123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenMetaverse;
- using log4net;
- namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser
- {
- public class ActivityDetector
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private IGridUserService m_GridUserService;
- public ActivityDetector(IGridUserService guservice)
- {
- m_GridUserService = guservice;
- m_log.DebugFormat("[ACTIVITY DETECTOR]: starting ");
- }
- public void AddRegion(Scene scene)
- {
- // For now the only events we listen to are these
- // But we could trigger the position update more often
- scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
- scene.EventManager.OnNewClient += OnNewClient;
- }
- public void RemoveRegion(Scene scene)
- {
- scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent;
- scene.EventManager.OnNewClient -= OnNewClient;
- }
- public void OnMakeRootAgent(ScenePresence sp)
- {
- if (sp.PresenceType != PresenceType.Npc)
- {
- string userid = sp.Scene.UserManagementModule.GetUserUUI(sp.UUID);
- //m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", userid, sp.Scene.RegionInfo.RegionName);
- m_GridUserService.SetLastPosition(
- userid, UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
- }
- }
- public void OnNewClient(IClientAPI client)
- {
- client.OnConnectionClosed += OnConnectionClose;
- }
- public void OnConnectionClose(IClientAPI client)
- {
- if (client == null)
- return;
- if (client.SceneAgent == null)
- return;
- if (client.SceneAgent.IsChildAgent)
- return;
- string userId = client.AgentId.ToString();
- if (client.Scene is Scene)
- {
- Scene s = (Scene)client.Scene;
- userId = s.UserManagementModule.GetUserUUI(client.AgentId);
- }
- //m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected client logout {0} in {1}", userId, client.Scene.RegionInfo.RegionName);
- m_GridUserService.LoggedOut(
- userId, client.SessionId, client.Scene.RegionInfo.RegionID,
- client.SceneAgent.AbsolutePosition, client.SceneAgent.Lookat);
- }
- }
- }
|