1
0

TestHttpClientContext.cs 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Net;
  31. using System.Net.Sockets;
  32. using System.Text;
  33. using OSHttpServer;
  34. using OpenSim.Framework;
  35. namespace OpenSim.Tests.Common
  36. {
  37. /*
  38. public class TestHttpClientContext: IHttpClientContext
  39. {
  40. /// <summary>
  41. /// Bodies of responses from the server.
  42. /// </summary>
  43. public string ResponseBody
  44. {
  45. get { return Encoding.UTF8.GetString(m_responseStream.ToArray()); }
  46. }
  47. public Byte[] ResponseBodyBytes
  48. {
  49. get{ return m_responseStream.ToArray(); }
  50. }
  51. private MemoryStream m_responseStream = new MemoryStream();
  52. public bool IsSecured { get; set; }
  53. public bool Secured
  54. {
  55. get { return IsSecured; }
  56. set { IsSecured = value; }
  57. }
  58. public TestHttpClientContext(bool secured)
  59. {
  60. Secured = secured;
  61. }
  62. public void Disconnect(SocketError error)
  63. {
  64. // Console.WriteLine("TestHttpClientContext.Disconnect Received disconnect with status {0}", error);
  65. }
  66. public void Respond(string httpVersion, HttpStatusCode statusCode, string reason, string body) {Console.WriteLine("x");}
  67. public void Respond(string httpVersion, HttpStatusCode statusCode, string reason) {Console.WriteLine("xx");}
  68. public void Respond(string body) { Console.WriteLine("xxx");}
  69. public void Send(byte[] buffer)
  70. {
  71. // Getting header data here
  72. // Console.WriteLine("xxxx: Got {0}", Encoding.UTF8.GetString(buffer));
  73. }
  74. public void Send(byte[] buffer, int offset, int size)
  75. {
  76. // Util.PrintCallStack();
  77. //
  78. // Console.WriteLine(
  79. // "TestHttpClientContext.Send(byte[], int, int) got offset={0}, size={1}, buffer={2}",
  80. // offset, size, Encoding.UTF8.GetString(buffer));
  81. m_responseStream.Write(buffer, offset, size);
  82. }
  83. public void Respond(string httpVersion, HttpStatusCode statusCode, string reason, string body, string contentType) {Console.WriteLine("xxxxxx");}
  84. public void Close() { }
  85. public bool EndWhenDone { get { return false;} set { return;}}
  86. public HTTPNetworkContext GiveMeTheNetworkStreamIKnowWhatImDoing()
  87. {
  88. return new HTTPNetworkContext();
  89. }
  90. public event EventHandler<DisconnectedEventArgs> Disconnected = delegate { };
  91. /// <summary>
  92. /// A request have been received in the context.
  93. /// </summary>
  94. public event EventHandler<RequestEventArgs> RequestReceived = delegate { };
  95. }
  96. */
  97. }