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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Threading;
- using OpenMetaverse;
- using log4net;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Framework.Interfaces;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Region.Framework.Scenes
- {
- public abstract class SceneBase : IScene
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- #pragma warning disable 414
- private static readonly string LogHeader = "[SCENE]";
- #pragma warning restore 414
- #region Events
- public event restart OnRestart;
- #endregion
- #region Fields
- public string Name { get { return RegionInfo.RegionName; } }
-
- public IConfigSource Config
- {
- get { return GetConfig(); }
- }
- protected virtual IConfigSource GetConfig()
- {
- return null;
- }
- /// <value>
- /// All the region modules attached to this scene.
- /// </value>
- public Dictionary<string, IRegionModuleBase> RegionModules
- {
- get { return m_regionModules; }
- }
- private Dictionary<string, IRegionModuleBase> m_regionModules = new Dictionary<string, IRegionModuleBase>();
- /// <value>
- /// The module interfaces available from this scene.
- /// </value>
- protected Dictionary<Type, List<object>> ModuleInterfaces = new Dictionary<Type, List<object>>();
- /// <summary>
- /// These two objects hold the information about any formats used
- /// by modules that hold agent specific data.
- /// </summary>
- protected List<UUID> FormatsOffered = new List<UUID>();
- protected Dictionary<object, List<UUID>> FormatsWanted = new Dictionary<object, List<UUID>>();
- protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
- /// <value>
- /// The module commanders available from this scene
- /// </value>
- protected Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>();
-
- /// <value>
- /// Registered classes that are capable of creating entities.
- /// </value>
- protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>();
- /// <summary>
- /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
- /// dispensed.
- /// </summary>
- protected uint m_lastAllocatedLocalId = 720000;
- private readonly Mutex _primAllocateMutex = new Mutex(false);
-
- protected readonly ClientManager m_clientManager = new ClientManager();
- public bool LoginsEnabled
- {
- get
- {
- return m_loginsEnabled;
- }
- set
- {
- if (m_loginsEnabled != value)
- {
- m_loginsEnabled = value;
- EventManager.TriggerRegionLoginsStatusChange(this);
- }
- }
- }
- private bool m_loginsEnabled;
- public bool Ready
- {
- get
- {
- return m_ready;
- }
- set
- {
- if (m_ready != value)
- {
- m_ready = value;
- EventManager.TriggerRegionReadyStatusChange(this);
- }
- }
- }
- private bool m_ready;
- public float TimeDilation
- {
- get { return 1.0f; }
- }
- public ITerrainChannel Heightmap;
- /// <value>
- /// Allows retrieval of land information for this scene.
- /// </value>
- public ILandChannel LandChannel;
- /// <value>
- /// Manage events that occur in this scene (avatar movement, script rez, etc.). Commonly used by region modules
- /// to subscribe to scene events.
- /// </value>
- public EventManager EventManager
- {
- get { return m_eventManager; }
- }
- protected EventManager m_eventManager;
- protected ScenePermissions m_permissions;
- public ScenePermissions Permissions
- {
- get { return m_permissions; }
- }
- /* Used by the loadbalancer plugin on GForge */
- protected RegionStatus m_regStatus;
- public RegionStatus RegionStatus
- {
- get { return m_regStatus; }
- set { m_regStatus = value; }
- }
- #endregion
- public SceneBase(RegionInfo regInfo)
- {
- RegionInfo = regInfo;
- }
- #region Update Methods
- /// <summary>
- /// Called to update the scene loop by a number of frames and until shutdown.
- /// </summary>
- /// <param name="frames">
- /// Number of frames to update. Exits on shutdown even if there are frames remaining.
- /// If -1 then updates until shutdown.
- /// </param>
- /// <returns>true if update completed within minimum frame time, false otherwise.</returns>
- public abstract void Update(int frames);
- #endregion
- #region Terrain Methods
- /// <summary>
- /// Loads the World heightmap
- /// </summary>
- public abstract void LoadWorldMap();
- /// <summary>
- /// Send the region heightmap to the client
- /// </summary>
- /// <param name="RemoteClient">Client to send to</param>
- public virtual void SendLayerData(IClientAPI RemoteClient)
- {
- // RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised());
- ITerrainModule terrModule = RequestModuleInterface<ITerrainModule>();
- if (terrModule != null)
- {
- terrModule.PushTerrain(RemoteClient);
- }
- }
- #endregion
- #region Add/Remove Agent/Avatar
- public abstract ISceneAgent AddNewAgent(IClientAPI client, PresenceType type);
- public abstract bool CloseAgent(UUID agentID, bool force);
- public bool TryGetScenePresence(UUID agentID, out object scenePresence)
- {
- scenePresence = null;
- ScenePresence sp = null;
- if (TryGetScenePresence(agentID, out sp))
- {
- scenePresence = sp;
- return true;
- }
- return false;
- }
- /// <summary>
- /// Try to get a scene presence from the scene
- /// </summary>
- /// <param name="agentID"></param>
- /// <param name="scenePresence">null if there is no scene presence with the given agent id</param>
- /// <returns>true if there was a scene presence with the given id, false otherwise.</returns>
- public abstract bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence);
- #endregion
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- public virtual RegionInfo RegionInfo { get; private set; }
- #region admin stuff
-
- public abstract void OtherRegionUp(GridRegion otherRegion);
- public virtual string GetSimulatorVersion()
- {
- return "OpenSimulator Server";
- }
- #endregion
- #region Shutdown
- /// <summary>
- /// Tidy before shutdown
- /// </summary>
- public virtual void Close()
- {
- try
- {
- EventManager.TriggerShutdown();
- }
- catch (Exception e)
- {
- m_log.Error(string.Format("[SCENE]: SceneBase.cs: Close() - Failed with exception ", e));
- }
- }
- #endregion
- /// <summary>
- /// Returns a new unallocated local ID
- /// </summary>
- /// <returns>A brand new local ID</returns>
- public uint AllocateLocalId()
- {
- uint myID;
- _primAllocateMutex.WaitOne();
- myID = ++m_lastAllocatedLocalId;
- _primAllocateMutex.ReleaseMutex();
- return myID;
- }
-
- #region Module Methods
- /// <summary>
- /// Add a region-module to this scene. TODO: This will replace AddModule in the future.
