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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text.RegularExpressions;
- using libsecondlife;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- namespace OpenSim.Region.Communications.Local
- {
- public delegate void LoginToRegionEvent(ulong regionHandle, Login login);
- public class LocalLoginService : LoginService
- {
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private CommunicationsLocal m_Parent;
- private NetworkServersInfo serversInfo;
- private uint defaultHomeX;
- private uint defaultHomeY;
- private bool authUsers = false;
- public event LoginToRegionEvent OnLoginToRegion;
- private LoginToRegionEvent handlerLoginToRegion = null; // OnLoginToRegion;
- public LocalLoginService(UserManagerBase userManager, string welcomeMess,
- CommunicationsLocal parent, NetworkServersInfo serversInfo,
- bool authenticate)
- : base(userManager, parent.UserProfileCacheService.libraryRoot, welcomeMess)
- {
- m_Parent = parent;
- this.serversInfo = serversInfo;
- defaultHomeX = this.serversInfo.DefaultHomeLocX;
- defaultHomeY = this.serversInfo.DefaultHomeLocY;
- authUsers = authenticate;
- }
- public override UserProfileData GetTheUser(string firstname, string lastname)
- {
- UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname);
- if (profile != null)
- {
- return profile;
- }
- if (!authUsers)
- {
- //no current user account so make one
- m_log.Info("[LOGIN]: No user account found so creating a new one.");
- m_userManager.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY);
- profile = m_userManager.GetUserProfile(firstname, lastname);
- if (profile != null)
- {
- m_Parent.InventoryService.CreateNewUserInventory(profile.ID);
- }
- return profile;
- }
- return null;
- }
- public override bool AuthenticateUser(UserProfileData profile, string password)
- {
- if (!authUsers)
- {
- //for now we will accept any password in sandbox mode
- m_log.Info("[LOGIN]: Authorising user (no actual password check)");
- return true;
- }
- else
- {
- m_log.Info(
- "[LOGIN]: Authenticating " + profile.FirstName + " " + profile.SurName);
- if (!password.StartsWith("$1$"))
- password = "$1$" + Util.Md5Hash(password);
- password = password.Remove(0, 3); //remove $1$
- string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
- bool loginresult = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
- || profile.PasswordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
- return loginresult;
- }
- }
- private Regex reURI = new Regex(@"^uri:(?<region>[^&]+)&(?<x>\d+)&(?<y>\d+)&(?<z>\d+)$");
- public override void CustomiseResponse(LoginResponse response, UserProfileData theUser, string startLocationRequest)
- {
- ulong currentRegion = 0;
- uint locX = 0;
- uint locY = 0;
- uint locZ = 0;
- bool specificStartLocation = false;
- // get start location
- if (startLocationRequest == "last")
- {
- currentRegion = theUser.CurrentAgent.Handle;
- }
- else if (startLocationRequest == "home")
- {
- currentRegion = theUser.HomeRegion;
- }
- else
- {
- // use last location as default
- currentRegion = theUser.CurrentAgent.Handle;
- Match uriMatch = reURI.Match(startLocationRequest);
- if (null == uriMatch)
- {
- m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, but can't process it", startLocationRequest);
- }
- else
- {
- string region = uriMatch.Groups["region"].ToString();
- RegionInfo r = m_Parent.GridService.RequestClosestRegion(region);
- if (null == r)
- {
- m_log.InfoFormat("[LOGIN]: Got Custom Login URL {0}, can't locate region {1}",
- startLocationRequest, region);
- }
- else
- {
- currentRegion = r.RegionHandle;
- locX = UInt32.Parse(uriMatch.Groups["x"].ToString());
- locY = UInt32.Parse(uriMatch.Groups["y"].ToString());
- locZ = UInt32.Parse(uriMatch.Groups["z"].ToString());
- specificStartLocation = true;
- }
- }
- }
- RegionInfo homeReg = m_Parent.GridService.RequestNeighbourInfo(theUser.HomeRegion);
- RegionInfo reg = m_Parent.GridService.RequestNeighbourInfo(currentRegion);
