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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.IO.Compression;
- using System.Reflection;
- using OpenMetaverse;
- using log4net;
- namespace OpenSim.Framework
- {
- public abstract class TerrainData
- {
- // Terrain always is a square
- public int SizeX { get; protected set; }
- public int SizeY { get; protected set; }
- public int SizeZ { get; protected set; }
- // A height used when the user doesn't specify anything
- public const float DefaultTerrainHeight = 21f;
- public abstract float this[int x, int y] { get; set; }
- // Someday terrain will have caves
- // at most holes :p
- public abstract float this[int x, int y, int z] { get; set; }
- public abstract bool IsTaintedAt(int xx, int yy);
- public abstract bool IsTaintedAt(int xx, int yy, bool clearOnTest);
- public abstract void TaintAllTerrain();
- public abstract void ClearTaint();
- public abstract void ClearLand();
- public abstract void ClearLand(float height);
- // Return a representation of this terrain for storing as a blob in the database.
- // Returns 'true' to say blob was stored in the 'out' locations.
- public abstract bool GetDatabaseBlob(out int DBFormatRevisionCode, out Array blob);
- // Given a revision code and a blob from the database, create and return the right type of TerrainData.
- // The sizes passed are the expected size of the region. The database info will be used to
- // initialize the heightmap of that sized region with as much data is in the blob.
- // Return created TerrainData or 'null' if unsuccessful.
- public static TerrainData CreateFromDatabaseBlobFactory(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob)
- {
- // For the moment, there is only one implementation class
- return new HeightmapTerrainData(pSizeX, pSizeY, pSizeZ, pFormatCode, pBlob);
- }
- // return a special compressed representation of the heightmap in ushort
- public abstract float[] GetCompressedMap();
- public abstract float CompressionFactor { get; }
- public abstract float[] GetFloatsSerialized();
- public abstract double[,] GetDoubles();
- public abstract TerrainData Clone();
- }
- // The terrain is stored in the database as a blob with a 'revision' field.
- // Some implementations of terrain storage would fill the revision field with
- // the time the terrain was stored. When real revisions were added and this
- // feature removed, that left some old entries with the time in the revision
- // field.
- // Thus, if revision is greater than 'RevisionHigh' then terrain db entry is
- // left over and it is presumed to be 'Legacy256'.
- // Numbers are arbitrary and are chosen to to reduce possible mis-interpretation.
- // If a revision does not match any of these, it is assumed to be Legacy256.
- public enum DBTerrainRevision
- {
- // Terrain is 'double[256,256]'
- Legacy256 = 11,
- // Terrain is 'int32, int32, float[,]' where the ints are X and Y dimensions
- // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
- Variable2D = 22,
- Variable2DGzip = 23,
- // Terrain is 'int32, int32, int32, int16[]' where the ints are X and Y dimensions
- // and third int is the 'compression factor'. The heights are compressed as
- // "ushort compressedHeight = (ushort)(height * compressionFactor);"
- // The dimensions are presumed to be multiples of 16 and, more likely, multiples of 256.
- Compressed2D = 27,
- // A revision that is not listed above or any revision greater than this value is 'Legacy256'.
- RevisionHigh = 1234
- }
- // Version of terrain that is a heightmap.
- // This should really be 'LLOptimizedHeightmapTerrainData' as it includes knowledge
- // of 'patches' which are 16x16 terrain areas which can be sent separately to the viewer.
- // The heighmap is kept as an array of ushorts. The ushort values are converted to
- // and from floats by TerrainCompressionFactor.
