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- using System;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using Mono.Addins;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using Ode.NET;
- namespace OpenSim.Region.PhysicsModule.ODE
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ODEPhysicsScene")]
- public class OdeModule : INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private bool m_Enabled = false;
- private IConfigSource m_config;
- private OdeScene m_scene;
- #region INonSharedRegionModule
- public string Name
- {
- get { return "OpenDynamicsEngine"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void Initialise(IConfigSource source)
- {
- IConfig config = source.Configs["Startup"];
- if (config != null)
- {
- string physics = config.GetString("physics", string.Empty);
- if (physics == Name)
- {
- m_config = source;
- m_Enabled = true;
- }
- }
- }
- public void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- if (Util.IsWindows())
- Util.LoadArchSpecificWindowsDll("ode.dll");
- // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
- // http://opensimulator.org/mantis/view.php?id=2750).
- d.InitODE();
- m_scene = new OdeScene(scene, m_config, Name);
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled || m_scene == null)
- return;
- m_scene.Dispose();
- m_scene = null;
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled || m_scene == null)
- return;
- m_scene.RegionLoaded();
- }
- #endregion
- }
- }
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