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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- namespace OpenSim.Capabilities.Handlers
- {
- public class GetAssetsHandler
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static readonly Dictionary<string, AssetType> queryTypes = new Dictionary<string, AssetType>()
- {
- {"texture_id", AssetType.Texture},
- {"sound_id", AssetType.Sound},
- {"callcard_id", AssetType.CallingCard},
- {"landmark_id", AssetType.Landmark},
- {"script_id", AssetType.LSLText},
- {"clothing_id", AssetType.Clothing},
- {"object_id", AssetType.Object},
- {"notecard_id", AssetType.Notecard},
- {"lsltext_id", AssetType.LSLText},
- {"lslbyte_id", AssetType.LSLBytecode},
- {"txtr_tga_id", AssetType.TextureTGA},
- {"bodypart_id", AssetType.Bodypart},
- {"snd_wav_id", AssetType.SoundWAV},
- {"img_tga_id", AssetType.ImageTGA},
- {"jpeg_id", AssetType.ImageJPEG},
- {"animatn_id", AssetType.Animation},
- {"gesture_id", AssetType.Gesture},
- {"mesh_id", AssetType.Mesh},
- {"settings_id", AssetType.Settings}
- };
- private IAssetService m_assetService;
- public GetAssetsHandler(IAssetService assService)
- {
- m_assetService = assService;
- }
- public void Handle(OSHttpRequest req, OSHttpResponse response, string serviceURL = null)
- {
- response.ContentType = "text/plain";
- if (m_assetService == null)
- {
- response.StatusCode = (int)HttpStatusCode.ServiceUnavailable;
- response.KeepAlive = false;
- return;
- }
- response.StatusCode = (int)HttpStatusCode.BadRequest;
- var queries = req.QueryAsDictionary;
- if(queries.Count == 0)
- return;
- AssetType type = AssetType.Unknown;
- string assetStr = string.Empty;
- foreach (KeyValuePair<string,string> kvp in queries)
- {
- if (queryTypes.ContainsKey(kvp.Key))
- {
- type = queryTypes[kvp.Key];
- assetStr = kvp.Value;
- break;
- }
- }
- if(type == AssetType.Unknown)
- {
- //m_log.Warn("[GETASSET]: Unknown type: " + query);
- m_log.Warn("[GETASSET]: Unknown type");
- response.StatusCode = (int)HttpStatusCode.NotFound;
- return;
- }
- if (string.IsNullOrEmpty(assetStr))
- return;
- UUID assetID = UUID.Zero;
- if(!UUID.TryParse(assetStr, out assetID))
- return;
- AssetBase asset = m_assetService.Get(assetID.ToString(), serviceURL, false);
- if (asset == null)
- {
- // m_log.Warn("[GETASSET]: not found: " + query + " " + assetStr);
- response.StatusCode = (int)HttpStatusCode.NotFound;
- return;
- }
- if (asset.Type != (sbyte)type)
- {
- m_log.Warn("[GETASSET]: asset with wrong type: " + assetStr + " " + asset.Type.ToString() + " != " + ((sbyte)type).ToString());
- response.StatusCode = (int)HttpStatusCode.NotFound;
- return;
- }
- if (asset.Data.Length == 0)
- {
- m_log.Warn("[GETASSET]: asset with empty data: " + assetStr +" type " + asset.Type.ToString());
- response.StatusCode = (int)HttpStatusCode.NotFound;
- return;
- }
- int len = asset.Data.Length;
- string range = null;
- if (req.Headers["Range"] != null)
- range = req.Headers["Range"];
- else if (req.Headers["range"] != null)
- range = req.Headers["range"];
- // range request
- int start, end;
- if (Util.TryParseHttpRange(range, out start, out end))
- {
- // viewers do send broken start, then flag good assets as bad
- if (start < asset.Data.Length)
- response.StatusCode = (int)HttpStatusCode.OK;
- else
- {
- if (end == -1)
- end = asset.Data.Length - 1;
- else
- end = Utils.Clamp(end, 0, asset.Data.Length - 1);
- start = Utils.Clamp(start, 0, end);
- len = end - start + 1;
- //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
- response.AddHeader("Content-Range", string.Format("bytes {0}-{1}/{2}", start, end, asset.Data.Length));
- response.StatusCode = (int)HttpStatusCode.PartialContent;
- response.RawBufferStart = start;
- }
- }
- else
- response.StatusCode = (int)HttpStatusCode.OK;
- response.ContentType = asset.Metadata.ContentType;
- response.RawBuffer = asset.Data;
- response.RawBufferLen = len;
- if (type == AssetType.Mesh || type == AssetType.Texture)
- {
- if(len > 8196)
- {
- //if(type == AssetType.Texture && ((asset.Flags & AssetFlags.AvatarBake)!= 0))
- // responsedata["prio"] = 1;
- //else
- response.Priority = 2;
- }
- else
- response.Priority = 1;
- }
- else
- response.Priority = -1;
- }
- }
- }
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