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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- namespace OpenSim.ApplicationPlugins.ScriptEngine
- {
- /// <summary>
- /// Loads all Script Engine Components
- /// </summary>
- public class ScriptEnginePlugin : IApplicationPlugin
- {
- internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- internal OpenSimBase m_OpenSim;
- public ScriptEnginePlugin()
- {
- // Application startup
- #if DEBUG
- m_log.InfoFormat("[{0}] ##################################", Name);
- m_log.InfoFormat("[{0}] # Script Engine Component System #", Name);
- m_log.InfoFormat("[{0}] ##################################", Name);
- #else
- m_log.InfoFormat("[{0}] Script Engine Component System", Name);
- #endif
- // Load all modules from current directory
- // We only want files named OpenSim.ScriptEngine.*.dll
- ComponentFactory.Load(".", "OpenSim.ScriptEngine.*.dll");
- }
- public void Initialise(OpenSimBase openSim)
- {
- // Our objective: Load component .dll's
- m_OpenSim = openSim;
- //m_OpenSim.Shutdown();
- }
- #region IApplicationPlugin stuff
- /// <summary>
- /// Returns the plugin version
- /// </summary>
- /// <returns>Plugin version in MAJOR.MINOR.REVISION.BUILD format</returns>
- public string Version
- {
- get { return "1.0.0.0"; }
- }
- /// <summary>
- /// Returns the plugin name
- /// </summary>
- /// <returns>Plugin name, eg MySQL User Provider</returns>
- public string Name
- {
- get { return "SECS"; }
- }
- /// <summary>
- /// Default-initialises the plugin
- /// </summary>
- public void Initialise() { }
- ///<summary>
- ///Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
- ///</summary>
- ///<filterpriority>2</filterpriority>
- public void Dispose()
- {
- //throw new NotImplementedException();
- }
- #endregion
- }
- }
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