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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- namespace OpenSim.Framework.Console
- {
- public class ConsoleUtil
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public const int LocalIdNotFound = 0;
-
- /// <summary>
- /// Used by modules to display stock co-ordinate help, though possibly this should be under some general section
- /// rather than in each help summary.
- /// </summary>
- public const string CoordHelp
- = @"Each component of the coord is comma separated. There must be no spaces between the commas.
- If you don't care about the z component you can simply omit it.
- If you don't care about the x or y components then you can leave them blank (though a comma is still required)
- If you want to specify the maximum value of a component then you can use ~ instead of a number
- If you want to specify the minimum value of a component then you can use -~ instead of a number
- e.g.
- show object pos 20,20,20 to 40,40,40
- delete object pos 20,20 to 40,40
- show object pos ,20,20 to ,40,40
- delete object pos ,,30 to ,,~
- show object pos ,,-~ to ,,30";
-
- public const string MinRawConsoleVectorValue = "-~";
- public const string MaxRawConsoleVectorValue = "~";
-
- public const string VectorSeparator = ",";
- public static char[] VectorSeparatorChars = VectorSeparator.ToCharArray();
- /// <summary>
- /// Check if the given file path exists.
- /// </summary>
- /// <remarks>If not, warning is printed to the given console.</remarks>
- /// <returns>true if the file does not exist, false otherwise.</returns>
- /// <param name='console'></param>
- /// <param name='path'></param>
- public static bool CheckFileDoesNotExist(ICommandConsole console, string path)
- {
- if (File.Exists(path))
- {
- console.OutputFormat("File {0} already exists. Please move or remove it.", path);
- return false;
- }
- return true;
- }
-
- /// <summary>
- /// Try to parse a console UUID from the console.
- /// </summary>
- /// <remarks>
- /// Will complain to the console if parsing fails.
- /// </remarks>
- /// <returns></returns>
- /// <param name='console'>If null then no complaint is printed.</param>
- /// <param name='rawUuid'></param>
- /// <param name='uuid'></param>
- public static bool TryParseConsoleUuid(ICommandConsole console, string rawUuid, out UUID uuid)
- {
- if (!UUID.TryParse(rawUuid, out uuid))
- {
- if (console != null)
- console.OutputFormat("ERROR: {0} is not a valid uuid", rawUuid);
- return false;
- }
-
- return true;
- }
- public static bool TryParseConsoleLocalId(ICommandConsole console, string rawLocalId, out uint localId)
- {
- if (!uint.TryParse(rawLocalId, out localId))
- {
- if (console != null)
- console.OutputFormat("ERROR: {0} is not a valid local id", localId);
- return false;
- }
- if (localId == 0)
- {
- if (console != null)
- console.OutputFormat("ERROR: {0} is not a valid local id - it must be greater than 0", localId);
- return false;
- }
- return true;
- }
- /// <summary>
- /// Tries to parse the input as either a UUID or a local ID.
- /// </summary>
- /// <returns>true if parsing succeeded, false otherwise.</returns>
- /// <param name='console'></param>
- /// <param name='rawId'></param>
- /// <param name='uuid'></param>
- /// <param name='localId'>
- /// Will be set to ConsoleUtil.LocalIdNotFound if parsing result was a UUID or no parse succeeded.
- /// </param>
- public static bool TryParseConsoleId(ICommandConsole console, string rawId, out UUID uuid, out uint localId)
- {
- if (TryParseConsoleUuid(null, rawId, out uuid))
- {
- localId = LocalIdNotFound;
- return true;
- }
- if (TryParseConsoleLocalId(null, rawId, out localId))
- {
- return true;
- }
- if (console != null)
- console.OutputFormat("ERROR: {0} is not a valid UUID or local id", rawId);
- return false;
- }
- /// <summary>
- /// Convert a console integer to an int, automatically complaining if a console is given.
- /// </summary>
- /// <param name='console'>Can be null if no console is available.</param>
- /// <param name='rawConsoleVector'>/param>
- /// <param name='vector'></param>
- /// <returns></returns>
- public static bool TryParseConsoleBool(ICommandConsole console, string rawConsoleString, out bool b)
- {
- if (!bool.TryParse(rawConsoleString, out b))
- {
- if (console != null)
- console.OutputFormat("ERROR: {0} is not a true or false value", rawConsoleString);
- return false;
- }
- return true;
- }
- /// <summary>
- /// Convert a console integer to an int, automatically complaining if a console is given.