- if ((homeReg != null) && (reg != null))
- {
- response.Home = "{'region_handle':[r" +
- (homeReg.RegionLocX * Constants.RegionSize).ToString() + ",r" +
- (homeReg.RegionLocY * Constants.RegionSize).ToString() + "], " +
- "'position':[r" +
- theUser.HomeLocation.X.ToString() + ",r" +
- theUser.HomeLocation.Y.ToString() + ",r" +
- theUser.HomeLocation.Z.ToString() + "], " +
- "'look_at':[r" +
- theUser.HomeLocation.X.ToString() + ",r" +
- theUser.HomeLocation.Y.ToString() + ",r" +
- theUser.HomeLocation.Z.ToString() + "]}";
- string capsPath = Util.GetRandomCapsPath();
- response.SimAddress = reg.ExternalEndPoint.Address.ToString();
- response.SimPort = (uint) reg.ExternalEndPoint.Port;
- response.RegionX = reg.RegionLocX;
- response.RegionY = reg.RegionLocY;
- m_log.DebugFormat(
- "[CAPS][LOGIN]: RegionX {0} RegionY {0}", response.RegionX, response.RegionY);
- // can be: last, home, safe, url
- if (specificStartLocation) response.StartLocation = "url";
- response.SeedCapability = "http://" + reg.ExternalHostName + ":" +
- serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/";
- m_log.DebugFormat(
- "[CAPS]: Sending new CAPS seed url {0} to client {1}",
- response.SeedCapability, response.AgentID);
- theUser.CurrentAgent.Region = reg.RegionID;
- theUser.CurrentAgent.Handle = reg.RegionHandle;
- // LoginResponse.BuddyList buddyList = new LoginResponse.BuddyList();
- response.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(theUser.ID));
- Login _login = new Login();
- //copy data to login object
- _login.First = response.Firstname;
- _login.Last = response.Lastname;
- _login.Agent = response.AgentID;
- _login.Session = response.SessionID;
- _login.SecureSession = response.SecureSessionID;
- _login.CircuitCode = (uint) response.CircuitCode;
- if (specificStartLocation)
- _login.StartPos = new LLVector3(locX, locY, locZ);
- else
- _login.StartPos = new LLVector3(128, 128, 128);
- _login.CapsPath = capsPath;
- m_log.InfoFormat(
- "[LOGIN]: Telling region {0} @ {1},{2} ({3}:{4}) to expect user connection",
- reg.RegionName, response.RegionX, response.RegionY, response.SimAddress, response.SimPort);
- handlerLoginToRegion = OnLoginToRegion;
- if (handlerLoginToRegion != null)
- {
- handlerLoginToRegion(currentRegion, _login);
- }
- }
- else
- {
- m_log.Warn("[LOGIN]: Not found region " + currentRegion);
- }
- }
- private LoginResponse.BuddyList ConvertFriendListItem(List<FriendListItem> LFL)
- {
- LoginResponse.BuddyList buddylistreturn = new LoginResponse.BuddyList();
- foreach (FriendListItem fl in LFL)
- {
- LoginResponse.BuddyList.BuddyInfo buddyitem = new LoginResponse.BuddyList.BuddyInfo(fl.Friend);
- buddyitem.BuddyID = fl.Friend;
- buddyitem.BuddyRightsHave = (int)fl.FriendListOwnerPerms;
- buddyitem.BuddyRightsGiven = (int)fl.FriendPerms;
- buddylistreturn.AddNewBuddy(buddyitem);
- }
- return buddylistreturn;
- }
- // See LoginService
- protected override InventoryData GetInventorySkeleton(LLUUID userID, string serverUrl)
- {
- List<InventoryFolderBase> folders = m_Parent.InventoryService.GetInventorySkeleton(userID);
- // If we have user auth but no inventory folders for some reason, create a new set of folders.
- if (null == folders || 0 == folders.Count)
- {
- m_Parent.InventoryService.CreateNewUserInventory(userID);
- folders = m_Parent.InventoryService.GetInventorySkeleton(userID);
- }
- LLUUID rootID = LLUUID.Zero;
- ArrayList AgentInventoryArray = new ArrayList();
- Hashtable TempHash;
- foreach (InventoryFolderBase InvFolder in folders)
- {
- if (InvFolder.ParentID == LLUUID.Zero)
- {
- rootID = InvFolder.ID;
- }
- TempHash = new Hashtable();
- TempHash["name"] = InvFolder.Name;
- TempHash["parent_id"] = InvFolder.ParentID.ToString();
- TempHash["version"] = (Int32) InvFolder.Version;
- TempHash["type_default"] = (Int32) InvFolder.Type;
- TempHash["folder_id"] = InvFolder.ID.ToString();
- AgentInventoryArray.Add(TempHash);
- }
- return new InventoryData(AgentInventoryArray, rootID);
- }
- }
- }
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