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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using System.Threading;
- using System.Timers;
- using Timer=System.Timers.Timer;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Assets;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
- using OpenSim.Region.CoreModules.World.Serialiser;
- using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.Framework.Tests
- {
- [TestFixture]
- public class TaskInventoryTests : OpenSimTestCase
- {
- [Test]
- public void TestAddTaskInventoryItem()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
-
- Scene scene = new SceneHelpers().SetupScene();
- UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
- SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
- SceneObjectPart sop1 = sog1.RootPart;
- // Create an object embedded inside the first
- UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
- TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
- TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId);
- Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId));
- Assert.That(addedItem.OwnerID, Is.EqualTo(user1.PrincipalID));
- Assert.That(addedItem.ParentID, Is.EqualTo(sop1.UUID));
- Assert.That(addedItem.InvType, Is.EqualTo((int)InventoryType.Object));
- Assert.That(addedItem.Type, Is.EqualTo((int)AssetType.Object));
- }
- [Test]
- public void TestRezObjectFromInventoryItem()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
-
- Scene scene = new SceneHelpers().SetupScene();
- UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
- SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
- SceneObjectPart sop1 = sog1.RootPart;
- // Create an object embedded inside the first
- UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
- TaskInventoryItem taskSceneObjectItem
- = TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID);
- scene.AddSceneObject(sog1);
- Vector3 rezPos = new Vector3(10, 10, 10);
- Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f);
- Vector3 rezVel = new Vector3(2, 2, 2);
- scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0);
- SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso");
- Assert.That(rezzedObject, Is.Not.Null);
- Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos));
- // Velocity doesn't get applied, probably because there is no physics in tests (yet)
- // Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
- Assert.That(rezzedObject.Velocity, Is.EqualTo(Vector3.Zero));
- // Confusingly, this isn't the rezzedObject.Rotation
- Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot));
- }
- /// <summary>
- /// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
- /// </summary>
- /// <remarks>
- /// This should place it in the most suitable user folder.
- /// </remarks>
- [Test]
- public void TestMoveTaskInventoryItem()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
-
- Scene scene = new SceneHelpers().SetupScene();
- UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
- SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
- SceneObjectPart sop1 = sog1.RootPart;
- TaskInventoryItem sopItem1
- = TaskInventoryHelpers.AddNotecard(
- scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
- InventoryFolderBase folder
- = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
-
- // Perform test
- scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID);
-
- InventoryItemBase ncUserItem
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");
- Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found");
- }
-
- /// <summary>
- /// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
- /// </summary>
- /// <remarks>
- /// This should place it in the most suitable user folder.
- /// </remarks>
- [Test]
- public void TestMoveTaskInventoryItemNoParent()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
-
- Scene scene = new SceneHelpers().SetupScene();
- UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
- SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
- SceneObjectPart sop1 = sog1.RootPart;
- TaskInventoryItem sopItem1
- = TaskInventoryHelpers.AddNotecard(
- scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");
-
- // Perform test
- scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
-
- InventoryItemBase ncUserItem
- = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");
- Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found");
- }
- }
- }
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