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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Framework.EntityTransfer;
- using OpenSim.Region.CoreModules.Framework.InventoryAccess;
- using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
- using OpenSim.Region.CoreModules.World.Permissions;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- /// <summary>
- /// Tests derez of scene objects.
- /// </summary>
- /// <remarks>
- /// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
- /// TODO: These tests are incomplete - need to test more kinds of derez (e.g. return object).
- /// </remarks>
- [TestFixture]
- public class SceneObjectDeRezTests : OpenSimTestCase
- {
- [TestFixtureSetUp]
- public void FixtureInit()
- {
- // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
- // This facility was added after the original async delete tests were written, so it may be possible now
- // to not bother explicitly disabling their async (since everything will be running sync).
- Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest;
- }
- [TestFixtureTearDown]
- public void TearDown()
- {
- // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
- // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression
- // tests really shouldn't).
- Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
- }
- /// <summary>
- /// Test deleting an object from a scene.
- /// </summary>
- [Test]
- public void TestDeRezSceneObject()
- {
- TestHelpers.InMethod();
-
- UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
-
- TestScene scene = new SceneHelpers().SetupScene();
- IConfigSource configSource = new IniConfigSource();
- IConfig config = configSource.AddConfig("Startup");
- config.Set("serverside_object_permissions", true);
- SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() });
- IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
-
- // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
- SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "so1", userId);
- uint soLocalId = so.LocalId;
- List<uint> localIds = new List<uint>();
- localIds.Add(so.LocalId);
- scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
- // Check that object isn't deleted until we crank the sogd handle.
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart, Is.Not.Null);
- Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False);
- sogd.InventoryDeQueueAndDelete();
-
- SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart2, Is.Null);
- }
- /// <summary>
- /// Test that child and root agents correctly receive KillObject notifications.
- /// </summary>
- [Test]
- public void TestDeRezSceneObjectToAgents()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- SceneHelpers sh = new SceneHelpers();
- TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000);
- TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1000, 999);
- // We need this so that the creation of the root client for userB in sceneB can trigger the creation of a child client in sceneA
- LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule();
- EntityTransferModule etmB = new EntityTransferModule();
- IConfigSource config = new IniConfigSource();
- IConfig modulesConfig = config.AddConfig("Modules");
- modulesConfig.Set("EntityTransferModule", etmB.Name);
- modulesConfig.Set("SimulationServices", lscm.Name);
- SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
- SceneHelpers.SetupSceneModules(sceneB, config, etmB);
- // We need this for derez
- //SceneHelpers.SetupSceneModules(sceneA, new PermissionsModule());
- UserAccount uaA = UserAccountHelpers.CreateUserWithInventory(sceneA, "Andy", "AAA", 0x1, "");
- UserAccount uaB = UserAccountHelpers.CreateUserWithInventory(sceneA, "Brian", "BBB", 0x2, "");
- TestClient clientA = (TestClient)SceneHelpers.AddScenePresence(sceneA, uaA).ControllingClient;
- // This is the more long-winded route we have to take to get a child client created for userB in sceneA
- // rather than just calling AddScenePresence() as for userA
- AgentCircuitData acd = SceneHelpers.GenerateAgentData(uaB);
- TestClient clientB = new TestClient(acd, sceneB);
- List<TestClient> childClientsB = new List<TestClient>();
- EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(clientB, childClientsB);
- SceneHelpers.AddScenePresence(sceneB, clientB, acd);
- SceneObjectGroup so = SceneHelpers.AddSceneObject(sceneA);
- uint soLocalId = so.LocalId;
- sceneA.DeleteSceneObject(so, false);
- }
-
- /// <summary>
- /// Test deleting an object from a scene where the deleter is not the owner
- /// </summary>
- /// <remarks>
- /// This test assumes that the deleter is not a god.
- /// </remarks>
- [Test]
- public void TestDeRezSceneObjectNotOwner()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
-
- UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
- UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
-
- TestScene scene = new SceneHelpers().SetupScene();
- IConfigSource configSource = new IniConfigSource();
- IConfig config = configSource.AddConfig("Startup");
- config.Set("serverside_object_permissions", true);
- SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() });
- IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
-
- // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
-
- SceneObjectPart part
- = new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
- part.Name = "obj1";
- scene.AddNewSceneObject(new SceneObjectGroup(part), false);
- List<uint> localIds = new List<uint>();
- localIds.Add(part.LocalId);
- scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
- sogd.InventoryDeQueueAndDelete();
-
- // Object should still be in the scene.
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
- Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
- }
-
- /// <summary>
- /// Test deleting an object asynchronously to user inventory.
- /// </summary>
- [Test]
- public void TestDeleteSceneObjectAsyncToUserInventory()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
- string myObjectName = "Fred";
- TestScene scene = new SceneHelpers().SetupScene();
- IConfigSource configSource = new IniConfigSource();
- IConfig config = configSource.AddConfig("Modules");
- config.Set("InventoryAccessModule", "BasicInventoryAccessModule");
- SceneHelpers.SetupSceneModules(
- scene, configSource, new object[] { new BasicInventoryAccessModule() });
- SceneHelpers.SetupSceneModules(scene, new object[] { });
- // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
- SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId);
- UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId);
- InventoryFolderBase folder1
- = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1", false);
- IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient;
- scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID);
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart, Is.Not.Null);
- Assert.That(so.IsDeleted, Is.False);
- sogd.InventoryDeQueueAndDelete();
- Assert.That(so.IsDeleted, Is.True);
- SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId);
- Assert.That(retrievedPart2, Is.Null);
- // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
- InventoryItemBase retrievedItem
- = UserInventoryHelpers.GetInventoryItem(
- scene.InventoryService, ua.PrincipalID, "folder1/" + myObjectName);
- // Check that we now have the taken part in our inventory
- Assert.That(retrievedItem, Is.Not.Null);
- // Check that the taken part has actually disappeared
- // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
- // Assert.That(retrievedPart, Is.Null);
- }
- }
- }
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