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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Server.Base;
- using OpenSim.Services.Interfaces;
- using OpenMetaverse;
- namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalAuthenticationServicesConnector")]
- public class LocalAuthenticationServicesConnector : ISharedRegionModule, IAuthenticationService
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- private IAuthenticationService m_AuthenticationService;
- private bool m_Enabled = false;
- #region ISharedRegionModule
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public string Name
- {
- get { return "LocalAuthenticationServicesConnector"; }
- }
- public void Initialise(IConfigSource source)
- {
- IConfig moduleConfig = source.Configs["Modules"];
- if (moduleConfig != null)
- {
- string name = moduleConfig.GetString("AuthenticationServices", "");
- if (name == Name)
- {
- IConfig userConfig = source.Configs["AuthenticationService"];
- if (userConfig == null)
- {
- m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini");
- return;
- }
- string serviceDll = userConfig.GetString("LocalServiceModule",
- String.Empty);
- if (serviceDll == String.Empty)
- {
- m_log.Error("[AUTH CONNECTOR]: No LocalServiceModule named in section AuthenticationService");
- return;
- }
- Object[] args = new Object[] { source };
- m_AuthenticationService =
- ServerUtils.LoadPlugin<IAuthenticationService>(serviceDll,
- args);
- if (m_AuthenticationService == null)
- {
- m_log.Error("[AUTH CONNECTOR]: Can't load Authentication service");
- return;
- }
- m_Enabled = true;
- m_log.Info("[AUTH CONNECTOR]: Local Authentication connector enabled");
- }
- }
- }
- public void PostInitialise()
- {
- if (!m_Enabled)
- return;
- }
- public void Close()
- {
- if (!m_Enabled)
- return;
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- scene.RegisterModuleInterface<IAuthenticationService>(m_AuthenticationService);
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- }
- #endregion
- #region IAuthenticationService
- public string Authenticate(UUID principalID, string password, int lifetime)
- {
- // Not implemented at the regions
- return string.Empty;
- }
- public bool Verify(UUID principalID, string token, int lifetime)
- {
- return m_AuthenticationService.Verify(principalID, token, lifetime);
- }
- public bool Release(UUID principalID, string token)
- {
- return m_AuthenticationService.Release(principalID, token);
- }
- public bool SetPassword(UUID principalID, string passwd)
- {
- return m_AuthenticationService.SetPassword(principalID, passwd);
- }
- public AuthInfo GetAuthInfo(UUID principalID)
- {
- return m_AuthenticationService.GetAuthInfo(principalID);
- }
- public bool SetAuthInfo(AuthInfo info)
- {
- return m_AuthenticationService.SetAuthInfo(info);
- }
- #endregion
- }
- }
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