- /// </summary>
- /// <param name="name"></param>
- /// <param name="module"></param>
- public void AddRegionModule(string name, IRegionModuleBase module)
- {
- if (!RegionModules.ContainsKey(name))
- {
- RegionModules.Add(name, module);
- }
- }
- public void RemoveRegionModule(string name)
- {
- RegionModules.Remove(name);
- }
- /// <summary>
- /// Register a module commander.
- /// </summary>
- /// <param name="commander"></param>
- public void RegisterModuleCommander(ICommander commander)
- {
- lock (m_moduleCommanders)
- {
- m_moduleCommanders.Add(commander.Name, commander);
- }
- }
- /// <summary>
- /// Unregister a module commander and all its commands
- /// </summary>
- /// <param name="name"></param>
- public void UnregisterModuleCommander(string name)
- {
- lock (m_moduleCommanders)
- {
- ICommander commander;
- if (m_moduleCommanders.TryGetValue(name, out commander))
- m_moduleCommanders.Remove(name);
- }
- }
- /// <summary>
- /// Get a module commander
- /// </summary>
- /// <param name="name"></param>
- /// <returns>The module commander, null if no module commander with that name was found</returns>
- public ICommander GetCommander(string name)
- {
- lock (m_moduleCommanders)
- {
- if (m_moduleCommanders.ContainsKey(name))
- return m_moduleCommanders[name];
- }
-
- return null;
- }
- public Dictionary<string, ICommander> GetCommanders()
- {
- return m_moduleCommanders;
- }
- public List<UUID> GetFormatsOffered()
- {
- List<UUID> ret = new List<UUID>(FormatsOffered);
- return ret;
- }
- protected void CheckAndAddAgentDataFormats(object mod)
- {
- if (!(mod is IAgentStatefulModule))
- return;
- IAgentStatefulModule m = (IAgentStatefulModule)mod;
- List<UUID> renderFormats = m.GetRenderStateFormats();
- List<UUID> acceptFormats = m.GetAcceptStateFormats();
- foreach (UUID render in renderFormats)
- {
- if (!(FormatsOffered.Contains(render)))
- FormatsOffered.Add(render);
- }
- if (acceptFormats.Count == 0)
- return;
- if (FormatsWanted.ContainsKey(mod))
- return;
- FormatsWanted[mod] = acceptFormats;
- }
- /// <summary>
- /// Register an interface to a region module. This allows module methods to be called directly as
- /// well as via events. If there is already a module registered for this interface, it is not replaced
- /// (is this the best behaviour?)
- /// </summary>
- /// <param name="mod"></param>
- public void RegisterModuleInterface<M>(M mod)
- {
- // m_log.DebugFormat("[SCENE BASE]: Registering interface {0}", typeof(M));
-
- List<Object> l = null;
- if (!ModuleInterfaces.TryGetValue(typeof(M), out l))
- {
- l = new List<Object>();
- ModuleInterfaces.Add(typeof(M), l);
- }
- if (l.Count > 0)
- return;
- l.Add(mod);
- CheckAndAddAgentDataFormats(mod);
- if (mod is IEntityCreator)
- {
- IEntityCreator entityCreator = (IEntityCreator)mod;
- foreach (PCode pcode in entityCreator.CreationCapabilities)
- {
- m_entityCreators[pcode] = entityCreator;
- }
- }
- }
- public void UnregisterModuleInterface<M>(M mod)
- {
- // We can't unregister agent stateful modules because
- // that would require much more data to be held about formats
- // and would make that code slower and less efficient.
- // No known modules are unregistered anyway, ever, unless
- // the simulator shuts down anyway.
