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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using System.Collections.Generic;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Server.Base;
- using OpenSim.Server.Handlers.Base;
- using OpenSim.Server.Handlers.Hypergrid;
- using OpenSim.Services.Interfaces;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HypergridServiceInConnectorModule")]
- public class HypergridServiceInConnectorModule : ISharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static bool m_Enabled = false;
-
- private IConfigSource m_Config;
- private bool m_Registered = false;
- private string m_LocalServiceDll = String.Empty;
- private GatekeeperServiceInConnector m_HypergridHandler;
- private UserAgentServerConnector m_UASHandler;
- #region Region Module interface
- public void Initialise(IConfigSource config)
- {
- m_Config = config;
- IConfig moduleConfig = config.Configs["Modules"];
- if (moduleConfig != null)
- {
- m_Enabled = moduleConfig.GetBoolean("HypergridServiceInConnector", false);
- if (m_Enabled)
- {
- m_log.Info("[HGGRID IN CONNECTOR]: Hypergrid Service In Connector enabled");
- IConfig fconfig = config.Configs["FriendsService"];
- if (fconfig != null)
- {
- m_LocalServiceDll = fconfig.GetString("LocalServiceModule", m_LocalServiceDll);
- if (m_LocalServiceDll == String.Empty)
- m_log.WarnFormat("[HGGRID IN CONNECTOR]: Friends LocalServiceModule config missing");
- }
- }
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public string Name
- {
- get { return "HypergridService"; }
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- if (!m_Registered)
- {
- m_Registered = true;
- m_log.Info("[HypergridService]: Starting...");
- ISimulationService simService = scene.RequestModuleInterface<ISimulationService>();
- IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>();
- Object[] args = new Object[] { m_Config };
- // IFriendsService friendsService = ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args)
- ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args);
- m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService);
- m_UASHandler = new UserAgentServerConnector(m_Config, MainServer.Instance, friendsConn);
-
- new HeloServiceInConnector(m_Config, MainServer.Instance, "HeloService");
- new HGFriendsServerConnector(m_Config, MainServer.Instance, "HGFriendsService", friendsConn);
- }
- scene.RegisterModuleInterface<IGatekeeperService>(m_HypergridHandler.GateKeeper);
- scene.RegisterModuleInterface<IUserAgentService>(m_UASHandler.HomeUsersService);
- }
- #endregion
- }
- }
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