EstateDataService.cs 5.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using log4net;
  31. using Mono.Addins;
  32. using Nini.Config;
  33. using System.Reflection;
  34. using OpenSim.Services.Base;
  35. using OpenSim.Services.Interfaces;
  36. using OpenSim.Data;
  37. using OpenSim.Framework;
  38. using OpenSim.Region.Framework.Interfaces;
  39. using OpenSim.Region.Framework.Scenes;
  40. namespace OpenSim.Services.Connectors
  41. {
  42. public class EstateDataService : ServiceBase, IEstateDataService
  43. {
  44. // private static readonly ILog m_log =
  45. // LogManager.GetLogger(
  46. // MethodBase.GetCurrentMethod().DeclaringType);
  47. protected IEstateDataStore m_database;
  48. public EstateDataService(IConfigSource config)
  49. : base(config)
  50. {
  51. string dllName = String.Empty;
  52. string connString = String.Empty;
  53. // Try reading the [DatabaseService] section, if it exists
  54. IConfig dbConfig = config.Configs["DatabaseService"];
  55. if (dbConfig != null)
  56. {
  57. dllName = dbConfig.GetString("StorageProvider", String.Empty);
  58. connString = dbConfig.GetString("ConnectionString", String.Empty);
  59. connString = dbConfig.GetString("EstateConnectionString", connString);
  60. }
  61. // Try reading the [EstateDataStore] section, if it exists
  62. IConfig estConfig = config.Configs["EstateDataStore"];
  63. if (estConfig != null)
  64. {
  65. dllName = estConfig.GetString("StorageProvider", dllName);
  66. connString = estConfig.GetString("ConnectionString", connString);
  67. }
  68. // We tried, but this doesn't exist. We can't proceed
  69. if (dllName == String.Empty)
  70. throw new Exception("No StorageProvider configured");
  71. m_database = LoadPlugin<IEstateDataStore>(dllName, new Object[] { connString });
  72. if (m_database == null)
  73. throw new Exception("Could not find a storage interface in the given module");
  74. }
  75. public EstateSettings LoadEstateSettings(UUID regionID, bool create)
  76. {
  77. return m_database.LoadEstateSettings(regionID, create);
  78. }
  79. public EstateSettings LoadEstateSettings(int estateID)
  80. {
  81. return m_database.LoadEstateSettings(estateID);
  82. }
  83. public EstateSettings CreateNewEstate()
  84. {
  85. return m_database.CreateNewEstate();
  86. }
  87. public List<EstateSettings> LoadEstateSettingsAll()
  88. {
  89. return m_database.LoadEstateSettingsAll();
  90. }
  91. public void StoreEstateSettings(EstateSettings es)
  92. {
  93. m_database.StoreEstateSettings(es);
  94. }
  95. public List<int> GetEstates(string search)
  96. {
  97. return m_database.GetEstates(search);
  98. }
  99. public List<int> GetEstatesAll()
  100. {
  101. return m_database.GetEstatesAll();
  102. }
  103. public List<int> GetEstatesByOwner(UUID ownerID)
  104. {
  105. return m_database.GetEstatesByOwner(ownerID);
  106. }
  107. public bool LinkRegion(UUID regionID, int estateID)
  108. {
  109. return m_database.LinkRegion(regionID, estateID);
  110. }
  111. public List<UUID> GetRegions(int estateID)
  112. {
  113. return m_database.GetRegions(estateID);
  114. }
  115. public bool DeleteEstate(int estateID)
  116. {
  117. return m_database.DeleteEstate(estateID);
  118. }
  119. }
  120. }