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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
- {
- public class FlattenSphere : ITerrainPaintableEffect
- {
- #region ITerrainPaintableEffect Members
- public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
- {
- strength = TerrainUtil.MetersToSphericalStrength(strength);
- int x, y;
- // blend in map
- for (x = 0; x < map.Width; x++)
- {
- for (y = 0; y < map.Height; y++)
- {
- if (!mask[x,y])
- continue;
- double z;
- if (duration < 4.0)
- {
- z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration * 0.25;
- }
- else {
- z = 1.0;
- }
- double delta = rz - map[x, y];
- if (Math.Abs(delta) > 0.1)
- {
- if (z > 1.0)
- {
- z = 1.0;
- }
- else if (z < 0.0)
- {
- z = 0.0;
- }
- delta *= z;
- }
- if (delta != 0) // add in non-zero amount
- {
- map[x, y] += delta;
- }
-
- }
- }
- }
- #endregion
- }
- }
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