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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using System.Threading;
- using System.Text;
- using System.Collections.Generic;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Tests.Common;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- [TestFixture, LongRunning]
- public class EntityManagerTests : OpenSimTestCase
- {
- static public Random random;
- SceneObjectGroup found;
- Scene scene = new SceneHelpers().SetupScene();
- [Test]
- public void T010_AddObjects()
- {
- TestHelpers.InMethod();
-
- random = new Random();
- SceneObjectGroup found;
- EntityManager entman = new EntityManager();
- SceneObjectGroup sog = NewSOG();
- UUID obj1 = sog.UUID;
- uint li1 = sog.LocalId;
- entman.Add(sog);
- sog = NewSOG();
- UUID obj2 = sog.UUID;
- uint li2 = sog.LocalId;
- entman.Add(sog);
-
- found = (SceneObjectGroup)entman[obj1];
- Assert.That(found.UUID ,Is.EqualTo(obj1));
- found = (SceneObjectGroup)entman[li1];
- Assert.That(found.UUID ,Is.EqualTo(obj1));
- found = (SceneObjectGroup)entman[obj2];
- Assert.That(found.UUID ,Is.EqualTo(obj2));
- found = (SceneObjectGroup)entman[li2];
- Assert.That(found.UUID ,Is.EqualTo(obj2));
- entman.Remove(obj1);
- entman.Remove(li2);
- Assert.That(entman.ContainsKey(obj1), Is.False);
- Assert.That(entman.ContainsKey(li1), Is.False);
- Assert.That(entman.ContainsKey(obj2), Is.False);
- Assert.That(entman.ContainsKey(li2), Is.False);
- }
- [Test]
- public void T011_ThreadAddRemoveTest()
- {
- TestHelpers.InMethod();
-
- // This test adds and removes with mutiple threads, attempting to break the
- // uuid and localid dictionary coherence.
- EntityManager entman = new EntityManager();
- SceneObjectGroup sog = NewSOG();
- for (int j=0; j<20; j++)
- {
- List<Thread> trdlist = new List<Thread>();
-
- for (int i=0; i<4; i++)
- {
- // Adds scene object
- NewTestThreads test = new NewTestThreads(entman,sog);
- Thread start = new Thread(new ThreadStart(test.TestAddSceneObject));
- start.Start();
- trdlist.Add(start);
-
- // Removes it
- test = new NewTestThreads(entman,sog);
- start = new Thread(new ThreadStart(test.TestRemoveSceneObject));
- start.Start();
- trdlist.Add(start);
- }
- foreach (Thread thread in trdlist)
- {
- thread.Join();
- }
- if (entman.ContainsKey(sog.UUID) || entman.ContainsKey(sog.LocalId)) {
- found = (SceneObjectGroup)entman[sog.UUID];
- Assert.That(found.UUID,Is.EqualTo(sog.UUID));
- found = (SceneObjectGroup)entman[sog.LocalId];
- Assert.That(found.UUID,Is.EqualTo(sog.UUID));
- }
- }
- }
- private SceneObjectGroup NewSOG()
- {
- SceneObjectPart sop = new SceneObjectPart(UUID.Random(), PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
- sop.Name = RandomName();
- sop.Description = sop.Name;
- sop.Text = RandomName();
- sop.SitName = RandomName();
- sop.TouchName = RandomName();
- sop.Flags |= PrimFlags.Phantom;
- SceneObjectGroup sog = new SceneObjectGroup(sop);
- scene.AddNewSceneObject(sog, false);
-
- return sog;
- }
-
- private static string RandomName()
- {
- StringBuilder name = new StringBuilder();
- int size = random.Next(40,80);
- char ch ;
- for (int i=0; i<size; i++)
- {
- ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
- name.Append(ch);
- }
- return name.ToString();
- }
- }
- public class NewTestThreads
- {
- private EntityManager entman;
- private SceneObjectGroup sog;
- private Random random;
-
- public NewTestThreads(EntityManager entman, SceneObjectGroup sog)
- {
- this.entman = entman;
- this.sog = sog;
- this.random = new Random();
- }
- public void TestAddSceneObject()
- {
- Thread.Sleep(random.Next(0,50));
- entman.Add(sog);
- }
- public void TestRemoveSceneObject()
- {
- Thread.Sleep(random.Next(0,50));
- entman.Remove(sog.UUID);
- }
- }
- }
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