6}), update ({7}, {8}, {9}, {10}, {11})",
  435. retrievedItem.Name,
  436. retrievedItem.ID,
  437. retrievedItem.InvType,
  438. retrievedItem.AssetType,
  439. retrievedItem.Folder,
  440. retrievedItem.CreatorIdentification,
  441. retrievedItem.Owner,
  442. item.InvType,
  443. item.AssetType,
  444. item.Folder,
  445. item.CreatorIdentification,
  446. item.Owner);
  447. item.InvType = retrievedItem.InvType;
  448. item.AssetType = retrievedItem.AssetType;
  449. item.Folder = retrievedItem.Folder;
  450. item.CreatorIdentification = retrievedItem.CreatorIdentification;
  451. item.Owner = retrievedItem.Owner;
  452. }
  453. return m_Database.StoreItem(ConvertFromOpenSim(item));
  454. }
  455. public virtual bool MoveItems(UUID principalID, List<InventoryItemBase> items)
  456. {
  457. // Principal is b0rked. *sigh*
  458. //
  459. foreach (InventoryItemBase i in items)
  460. {
  461. m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
  462. }
  463. return true;
  464. }
  465. public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs)
  466. {
  467. if (!m_AllowDelete)
  468. {
  469. // We must still allow links and links to folders to be deleted, otherwise they will build up
  470. // in the player's inventory until they can no longer log in. Deletions of links due to code bugs or
  471. // similar is inconvenient but on a par with accidental movement of items. The original item is never
  472. // touched.
  473. foreach (UUID id in itemIDs)
  474. {
  475. if (!m_Database.DeleteItems(
  476. new string[] { "inventoryID", "assetType" },
  477. new string[] { id.ToString(), ((sbyte)AssetType.Link).ToString() }))
  478. {
  479. m_Database.DeleteItems(
  480. new string[] { "inventoryID", "assetType" },
  481. new string[] { id.ToString(), ((sbyte)AssetType.LinkFolder).ToString() });
  482. }
  483. }
  484. }
  485. else
  486. {
  487. // Just use the ID... *facepalms*
  488. //
  489. foreach (UUID id in itemIDs)
  490. m_Database.DeleteItems("inventoryID", id.ToString());
  491. }
  492. return true;
  493. }
  494. public virtual InventoryItemBase GetItem(InventoryItemBase item)
  495. {
  496. XInventoryItem[] items = m_Database.GetItems(
  497. new string[] { "inventoryID" },
  498. new string[] { item.ID.ToString() });
  499. if (items.Length == 0)
  500. return null;
  501. return ConvertToOpenSim(items[0]);
  502. }
  503. public virtual InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] ids)
  504. {
  505. InventoryItemBase[] items = new InventoryItemBase[ids.Length];
  506. int i = 0;
  507. InventoryItemBase item = new InventoryItemBase();
  508. item.Owner = userID;
  509. foreach (UUID id in ids)
  510. {
  511. item.ID = id;
  512. items[i++] = GetItem(item);
  513. }
  514. return items;
  515. }
  516. public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
  517. {
  518. XInventoryFolder[] folders = m_Database.GetFolders(
  519. new string[] { "folderID"},
  520. new string[] { folder.ID.ToString() });
  521. if (folders.Length == 0)
  522. return null;
  523. return ConvertToOpenSim(folders[0]);
  524. }
  525. public virtual List<InventoryItemBase> GetActiveGestures(UUID principalID)
  526. {
  527. XInventoryItem[] items = m_Database.GetActiveGestures(principalID);
  528. if (items.Length == 0)
  529. return new List<InventoryItemBase>();
  530. List<InventoryItemBase> ret = new List<InventoryItemBase>();
  531. foreach (XInventoryItem x in items)
  532. ret.Add(ConvertToOpenSim(x));
  533. return ret;
  534. }
  535. public virtual int GetAssetPermissions(UUID principalID, UUID assetID)
  536. {
  537. return m_Database.GetAssetPermissions(principalID, assetID);
  538. }
  539. // Unused.
