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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Tests.Common
- {
- /// <summary>
- /// Utility functions for carrying out user inventory tests.
- /// </summary>
- public static class UserInventoryHelpers
- {
- public static readonly string PATH_DELIMITER = "/";
- /// <summary>
- /// Creates a notecard in the objects folder and specify an item id.
- /// </summary>
- /// <param name="scene"></param>
- /// <param name="itemName"></param>
- /// <param name="itemId"></param>
- /// <param name="userId"></param>
- /// <returns></returns>
- public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID userId)
- {
- return CreateInventoryItem(scene, itemName, UUID.Random(), UUID.Random(), userId, InventoryType.Notecard);
- }
- /// <summary>
- /// Creates an item of the given type with an accompanying asset.
- /// </summary>
- /// <param name="scene"></param>
- /// <param name="itemName"></param>
- /// <param name="itemId"></param>
- /// <param name="userId"></param>
- /// <param name="type">Type of item to create</param>
- /// <returns></returns>
- public static InventoryItemBase CreateInventoryItem(
- Scene scene, string itemName, UUID userId, InventoryType type)
- {
- return CreateInventoryItem(scene, itemName, UUID.Random(), UUID.Random(), userId, type);
- }
- /// <summary>
- /// Creates a notecard in the objects folder and specify an item id.
- /// </summary>
- /// <param name="scene"></param>
- /// <param name="itemName"></param>
- /// <param name="itemId"></param>
- /// <param name="assetId"></param>
- /// <param name="userId"></param>
- /// <param name="type">Type of item to create</param>
- /// <returns></returns>
- public static InventoryItemBase CreateInventoryItem(
- Scene scene, string itemName, UUID itemId, UUID assetId, UUID userId, InventoryType type)
- {
- AssetBase asset = null;
- if (type == InventoryType.Notecard)
- asset = AssetHelpers.CreateAsset(scene, userId);
- else if (type == InventoryType.Object)
- asset = AssetHelpers.CreateAsset(assetId, SceneHelpers.CreateSceneObject(1, userId));
- else
- throw new Exception(string.Format("Inventory type {0} not supported", type));
- scene.AssetService.Store(asset);
- InventoryItemBase item = new InventoryItemBase();
- item.Name = itemName;
- item.AssetID = asset.FullID;
- item.ID = itemId;
- item.Owner = userId;
- item.AssetType = asset.Type;
- item.InvType = (int)type;
- InventoryFolderBase folder = scene.InventoryService.GetFolderForType(userId, AssetType.Notecard);
-
- item.Folder = folder.ID;
- scene.AddInventoryItem(item);
-
- return item;
- }
-
- /// <summary>
- /// Create inventory folders starting from the user's root folder.
- /// </summary>
- ///
- /// Ignores any existing folders with the same name
- ///
- /// <param name="inventoryService"></param>
- /// <param name="userId"></param>
- /// <param name="path">
- /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
- /// </param>
- /// <returns>
- /// The folder created. If the path contains multiple folders then the last one created is returned.
- /// Will return null if the root folder could not be found.
- /// </returns>
- public static InventoryFolderBase CreateInventoryFolder(
- IInventoryService inventoryService, UUID userId, string path)
- {
- InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId);
- if (null == rootFolder)
- return null;
- return CreateInventoryFolder(inventoryService, rootFolder, path);
- }
- /// <summary>
- /// Create inventory folders starting from a given parent folder
- /// </summary>
- ///
- /// Ignores any existing folders with the same name
- ///
- /// <param name="inventoryService"></param>
- /// <param name="parentFolder"></param>
- /// <param name="path">
- /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER
- /// </param>
- /// <returns>
- /// The folder created. If the path contains multiple folders then the last one created is returned.
- /// </returns>
- public static InventoryFolderBase CreateInventoryFolder(
- IInventoryService inventoryService, InventoryFolderBase parentFolder, string path)
- {
- string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
- InventoryFolderBase newFolder
- = new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID);
- inventoryService.AddFolder(newFolder);
- if (components.Length > 1)
- return CreateInventoryFolder(inventoryService, newFolder, components[1]);
- else
- return newFolder;
- }
- /// <summary>
- /// Get the inventory folder that matches the path name. If there are multiple folders then only the first
- /// is returned.
- /// </summary>
- /// <param name="inventoryService"></param>
- /// <param name="userId"></param>
- /// <param name="path"></param>
- /// <returns>null if no folder matching the path was found</returns>
- public static InventoryFolderBase GetInventoryFolder(IInventoryService inventoryService, UUID userId, string path)
- {
- List<InventoryFolderBase> folders = GetInventoryFolders(inventoryService, userId, path);
- if (folders.Count != 0)
- return folders[0];
- else
- return null;
- }
- /// <summary>
- /// Get the inventory folders that match the path name.
- /// </summary>
- /// <param name="inventoryService"></param>
- /// <param name="userId"></param>
- /// <param name="path"></param>
- /// <returns>An empty list if no matching folders were found</returns>
- public static List<InventoryFolderBase> GetInventoryFolders(IInventoryService inventoryService, UUID userId, string path)
- {
- return InventoryArchiveUtils.FindFolderByPath(inventoryService, userId, path);
- }
- /// <summary>
- /// Get the inventory item that matches the path name. If there are multiple items then only the first
- /// is returned.
- /// </summary>
- /// <param name="inventoryService"></param>
- /// <param name="userId"></param>
- /// <param name="path"></param>
- /// <returns>null if no item matching the path was found</returns>
- public static InventoryItemBase GetInventoryItem(IInventoryService inventoryService, UUID userId, string path)
- {
- return InventoryArchiveUtils.FindItemByPath(inventoryService, userId, path);
- }
- /// <summary>
- /// Get the inventory items that match the path name.
- /// </summary>
- /// <param name="inventoryService"></param>
- /// <param name="userId"></param>
- /// <param name="path"></param>
- /// <returns>An empty list if no matching items were found.</returns>
- public static List<InventoryItemBase> GetInventoryItems(IInventoryService inventoryService, UUID userId, string path)
- {
- return InventoryArchiveUtils.FindItemsByPath(inventoryService, userId, path);
- }
- }
- }
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