LoadRegionsPlugin.cs 8.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Threading;
  31. using log4net;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.RegionLoader.Filesystem;
  35. using OpenSim.Framework.RegionLoader.Web;
  36. using OpenSim.Region.CoreModules.Agent.AssetTransaction;
  37. using OpenSim.Region.CoreModules.Avatar.InstantMessage;
  38. using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
  39. using OpenSim.Region.CoreModules.Scripting.LoadImageURL;
  40. using OpenSim.Region.CoreModules.Scripting.XMLRPC;
  41. namespace OpenSim.ApplicationPlugins.LoadRegions
  42. {
  43. public class LoadRegionsPlugin : IApplicationPlugin, IRegionCreator
  44. {
  45. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  46. public event NewRegionCreated OnNewRegionCreated;
  47. private NewRegionCreated m_newRegionCreatedHandler;
  48. #region IApplicationPlugin Members
  49. // TODO: required by IPlugin, but likely not at all right
  50. private string m_name = "LoadRegionsPlugin";
  51. private string m_version = "0.0";
  52. public string Version
  53. {
  54. get { return m_version; }
  55. }
  56. public string Name
  57. {
  58. get { return m_name; }
  59. }
  60. protected OpenSimBase m_openSim;
  61. public void Initialise()
  62. {
  63. m_log.Error("[LOAD REGIONS PLUGIN]: " + Name + " cannot be default-initialized!");
  64. throw new PluginNotInitialisedException(Name);
  65. }
  66. public void Initialise(OpenSimBase openSim)
  67. {
  68. m_openSim = openSim;
  69. m_openSim.ApplicationRegistry.RegisterInterface<IRegionCreator>(this);
  70. }
  71. public void PostInitialise()
  72. {
  73. //m_log.Info("[LOADREGIONS]: Load Regions addin being initialised");
  74. IRegionLoader regionLoader;
  75. if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
  76. {
  77. m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem");
  78. regionLoader = new RegionLoaderFileSystem();
  79. }
  80. else
  81. {
  82. m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from web");
  83. regionLoader = new RegionLoaderWebServer();
  84. }
  85. regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
  86. RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
  87. m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules...");
  88. //m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule...");
  89. //m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
  90. //m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule...");
  91. //m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
  92. //m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule...");
  93. //m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
  94. // m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
  95. // m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
  96. m_log.Info("[LOAD REGIONS PLUGIN]: Done.");
  97. if (!CheckRegionsForSanity(regionsToLoad))
  98. {
  99. m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations");
  100. Environment.Exit(1);
  101. }
  102. List<IScene> createdScenes = new List<IScene>();
  103. for (int i = 0; i < regionsToLoad.Length; i++)
  104. {
  105. IScene scene;
  106. m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
  107. Thread.CurrentThread.ManagedThreadId.ToString() +
  108. ")");
  109. bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
  110. m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
  111. createdScenes.Add(scene);
  112. if (changed)
  113. regionsToLoad[i].EstateSettings.Save();
  114. }
  115. foreach (IScene scene in createdScenes)
  116. {
  117. scene.Start();
  118. m_newRegionCreatedHandler = OnNewRegionCreated;
  119. if (m_newRegionCreatedHandler != null)
  120. {
  121. m_newRegionCreatedHandler(scene);
  122. }
  123. }
  124. }
  125. public void Dispose()
  126. {
  127. }
  128. #endregion
  129. /// <summary>
  130. /// Check that region configuration information makes sense.
  131. /// </summary>
  132. /// <param name="regions"></param>
  133. /// <returns>True if we're sane, false if we're insane</returns>
  134. private bool CheckRegionsForSanity(RegionInfo[] regions)
  135. {
  136. if (regions.Length == 0)
  137. return true;
  138. foreach (RegionInfo region in regions)
  139. {
  140. if (region.RegionID == UUID.Zero)
  141. {
  142. m_log.ErrorFormat(
  143. "[LOAD REGIONS PLUGIN]: Region {0} has invalid UUID {1}",
  144. region.RegionName, region.RegionID);
  145. return false;
  146. }
  147. }
  148. for (int i = 0; i < regions.Length - 1; i++)
  149. {
  150. for (int j = i + 1; j < regions.Length; j++)
  151. {
  152. if (regions[i].RegionID == regions[j].RegionID)
  153. {
  154. m_log.ErrorFormat(
  155. "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same UUID {2}",
  156. regions[i].RegionName, regions[j].RegionName, regions[i].RegionID);
  157. return false;
  158. }
  159. else if (
  160. regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY)
  161. {
  162. m_log.ErrorFormat(
  163. "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same grid location ({2}, {3})",
  164. regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY);
  165. return false;
  166. }
  167. else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port)
  168. {
  169. m_log.ErrorFormat(
  170. "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same internal IP port {2}",
  171. regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port);
  172. return false;
  173. }
  174. }
  175. }
  176. return true;
  177. }
  178. }
  179. }