- if (mod is IAgentStatefulModule)
- return;
- List<Object> l;
- if (ModuleInterfaces.TryGetValue(typeof(M), out l))
- {
- if (l.Remove(mod))
- {
- if (mod is IEntityCreator)
- {
- IEntityCreator entityCreator = (IEntityCreator)mod;
- foreach (PCode pcode in entityCreator.CreationCapabilities)
- {
- m_entityCreators[pcode] = null;
- }
- }
- }
- }
- }
- public void StackModuleInterface<M>(M mod)
- {
- List<Object> l;
- if (ModuleInterfaces.ContainsKey(typeof(M)))
- l = ModuleInterfaces[typeof(M)];
- else
- l = new List<Object>();
- if (l.Contains(mod))
- return;
- l.Add(mod);
- CheckAndAddAgentDataFormats(mod);
- if (mod is IEntityCreator)
- {
- IEntityCreator entityCreator = (IEntityCreator)mod;
- foreach (PCode pcode in entityCreator.CreationCapabilities)
- {
- m_entityCreators[pcode] = entityCreator;
- }
- }
- ModuleInterfaces[typeof(M)] = l;
- }
- /// <summary>
- /// For the given interface, retrieve the region module which implements it.
- /// </summary>
- /// <returns>null if there is no registered module implementing that interface</returns>
- public T RequestModuleInterface<T>()
- {
- if (ModuleInterfaces.ContainsKey(typeof(T)) &&
- (ModuleInterfaces[typeof(T)].Count > 0))
- return (T)ModuleInterfaces[typeof(T)][0];
- else
- return default(T);
- }
- /// <summary>
- /// For the given interface, retrieve an array of region modules that implement it.
- /// </summary>
- /// <returns>an empty array if there are no registered modules implementing that interface</returns>
- public T[] RequestModuleInterfaces<T>()
- {
- if (ModuleInterfaces.ContainsKey(typeof(T)))
- {
- List<T> ret = new List<T>();
- foreach (Object o in ModuleInterfaces[typeof(T)])
- ret.Add((T)o);
- return ret.ToArray();
- }
- else
- {
- return new T[] {};
- }
- }
-
- #endregion
-
- /// <summary>
- /// Call this from a region module to add a command to the OpenSim console.
- /// </summary>
- /// <param name="mod"></param>
- /// <param name="command"></param>
- /// <param name="shorthelp"></param>
- /// <param name="longhelp"></param>
- /// <param name="callback"></param>
- public void AddCommand(IRegionModuleBase module, string command, string shorthelp, string longhelp, CommandDelegate callback)
- {
- AddCommand(module, command, shorthelp, longhelp, string.Empty, callback);
- }
- /// <summary>
- /// Call this from a region module to add a command to the OpenSim console.
- /// </summary>
- /// <param name="mod">
- /// The use of IRegionModuleBase is a cheap trick to get a different method signature,
- /// though all new modules should be using interfaces descended from IRegionModuleBase anyway.
- /// </param>
- /// <param name="category">
- /// Category of the command. This is the section under which it will appear when the user asks for help
- /// </param>
- /// <param name="command"></param>
- /// <param name="shorthelp"></param>
- /// <param name="longhelp"></param>
- /// <param name="callback"></param>
- public void AddCommand(
- string category, IRegionModuleBase module, string command, string shorthelp, string longhelp, CommandDelegate callback)
- {
- AddCommand(category, module, command, shorthelp, longhelp, string.Empty, callback);
- }
- /// <summary>
- /// Call this from a region module to add a command to the OpenSim console.
- /// </summary>
- /// <param name="mod"></param>
- /// <param name="command"></param>
- /// <param name="shorthelp"></param>
- /// <param name="longhelp"></param>
- /// <param name="descriptivehelp"></param>
- /// <param name="callback"></param>
- public void AddCommand(IRegionModuleBase module, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
- {
- string moduleName = "";
- if (module != null)
- moduleName = module.Name;
- AddCommand(moduleName, module, command, shorthelp, longhelp, descriptivehelp, callback);
- }
- /// <summary>
- /// Call this from a region module to add a command to the OpenSim console.
- /// </summary>
- /// <param name="category">
- /// Category of the command. This is the section under which it will appear when the user asks for help
- /// </param>
- /// <param name="mod"></param>
- /// <param name="command"></param>
- /// <param name="shorthelp"></param>
- /// <param name="longhelp"></param>
- /// <param name="descriptivehelp"></param>
- /// <param name="callback"></param>
- public void AddCommand(
- string category, IRegionModuleBase module, string command,
- string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
- {
- if (MainConsole.Instance == null)
- return;
- bool shared = false;
- if (module != null)
- shared = module is ISharedRegionModule;
- MainConsole.Instance.Commands.AddCommand(
- category, shared, command, shorthelp, longhelp, descriptivehelp, callback);
- }
- public virtual ISceneObject DeserializeObject(string representation)
- {
- return null;
- }
- public virtual bool AllowScriptCrossings
- {
- get { return false; }
- }
- public virtual void Start()
- {
- }
- public void Restart()
- {
- // This has to be here to fire the event
- restart handlerPhysicsCrash = OnRestart;
- if (handlerPhysicsCrash != null)
- handlerPhysicsCrash(RegionInfo);
- }
- public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
- }
- }
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