/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Collections.Generic;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.OptionalModules.PhysicsParameters
{
///
///
///
///
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PhysicsParameters")]
public class PhysicsParameters : ISharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static string LogHeader = "[PHYSICS PARAMETERS]";
private List m_scenes = new List();
private static bool m_commandsLoaded = false;
#region ISharedRegionModule
public string Name { get { return "Runtime Physics Parameter Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
// m_log.DebugFormat("{0}: INITIALIZED MODULE", LogHeader);
}
public void PostInitialise()
{
// m_log.DebugFormat("[{0}: POST INITIALIZED MODULE", LogHeader);
InstallInterfaces();
}
public void Close()
{
// m_log.DebugFormat("{0}: CLOSED MODULE", LogHeader);
}
public void AddRegion(Scene scene)
{
// m_log.DebugFormat("{0}: REGION {1} ADDED", LogHeader, scene.RegionInfo.RegionName);
m_scenes.Add(scene);
}
public void RemoveRegion(Scene scene)
{
// m_log.DebugFormat("{0}: REGION {1} REMOVED", LogHeader, scene.RegionInfo.RegionName);
if (m_scenes.Contains(scene))
m_scenes.Remove(scene);
}
public void RegionLoaded(Scene scene)
{
// m_log.DebugFormat("{0}: REGION {1} LOADED", LogHeader, scene.RegionInfo.RegionName);
}
#endregion INonSharedRegionModule
private const string getInvocation = "physics get [|ALL]";
private const string setInvocation = "physics set [|TRUE|FALSE] [localID|ALL]";
private const string listInvocation = "physics list";
private void InstallInterfaces()
{
if (!m_commandsLoaded)
{
MainConsole.Instance.Commands.AddCommand(
"Regions", false, "physics set",
setInvocation,
"Set physics parameter from currently selected region",
ProcessPhysicsSet);
MainConsole.Instance.Commands.AddCommand(
"Regions", false, "physics get",
getInvocation,
"Get physics parameter from currently selected region",
ProcessPhysicsGet);
MainConsole.Instance.Commands.AddCommand(
"Regions", false, "physics list",
listInvocation,
"List settable physics parameters",
ProcessPhysicsList);
m_commandsLoaded = true;
}
}
// TODO: extend get so you can get a value from an individual localID
private void ProcessPhysicsGet(string module, string[] cmdparms)
{
if (cmdparms.Length != 3)
{
WriteError("Parameter count error. Invocation: " + getInvocation);
return;
}
string parm = cmdparms[2];
if (SceneManager.Instance == null || SceneManager.Instance.CurrentScene == null)
{
WriteError("Error: no region selected. Use 'change region' to select a region.");
return;
}
Scene scene = SceneManager.Instance.CurrentScene;
IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters;
if (physScene != null)
{
if (parm.ToLower() == "all")
{
foreach (PhysParameterEntry ppe in physScene.GetParameterList())
{
string val = string.Empty;
if (physScene.GetPhysicsParameter(ppe.name, out val))
{
WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, val);
}
else
{
WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, "unknown");
}
}
}
else
{
string val = string.Empty;
if (physScene.GetPhysicsParameter(parm, out val))
{
WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, parm, val);
}
else
{
WriteError("Failed fetch of parameter '{0}' from region '{1}'", parm, scene.RegionInfo.RegionName);
}
}
}
else
{
WriteError("Region '{0}' physics engine has no gettable physics parameters", scene.RegionInfo.RegionName);
}
return;
}
private void ProcessPhysicsSet(string module, string[] cmdparms)
{
if (cmdparms.Length < 4 || cmdparms.Length > 5)
{
WriteError("Parameter count error. Invocation: " + getInvocation);
return;
}
string parm = "xxx";
string valparm = String.Empty;
uint localID = (uint)PhysParameterEntry.APPLY_TO_NONE; // set default value
try
{
parm = cmdparms[2];
valparm = cmdparms[3].ToLower();
if (cmdparms.Length > 4)
{
if (cmdparms[4].ToLower() == "all")
localID = (uint)PhysParameterEntry.APPLY_TO_ALL;
else
localID = uint.Parse(cmdparms[2], Culture.NumberFormatInfo);
}
}
catch
{
WriteError(" Error parsing parameters. Invocation: " + setInvocation);
return;
}
if (SceneManager.Instance == null || SceneManager.Instance.CurrentScene == null)
{
WriteError("Error: no region selected. Use 'change region' to select a region.");
return;
}
Scene scene = SceneManager.Instance.CurrentScene;
IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters;
if (physScene != null)
{
if (!physScene.SetPhysicsParameter(parm, valparm, localID))
{
WriteError("Failed set of parameter '{0}' for region '{1}'", parm, scene.RegionInfo.RegionName);
}
}
else
{
WriteOut("Region '{0}'s physics engine has no settable physics parameters", scene.RegionInfo.RegionName);
}
return;
}
private void ProcessPhysicsList(string module, string[] cmdparms)
{
if (SceneManager.Instance == null || SceneManager.Instance.CurrentScene == null)
{
WriteError("Error: no region selected. Use 'change region' to select a region.");
return;
}
Scene scene = SceneManager.Instance.CurrentScene;
IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters;
if (physScene != null)
{
WriteOut("Available physics parameters:");
PhysParameterEntry[] parms = physScene.GetParameterList();
foreach (PhysParameterEntry ent in parms)
{
WriteOut(" {0}: {1}", ent.name, ent.desc);
}
}
else
{
WriteError("Current regions's physics engine has no settable physics parameters");
}
return;
}
private void WriteOut(string msg, params object[] args)
{
// m_log.InfoFormat(msg, args);
MainConsole.Instance.OutputFormat(msg, args);
}
private void WriteError(string msg, params object[] args)
{
// m_log.ErrorFormat(msg, args);
MainConsole.Instance.OutputFormat(msg, args);
}
}
}