123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using System.Collections.Generic;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Physics.Manager;
- namespace OpenSim.Region.OptionalModules.PhysicsParameters
- {
- /// <summary>
- /// </summary>
- /// <remarks>
- /// </remarks>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PhysicsParameters")]
- public class PhysicsParameters : ISharedRegionModule
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // private static string LogHeader = "[PHYSICS PARAMETERS]";
- private List<Scene> m_scenes = new List<Scene>();
- private static bool m_commandsLoaded = false;
- #region ISharedRegionModule
- public string Name { get { return "Runtime Physics Parameter Module"; } }
-
- public Type ReplaceableInterface { get { return null; } }
-
- public void Initialise(IConfigSource source)
- {
- // m_log.DebugFormat("{0}: INITIALIZED MODULE", LogHeader);
- }
- public void PostInitialise()
- {
- // m_log.DebugFormat("[{0}: POST INITIALIZED MODULE", LogHeader);
- InstallInterfaces();
- }
-
- public void Close()
- {
- // m_log.DebugFormat("{0}: CLOSED MODULE", LogHeader);
- }
-
- public void AddRegion(Scene scene)
- {
- // m_log.DebugFormat("{0}: REGION {1} ADDED", LogHeader, scene.RegionInfo.RegionName);
- m_scenes.Add(scene);
- }
-
- public void RemoveRegion(Scene scene)
- {
- // m_log.DebugFormat("{0}: REGION {1} REMOVED", LogHeader, scene.RegionInfo.RegionName);
- if (m_scenes.Contains(scene))
- m_scenes.Remove(scene);
- }
-
- public void RegionLoaded(Scene scene)
- {
- // m_log.DebugFormat("{0}: REGION {1} LOADED", LogHeader, scene.RegionInfo.RegionName);
- }
- #endregion INonSharedRegionModule
- private const string getInvocation = "physics get [<param>|ALL]";
- private const string setInvocation = "physics set <param> [<value>|TRUE|FALSE] [localID|ALL]";
- private const string listInvocation = "physics list";
- private void InstallInterfaces()
- {
- if (!m_commandsLoaded)
- {
- MainConsole.Instance.Commands.AddCommand(
- "Regions", false, "physics set",
- setInvocation,
- "Set physics parameter from currently selected region",
- ProcessPhysicsSet);
- MainConsole.Instance.Commands.AddCommand(
- "Regions", false, "physics get",
- getInvocation,
- "Get physics parameter from currently selected region",
- ProcessPhysicsGet);
- MainConsole.Instance.Commands.AddCommand(
- "Regions", false, "physics list",
- listInvocation,
- "List settable physics parameters",
- ProcessPhysicsList);
- m_commandsLoaded = true;
- }
- }
- // TODO: extend get so you can get a value from an individual localID
- private void ProcessPhysicsGet(string module, string[] cmdparms)
- {
- if (cmdparms.Length != 3)
- {
- WriteError("Parameter count error. Invocation: " + getInvocation);
- return;
- }
- string parm = cmdparms[2];
- if (SceneManager.Instance == null || SceneManager.Instance.CurrentScene == null)
- {
- WriteError("Error: no region selected. Use 'change region' to select a region.");
- return;
- }
- Scene scene = SceneManager.Instance.CurrentScene;
- IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters;
- if (physScene != null)
- {
- if (parm.ToLower() == "all")
- {
- foreach (PhysParameterEntry ppe in physScene.GetParameterList())
- {
- string val = string.Empty;
- if (physScene.GetPhysicsParameter(ppe.name, out val))
- {
- WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, val);
- }
- else
- {
- WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, "unknown");
- }
- }
- }
- else
- {
- string val = string.Empty;
- if (physScene.GetPhysicsParameter(parm, out val))
- {
- WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, parm, val);
- }
- else
- {
- WriteError("Failed fetch of parameter '{0}' from region '{1}'", parm, scene.RegionInfo.RegionName);
- }
- }
- }
- else
- {
- WriteError("Region '{0}' physics engine has no gettable physics parameters", scene.RegionInfo.RegionName);
- }
- return;
- }
- private void ProcessPhysicsSet(string module, string[] cmdparms)
- {
- if (cmdparms.Length < 4 || cmdparms.Length > 5)
- {
- WriteError("Parameter count error. Invocation: " + getInvocation);
- return;
- }
- string parm = "xxx";
- string valparm = String.Empty;
- uint localID = (uint)PhysParameterEntry.APPLY_TO_NONE; // set default value
- try
- {
- parm = cmdparms[2];
- valparm = cmdparms[3].ToLower();
- if (cmdparms.Length > 4)
- {
- if (cmdparms[4].ToLower() == "all")
- localID = (uint)PhysParameterEntry.APPLY_TO_ALL;
- else
- localID = uint.Parse(cmdparms[2], Culture.NumberFormatInfo);
- }
- }
- catch
- {
- WriteError(" Error parsing parameters. Invocation: " + setInvocation);
- return;
- }
- if (SceneManager.Instance == null || SceneManager.Instance.CurrentScene == null)
- {
- WriteError("Error: no region selected. Use 'change region' to select a region.");
- return;
- }
- Scene scene = SceneManager.Instance.CurrentScene;
- IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters;
- if (physScene != null)
- {
- if (!physScene.SetPhysicsParameter(parm, valparm, localID))
- {
- WriteError("Failed set of parameter '{0}' for region '{1}'", parm, scene.RegionInfo.RegionName);
- }
- }
- else
- {
- WriteOut("Region '{0}'s physics engine has no settable physics parameters", scene.RegionInfo.RegionName);
- }
- return;
- }
- private void ProcessPhysicsList(string module, string[] cmdparms)
- {
- if (SceneManager.Instance == null || SceneManager.Instance.CurrentScene == null)
- {
- WriteError("Error: no region selected. Use 'change region' to select a region.");
- return;
- }
- Scene scene = SceneManager.Instance.CurrentScene;
- IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters;
- if (physScene != null)
- {
- WriteOut("Available physics parameters:");
- PhysParameterEntry[] parms = physScene.GetParameterList();
- foreach (PhysParameterEntry ent in parms)
- {
- WriteOut(" {0}: {1}", ent.name, ent.desc);
- }
- }
- else
- {
- WriteError("Current regions's physics engine has no settable physics parameters");
- }
- return;
- }
- private void WriteOut(string msg, params object[] args)
- {
- // m_log.InfoFormat(msg, args);
- MainConsole.Instance.OutputFormat(msg, args);
- }
- private void WriteError(string msg, params object[] args)
- {
- // m_log.ErrorFormat(msg, args);
- MainConsole.Instance.OutputFormat(msg, args);
- }
- }
- }
|