- public class HeightmapTerrainData : TerrainData
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static string LogHeader = "[HEIGHTMAP TERRAIN DATA]";
- // TerrainData.this[x, y]
- public override float this[int x, int y]
- {
- get { return m_heightmap[x, y]; }
- set
- {
- if (m_heightmap[x, y] != value)
- {
- m_heightmap[x, y] = value;
- m_taint[x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize] = true;
- }
- }
- }
- // TerrainData.this[x, y, z]
- public override float this[int x, int y, int z]
- {
- get { return this[x, y]; }
- set { this[x, y] = value; }
- }
- // TerrainData.ClearTaint
- public override void ClearTaint()
- {
- SetAllTaint(false);
- }
- // TerrainData.TaintAllTerrain
- public override void TaintAllTerrain()
- {
- SetAllTaint(true);
- }
- private void SetAllTaint(bool setting)
- {
- for (int ii = 0; ii < m_taint.GetLength(0); ii++)
- for (int jj = 0; jj < m_taint.GetLength(1); jj++)
- m_taint[ii, jj] = setting;
- }
- // TerrainData.ClearLand
- public override void ClearLand()
- {
- ClearLand(DefaultTerrainHeight);
- }
- // TerrainData.ClearLand(float)
- public override void ClearLand(float pHeight)
- {
- for (int xx = 0; xx < SizeX; xx++)
- for (int yy = 0; yy < SizeY; yy++)
- m_heightmap[xx, yy] = pHeight;
- }
- // Return 'true' of the patch that contains these region coordinates has been modified.
- // Note that checking the taint clears it.
- // There is existing code that relies on this feature.
- public override bool IsTaintedAt(int xx, int yy, bool clearOnTest)
- {
- int tx = xx / Constants.TerrainPatchSize;
- int ty = yy / Constants.TerrainPatchSize;
- bool ret = m_taint[tx, ty];
- if (ret && clearOnTest)
- m_taint[tx, ty] = false;
- return ret;
- }
- // Old form that clears the taint flag when we check it.
- // ubit: this dangerus naming should be only check without clear
- // keeping for old modules outthere
- public override bool IsTaintedAt(int xx, int yy)
- {
- return IsTaintedAt(xx, yy, true /* clearOnTest */);
- }
- // TerrainData.GetDatabaseBlob
- // The user wants something to store in the database.
- public override bool GetDatabaseBlob(out int DBRevisionCode, out Array blob)
- {
- bool ret = false;
- if (SizeX == Constants.RegionSize && SizeY == Constants.RegionSize)
- {
- DBRevisionCode = (int)DBTerrainRevision.Legacy256;
- blob = ToLegacyTerrainSerialization();
- ret = true;
- }
- else
- {
- DBRevisionCode = (int)DBTerrainRevision.Variable2DGzip;
- // DBRevisionCode = (int)DBTerrainRevision.Variable2D;
- blob = ToCompressedTerrainSerializationV2DGzip();
- // blob = ToCompressedTerrainSerializationV2D();
- ret = true;
- }
- return ret;
- }
- // TerrainData.CompressionFactor
- private float m_compressionFactor = 100.0f;
- public override float CompressionFactor { get { return m_compressionFactor; } }
- // TerrainData.GetCompressedMap
- public override float[] GetCompressedMap()
- {
- float[] newMap = new float[SizeX * SizeY];
- int ind = 0;
- for (int xx = 0; xx < SizeX; xx++)
- for (int yy = 0; yy < SizeY; yy++)
- newMap[ind++] = m_heightmap[xx, yy];
- return newMap;
- }
- // TerrainData.Clone
- public override TerrainData Clone()
- {
- HeightmapTerrainData ret = new HeightmapTerrainData(SizeX, SizeY, SizeZ);
- ret.m_heightmap = (float[,])this.m_heightmap.Clone();
- return ret;
- }
- // TerrainData.GetFloatsSerialized
- // This one dimensional version is ordered so height = map[y*sizeX+x];
- // DEPRECATED: don't use this function as it does not retain the dimensions of the terrain
- // and the caller will probably do the wrong thing if the terrain is not the legacy 256x256.
- public override float[] GetFloatsSerialized()
- {
- int points = SizeX * SizeY;
- float[] heights = new float[points];
- int idx = 0;
- for (int jj = 0; jj < SizeY; jj++)
- for (int ii = 0; ii < SizeX; ii++)
- {
- heights[idx++] = m_heightmap[ii, jj];
- }
- return heights;
- }
- // TerrainData.GetDoubles
- public override double[,] GetDoubles()
- {
- double[,] ret = new double[SizeX, SizeY];
- for (int xx = 0; xx < SizeX; xx++)
- for (int yy = 0; yy < SizeY; yy++)
- ret[xx, yy] = (double)m_heightmap[xx, yy];
- return ret;
- }
- // =============================================================
- private float[,] m_heightmap;
- // Remember subregions of the heightmap that has changed.
