123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Text;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Scenes.Serialization;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Tests.Common
- {
- public class AssetHelpers
- {
- /// <summary>
- /// Create a notecard asset with a random uuids and dummy text.
- /// </summary>
- /// <returns></returns>
- public static AssetBase CreateAsset()
- {
- return CreateAsset(UUID.Random());
- }
- /// <summary>
- /// Create a notecard asset with a random uuid and dummy text.
- /// </summary>
- /// <param name="creatorId">/param>
- /// <returns></returns>
- public static AssetBase CreateAsset(UUID id)
- {
- return CreateAsset(id, AssetType.Notecard, "hello", UUID.Random());
- }
-
- /// <summary>
- /// Create and store a notecard asset with a random uuid and dummy text.
- /// </summary>
- /// <param name="creatorId">/param>
- /// <returns></returns>
- public static AssetBase CreateAsset(Scene scene, UUID creatorId)
- {
- AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
- scene.AssetService.Store(asset);
- return asset;
- }
- /// <summary>
- /// Create an asset from the given object.
- /// </summary>
- /// <param name="assetUuidTail">
- /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
- /// will be used.
- /// </param>
- /// <param name="sog"></param>
- /// <returns></returns>
- public static AssetBase CreateAsset(int assetUuidTail, SceneObjectGroup sog)
- {
- return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), sog);
- }
-
- /// <summary>
- /// Create an asset from the given object.
- /// </summary>
- /// <param name="assetUuid"></param>
- /// <param name="sog"></param>
- /// <returns></returns>
- public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
- {
- return CreateAsset(
- assetUuid,
- AssetType.Object,
- Encoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog)),
- sog.OwnerID);
- }
-
- /// <summary>
- /// Create an asset from the given scene object.
- /// </summary>
- /// <param name="assetUuidTail">
- /// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
- /// will be used.
- /// </param>
- /// <param name="coa"></param>
- /// <returns></returns>
- public static AssetBase CreateAsset(int assetUuidTail, CoalescedSceneObjects coa)
- {
- return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), coa);
- }
-
- /// <summary>
- /// Create an asset from the given scene object.
- /// </summary>
- /// <param name="assetUuid"></param>
- /// <param name="coa"></param>
- /// <returns></returns>
- public static AssetBase CreateAsset(UUID assetUuid, CoalescedSceneObjects coa)
- {
- return CreateAsset(
- assetUuid,
- AssetType.Object,
- Encoding.ASCII.GetBytes(CoalescedSceneObjectsSerializer.ToXml(coa)),
- coa.CreatorId);
- }
-
- /// <summary>
- /// Create an asset from the given data.
- /// </summary>
- public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, string data, UUID creatorID)
- {
- return CreateAsset(assetUuid, assetType, Encoding.ASCII.GetBytes(data), creatorID);
- }
-
- /// <summary>
- /// Create an asset from the given data.
- /// </summary>
- public static AssetBase CreateAsset(UUID assetUuid, AssetType assetType, byte[] data, UUID creatorID)
- {
- AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)assetType, creatorID.ToString());
- asset.Data = data;
- return asset;
- }
-
- public static string ReadAssetAsString(IAssetService assetService, UUID uuid)
- {
- byte[] assetData = assetService.GetData(uuid.ToString());
- return Encoding.ASCII.GetString(assetData);
- }
- }
- }
|