ScenePresenceAnimationTests.cs 2.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using System.Threading;
  32. using System.Timers;
  33. using Nini.Config;
  34. using NUnit.Framework;
  35. using OpenMetaverse;
  36. using OpenSim.Framework;
  37. using OpenSim.Framework.Communications;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenSim.Region.Framework.Interfaces;
  40. using OpenSim.Region.CoreModules.Framework.EntityTransfer;
  41. using OpenSim.Region.CoreModules.World.Serialiser;
  42. using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
  43. using OpenSim.Region.Physics.Manager;
  44. using OpenSim.Tests.Common;
  45. using OpenSim.Tests.Common.Mock;
  46. namespace OpenSim.Region.Framework.Scenes.Tests
  47. {
  48. /// <summary>
  49. /// Scene presence animation tests
  50. /// </summary>
  51. [TestFixture]
  52. public class ScenePresenceAnimationTests : OpenSimTestCase
  53. {
  54. [Test]
  55. public void TestFlyingAnimation()
  56. {
  57. TestHelpers.InMethod();
  58. // log4net.Config.XmlConfigurator.Configure();
  59. TestScene scene = new SceneHelpers().SetupScene();
  60. ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
  61. sp.Flying = true;
  62. sp.PhysicsCollisionUpdate(new CollisionEventUpdate());
  63. Assert.That(sp.Animator.CurrentMovementAnimation, Is.EqualTo("HOVER"));
  64. }
  65. }
  66. }