- private bool[,] m_taint;
- // that is coded as the float height times the compression factor (usually '100'
- // to make for two decimal points).
- public short ToCompressedHeightshort(float pHeight)
- {
- // clamp into valid range
- pHeight *= CompressionFactor;
- if (pHeight < short.MinValue)
- return short.MinValue;
- else if (pHeight > short.MaxValue)
- return short.MaxValue;
- return (short)pHeight;
- }
- public ushort ToCompressedHeightushort(float pHeight)
- {
- // clamp into valid range
- pHeight *= CompressionFactor;
- if (pHeight < ushort.MinValue)
- return ushort.MinValue;
- else if (pHeight > ushort.MaxValue)
- return ushort.MaxValue;
- return (ushort)pHeight;
- }
- public float FromCompressedHeight(short pHeight)
- {
- return ((float)pHeight) / CompressionFactor;
- }
- public float FromCompressedHeight(ushort pHeight)
- {
- return ((float)pHeight) / CompressionFactor;
- }
- // To keep with the legacy theme, create an instance of this class based on the
- // way terrain used to be passed around.
- public HeightmapTerrainData(double[,] pTerrain)
- {
- SizeX = pTerrain.GetLength(0);
- SizeY = pTerrain.GetLength(1);
- SizeZ = (int)Constants.RegionHeight;
- m_compressionFactor = 100.0f;
- m_heightmap = new float[SizeX, SizeY];
- for (int ii = 0; ii < SizeX; ii++)
- {
- for (int jj = 0; jj < SizeY; jj++)
- {
- m_heightmap[ii, jj] = (float)pTerrain[ii, jj];
- }
- }
- // m_log.DebugFormat("{0} new by doubles. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
- m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
- ClearTaint();
- }
- // Create underlying structures but don't initialize the heightmap assuming the caller will immediately do that
- public HeightmapTerrainData(int pX, int pY, int pZ)
- {
- SizeX = pX;
- SizeY = pY;
- SizeZ = pZ;
- m_compressionFactor = 100.0f;
- m_heightmap = new float[SizeX, SizeY];
- m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize];
- // m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
- ClearTaint();
- ClearLand(0f);
- }
- public HeightmapTerrainData(float[] cmap, float pCompressionFactor, int pX, int pY, int pZ)
- : this(pX, pY, pZ)
- {
- m_compressionFactor = pCompressionFactor;
- int ind = 0;
- for (int xx = 0; xx < SizeX; xx++)
- for (int yy = 0; yy < SizeY; yy++)
- m_heightmap[xx, yy] = cmap[ind++];
- // m_log.DebugFormat("{0} new by compressed map. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ);
- }
- // Create a heighmap from a database blob
- public HeightmapTerrainData(int pSizeX, int pSizeY, int pSizeZ, int pFormatCode, byte[] pBlob)
- : this(pSizeX, pSizeY, pSizeZ)
- {
- switch ((DBTerrainRevision)pFormatCode)
- {
- case DBTerrainRevision.Variable2DGzip:
- FromCompressedTerrainSerializationV2DGZip(pBlob);
- m_log.DebugFormat("{0} HeightmapTerrainData create from Variable2DGzip serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
- break;
- case DBTerrainRevision.Variable2D:
- FromCompressedTerrainSerializationV2D(pBlob);
- m_log.DebugFormat("{0} HeightmapTerrainData create from Variable2D serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
- break;
- case DBTerrainRevision.Compressed2D:
- FromCompressedTerrainSerialization2D(pBlob);
- m_log.DebugFormat("{0} HeightmapTerrainData create from Compressed2D serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
- break;
- default:
- FromLegacyTerrainSerialization(pBlob);
- m_log.DebugFormat("{0} HeightmapTerrainData create from legacy serialization. Size=<{1},{2}>", LogHeader, SizeX, SizeY);
- break;
- }
- }
- // Just create an array of doubles. Presumes the caller implicitly knows the size.
