LocalNeighbourServiceConnector.cs 5.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Mono.Addins;
  32. using Nini.Config;
  33. using OpenMetaverse;
  34. using OpenSim.Framework;
  35. using OpenSim.Server.Base;
  36. using OpenSim.Region.Framework.Interfaces;
  37. using OpenSim.Region.Framework.Scenes;
  38. using OpenSim.Services.Interfaces;
  39. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
  40. {
  41. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalNeighbourServicesConnector")]
  42. public class LocalNeighbourServicesConnector :
  43. ISharedRegionModule, INeighbourService
  44. {
  45. private static readonly ILog m_log =
  46. LogManager.GetLogger(
  47. MethodBase.GetCurrentMethod().DeclaringType);
  48. private List<Scene> m_Scenes = new List<Scene>();
  49. private bool m_Enabled = false;
  50. public LocalNeighbourServicesConnector()
  51. {
  52. }
  53. public LocalNeighbourServicesConnector(List<Scene> scenes)
  54. {
  55. m_Scenes = scenes;
  56. }
  57. #region ISharedRegionModule
  58. public Type ReplaceableInterface
  59. {
  60. get { return null; }
  61. }
  62. public string Name
  63. {
  64. get { return "LocalNeighbourServicesConnector"; }
  65. }
  66. public void Initialise(IConfigSource source)
  67. {
  68. IConfig moduleConfig = source.Configs["Modules"];
  69. if (moduleConfig != null)
  70. {
  71. string name = moduleConfig.GetString("NeighbourServices", this.Name);
  72. if (name == Name)
  73. {
  74. // m_Enabled rules whether this module registers as INeighbourService or not
  75. m_Enabled = true;
  76. m_log.Info("[NEIGHBOUR CONNECTOR]: Local neighbour connector enabled");
  77. }
  78. }
  79. }
  80. public void Close()
  81. {
  82. }
  83. public void AddRegion(Scene scene)
  84. {
  85. m_Scenes.Add(scene);
  86. if (!m_Enabled)
  87. return;
  88. scene.RegisterModuleInterface<INeighbourService>(this);
  89. }
  90. public void RegionLoaded(Scene scene)
  91. {
  92. m_log.Info("[NEIGHBOUR CONNECTOR]: Local neighbour connector enabled for region " + scene.RegionInfo.RegionName);
  93. }
  94. public void PostInitialise()
  95. {
  96. }
  97. public void RemoveRegion(Scene scene)
  98. {
  99. // Always remove
  100. if (m_Scenes.Contains(scene))
  101. m_Scenes.Remove(scene);
  102. }
  103. #endregion ISharedRegionModule
  104. #region INeighbourService
  105. public OpenSim.Services.Interfaces.GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
  106. {
  107. uint x, y;
  108. Utils.LongToUInts(regionHandle, out x, out y);
  109. foreach (Scene s in m_Scenes)
  110. {
  111. if (s.RegionInfo.RegionHandle == regionHandle)
  112. {
  113. m_log.DebugFormat("[LOCAL NEIGHBOUR SERVICE CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}",
  114. thisRegion.RegionName, s.Name, x / Constants.RegionSize, y / Constants.RegionSize);
  115. //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour");
  116. return s.IncomingHelloNeighbour(thisRegion);
  117. }
  118. }
  119. //m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle);
  120. return null;
  121. }
  122. #endregion INeighbourService
  123. }
  124. }