  540. //
  541. public bool HasInventoryForUser(UUID userID)
  542. {
  543. return false;
  544. }
  545. // CM Helpers
  546. //
  547. protected InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
  548. {
  549. InventoryFolderBase newFolder = new InventoryFolderBase();
  550. newFolder.ParentID = folder.parentFolderID;
  551. newFolder.Type = (short)folder.type;
  552. //// Viewer can't understand anything that's not in it's LLFolderType enum
  553. //if (newFolder.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
  554. // newFolder.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
  555. newFolder.Version = (ushort)folder.version;
  556. newFolder.Name = folder.folderName;
  557. newFolder.Owner = folder.agentID;
  558. newFolder.ID = folder.folderID;
  559. return newFolder;
  560. }
  561. protected XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
  562. {
  563. XInventoryFolder newFolder = new XInventoryFolder();
  564. newFolder.parentFolderID = folder.ParentID;
  565. newFolder.type = (int)folder.Type;
  566. newFolder.version = (int)folder.Version;
  567. newFolder.folderName = folder.Name;
  568. newFolder.agentID = folder.Owner;
  569. newFolder.folderID = folder.ID;
  570. return newFolder;
  571. }
  572. protected InventoryItemBase ConvertToOpenSim(XInventoryItem item)
  573. {
  574. InventoryItemBase newItem = new InventoryItemBase();
  575. newItem.AssetID = item.assetID;
  576. newItem.AssetType = item.assetType;
  577. newItem.Name = item.inventoryName;
  578. newItem.Owner = item.avatarID;
  579. newItem.ID = item.inventoryID;
  580. newItem.InvType = item.invType;
  581. newItem.Folder = item.parentFolderID;
  582. newItem.CreatorIdentification = item.creatorID;
  583. newItem.Description = item.inventoryDescription;
  584. newItem.NextPermissions = (uint)item.inventoryNextPermissions;
  585. newItem.CurrentPermissions = (uint)item.inventoryCurrentPermissions;
  586. newItem.BasePermissions = (uint)item.inventoryBasePermissions;
  587. newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions;
  588. newItem.GroupPermissions = (uint)item.inventoryGroupPermissions;
  589. newItem.GroupID = item.groupID;
  590. if (item.groupOwned == 0)
  591. newItem.GroupOwned = false;
  592. else
  593. newItem.GroupOwned = true;
  594. newItem.SalePrice = item.salePrice;
  595. newItem.SaleType = (byte)item.saleType;
  596. newItem.Flags = (uint)item.flags;
  597. newItem.CreationDate = item.creationDate;
  598. return newItem;
  599. }
  600. protected XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
  601. {
  602. XInventoryItem newItem = new XInventoryItem();
  603. newItem.assetID = item.AssetID;
  604. newItem.assetType = item.AssetType;
  605. newItem.inventoryName = item.Name;
  606. newItem.avatarID = item.Owner;
  607. newItem.inventoryID = item.ID;
  608. newItem.invType = item.InvType;
  609. newItem.parentFolderID = item.Folder;
  610. newItem.creatorID = item.CreatorIdentification;
  611. newItem.inventoryDescription = item.Description;
  612. newItem.inventoryNextPermissions = (int)item.NextPermissions;
  613. newItem.inventoryCurrentPermissions = (int)item.CurrentPermissions;
  614. newItem.inventoryBasePermissions = (int)item.BasePermissions;
  615. newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions;
  616. newItem.inventoryGroupPermissions = (int)item.GroupPermissions;
  617. newItem.groupID = item.GroupID;
  618. if (item.GroupOwned)
  619. newItem.groupOwned = 1;
  620. else
  621. newItem.groupOwned = 0;
  622. newItem.salePrice = item.SalePrice;
  623. newItem.saleType = (int)item.SaleType;
  624. newItem.flags = (int)item.Flags;
  625. newItem.creationDate = item.CreationDate;
  626. return newItem;
  627. }
  628. private bool ParentIsTrash(UUID folderID)
  629. {
  630. XInventoryFolder[] folder = m_Database.GetFolders(new string[] {"folderID"}, new string[] {folderID.ToString()});
  631. if (folder.Length < 1)
  632. return false;
  633. if (folder[0].type == (int)FolderType.Trash)
  634. return true;
  635. UUID parentFolder = folder[0].parentFolderID;
  636. while (parentFolder != UUID.Zero)
  637. {
  638. XInventoryFolder[] parent = m_Database.GetFolders(new string[] {"folderID"}, new string[] {parentFolder.ToString()});
  639. if (parent.Length < 1)
  640. return false;
  641. if (parent[0].type == (int)FolderType.Trash)
  642. return true;
  643. if (parent[0].type == (int)FolderType.Root)
  644. return false;
  645. parentFolder = parent[0].parentFolderID;
  646. }
  647. return false;
  648. }
  649. }
  650. }