- public Array ToLegacyTerrainSerialization()
- {
- Array ret = null;
- using (MemoryStream str = new MemoryStream((int)Constants.RegionSize * (int)Constants.RegionSize * sizeof(double)))
- {
- using (BinaryWriter bw = new BinaryWriter(str))
- {
- for (int xx = 0; xx < Constants.RegionSize; xx++)
- {
- for (int yy = 0; yy < Constants.RegionSize; yy++)
- {
- double height = this[xx, yy];
- if (height == 0.0)
- height = double.Epsilon;
- bw.Write(height);
- }
- }
- }
- ret = str.ToArray();
- }
- return ret;
- }
- // Presumes the caller implicitly knows the size.
- public void FromLegacyTerrainSerialization(byte[] pBlob)
- {
- // In case database info doesn't match real terrain size, initialize the whole terrain.
- ClearLand();
- try
- {
- using (MemoryStream mstr = new MemoryStream(pBlob))
- {
- using (BinaryReader br = new BinaryReader(mstr))
- {
- for (int xx = 0; xx < (int)Constants.RegionSize; xx++)
- {
- for (int yy = 0; yy < (int)Constants.RegionSize; yy++)
- {
- float val = (float)br.ReadDouble();
- if (xx < SizeX && yy < SizeY)
- m_heightmap[xx, yy] = val;
- }
- }
- }
- }
- }
- catch
- {
- ClearLand();
- }
- ClearTaint();
- }
- // stores as variable2D
- // int32 sizeX
- // int32 sizeY
- // float[,] array
- public Array ToCompressedTerrainSerializationV2D()
- {
- Array ret = null;
- try
- {
- using (MemoryStream str = new MemoryStream((2 * sizeof(Int32)) + (SizeX * SizeY * sizeof(float))))
- {
- using (BinaryWriter bw = new BinaryWriter(str))
- {
- bw.Write((Int32)SizeX);
- bw.Write((Int32)SizeY);
- for (int yy = 0; yy < SizeY; yy++)
- for (int xx = 0; xx < SizeX; xx++)
- {
- // reduce to 1cm resolution
- float val = (float)Math.Round(m_heightmap[xx, yy],2,MidpointRounding.ToEven);
- bw.Write(val);
- }
- }
- ret = str.ToArray();
- }
- }
- catch
- {
- }
- m_log.DebugFormat("{0} V2D {1} bytes",
- LogHeader, ret.Length);
- return ret;
- }
- // as above with Gzip compression
- public Array ToCompressedTerrainSerializationV2DGzip()
- {
- Array ret = null;
- try
- {
- using (MemoryStream inp = new MemoryStream((2 * sizeof(Int32)) + (SizeX * SizeY * sizeof(float))))
- {
- using (BinaryWriter bw = new BinaryWriter(inp))
- {
- bw.Write((Int32)SizeX);
- bw.Write((Int32)SizeY);
- for (int yy = 0; yy < SizeY; yy++)
- for (int xx = 0; xx < SizeX; xx++)
- {
- bw.Write((float)m_heightmap[xx, yy]);
- }
- bw.Flush();
- inp.Seek(0, SeekOrigin.Begin);
- using (MemoryStream outputStream = new MemoryStream())
- {
- using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress))
- {
- inp.CopyStream(compressionStream, int.MaxValue);
- compressionStream.Close();
- ret = outputStream.ToArray();
- }
- }
- }
- }
- }
- catch
- {
- }
- m_log.DebugFormat("{0} V2DGzip {1} bytes",
- LogHeader, ret.Length);
- return ret;
- }
- // Initialize heightmap from blob consisting of:
- // int32, int32, int32, int32, int16[]
- // where the first int32 is format code, next two int32s are the X and y of heightmap data and
- // the forth int is the compression factor for the following int16s
- // This is just sets heightmap info. The actual size of the region was set on this instance's
- // creation and any heights not initialized by theis blob are set to the default height.
- public void FromCompressedTerrainSerialization2D(byte[] pBlob)
- {
- Int32 hmFormatCode, hmSizeX, hmSizeY, hmCompressionFactor;
- using (MemoryStream mstr = new MemoryStream(pBlob))
- {
- using (BinaryReader br = new BinaryReader(mstr))
- {
- hmFormatCode = br.ReadInt32();
- hmSizeX = br.ReadInt32();
- hmSizeY = br.ReadInt32();
- hmCompressionFactor = br.ReadInt32();
- m_compressionFactor = hmCompressionFactor;
- // In case database info doesn't match real terrain size, initialize the whole terrain.