- /// </summary>
- /// <param name='console'>Can be null if no console is available.</param>
- /// <param name='rawConsoleInt'>/param>
- /// <param name='i'></param>
- /// <returns></returns>
- public static bool TryParseConsoleInt(ICommandConsole console, string rawConsoleInt, out int i)
- {
- if (!int.TryParse(rawConsoleInt, out i))
- {
- if (console != null)
- console.OutputFormat("ERROR: {0} is not a valid integer", rawConsoleInt);
- return false;
- }
- return true;
- }
- /// <summary>
- /// Convert a console integer to a natural int, automatically complaining if a console is given.
- /// </summary>
- /// <param name='console'>Can be null if no console is available.</param>
- /// <param name='rawConsoleInt'>/param>
- /// <param name='i'></param>
- /// <returns></returns>
- public static bool TryParseConsoleNaturalInt(ICommandConsole console, string rawConsoleInt, out int i)
- {
- if (TryParseConsoleInt(console, rawConsoleInt, out i))
- {
- if (i < 0)
- {
- if (console != null)
- console.OutputFormat("ERROR: {0} is not a positive integer", rawConsoleInt);
- return false;
- }
- return true;
- }
- return false;
- }
-
- /// <summary>
- /// Convert a minimum vector input from the console to an OpenMetaverse.Vector3
- /// </summary>
- /// <param name='rawConsoleVector'>/param>
- /// <param name='vector'></param>
- /// <returns></returns>
- public static bool TryParseConsoleMinVector(string rawConsoleVector, out Vector3 vector)
- {
- return TryParseConsoleVector(rawConsoleVector, c => float.MinValue.ToString(), out vector);
- }
-
- /// <summary>
- /// Convert a maximum vector input from the console to an OpenMetaverse.Vector3
- /// </summary>
- /// <param name='rawConsoleVector'>/param>
- /// <param name='vector'></param>
- /// <returns></returns>
- public static bool TryParseConsoleMaxVector(string rawConsoleVector, out Vector3 vector)
- {
- return TryParseConsoleVector(rawConsoleVector, c => float.MaxValue.ToString(), out vector);
- }
-
- /// <summary>
- /// Convert a vector input from the console to an OpenMetaverse.Vector3
- /// </summary>
- /// <param name='rawConsoleVector'>
- /// A string in the form <x>,<y>,<z> where there is no space between values.
- /// Any component can be missing (e.g. ,,40). blankComponentFunc is invoked to replace the blank with a suitable value
- /// Also, if the blank component is at the end, then the comma can be missed off entirely (e.g. 40,30 or 40)
- /// The strings "~" and "-~" are valid in components. The first substitutes float.MaxValue whilst the second is float.MinValue
- /// Other than that, component values must be numeric.
- /// </param>
- /// <param name='blankComponentFunc'></param>
- /// <param name='vector'></param>
- /// <returns></returns>
- public static bool TryParseConsoleVector(
- string rawConsoleVector, Func<string, string> blankComponentFunc, out Vector3 vector)
- {
- List<string> components = rawConsoleVector.Split(VectorSeparatorChars).ToList();
-
- if (components.Count < 1 || components.Count > 3)
- {
- vector = Vector3.Zero;
- return false;
- }
-
- for (int i = components.Count; i < 3; i++)
- components.Add("");
-
- List<string> semiDigestedComponents
- = components.ConvertAll<string>(
- c =>
- {
- if (c == "")
- return blankComponentFunc.Invoke(c);
- else if (c == MaxRawConsoleVectorValue)
- return float.MaxValue.ToString();
- else if (c == MinRawConsoleVectorValue)
- return float.MinValue.ToString();
- else
- return c;
- });
-
- string semiDigestedConsoleVector = string.Join(VectorSeparator, semiDigestedComponents.ToArray());
-
- // m_log.DebugFormat("[CONSOLE UTIL]: Parsing {0} into OpenMetaverse.Vector3", semiDigestedConsoleVector);
-
- return Vector3.TryParse(semiDigestedConsoleVector, out vector);
- }
- }
- }
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