- ClearLand();
- for (int yy = 0; yy < hmSizeY; yy++)
- {
- for (int xx = 0; xx < hmSizeX; xx++)
- {
- float val = FromCompressedHeight(br.ReadInt16());
- if (xx < SizeX && yy < SizeY)
- m_heightmap[xx, yy] = val;
- }
- }
- }
- ClearTaint();
- m_log.DebugFormat("{0} Read (compressed2D) heightmap. Heightmap size=<{1},{2}>. Region size=<{3},{4}>. CompFact={5}",
- LogHeader, hmSizeX, hmSizeY, SizeX, SizeY, hmCompressionFactor);
- }
- }
- // Initialize heightmap from blob consisting of:
- // int32, int32, int32, float[]
- // where the first int32 is format code, next two int32s are the X and y of heightmap data
- // This is just sets heightmap info. The actual size of the region was set on this instance's
- // creation and any heights not initialized by theis blob are set to the default height.
- public void FromCompressedTerrainSerializationV2D(byte[] pBlob)
- {
- Int32 hmSizeX, hmSizeY;
- try
- {
- using (MemoryStream mstr = new MemoryStream(pBlob))
- {
- using (BinaryReader br = new BinaryReader(mstr))
- {
- hmSizeX = br.ReadInt32();
- hmSizeY = br.ReadInt32();
- // In case database info doesn't match real terrain size, initialize the whole terrain.
- ClearLand();
- for (int yy = 0; yy < hmSizeY; yy++)
- {
- for (int xx = 0; xx < hmSizeX; xx++)
- {
- float val = br.ReadSingle();
- if (xx < SizeX && yy < SizeY)
- m_heightmap[xx, yy] = val;
- }
- }
- }
- }
- }
- catch (Exception e)
- {
- ClearTaint();
- m_log.ErrorFormat("{0} 2D error: {1} - terrain may be damaged",
- LogHeader, e.Message);
- return;
- }
- ClearTaint();
- m_log.DebugFormat("{0} V2D Heightmap size=<{1},{2}>. Region size=<{3},{4}>",
- LogHeader, hmSizeX, hmSizeY, SizeX, SizeY);
- }
- // as above but Gzip compressed
- public void FromCompressedTerrainSerializationV2DGZip(byte[] pBlob)
- {
- m_log.InfoFormat("{0} VD2Gzip {1} bytes input",
- LogHeader, pBlob.Length);
- Int32 hmSizeX, hmSizeY;
- try
- {
- using (MemoryStream outputStream = new MemoryStream())
- {
- using (MemoryStream inputStream = new MemoryStream(pBlob))
- {
- using (GZipStream decompressionStream = new GZipStream(inputStream, CompressionMode.Decompress))
- {
- decompressionStream.Flush();
- decompressionStream.CopyTo(outputStream);
- }
- }
- outputStream.Seek(0, SeekOrigin.Begin);
- using (BinaryReader br = new BinaryReader(outputStream))
- {
- hmSizeX = br.ReadInt32();
- hmSizeY = br.ReadInt32();
- // In case database info doesn't match real terrain size, initialize the whole terrain.
- ClearLand();
- for (int yy = 0; yy < hmSizeY; yy++)
- {
- for (int xx = 0; xx < hmSizeX; xx++)
- {
- float val = br.ReadSingle();
- if (xx < SizeX && yy < SizeY)
- m_heightmap[xx, yy] = val;
- }
- }
- }
- }
- }
- catch( Exception e)
- {
- ClearTaint();
- m_log.ErrorFormat("{0} V2DGzip error: {1} - terrain may be damaged",
- LogHeader, e.Message);
- return;
- }
- ClearTaint();
- m_log.DebugFormat("{0} V2DGzip. Heightmap size=<{1},{2}>. Region size=<{3},{4}>",
- LogHeader, hmSizeX, hmSizeY, SizeX, SizeY);
- }
- }
- }
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