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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenSim.Framework;
- using OpenMetaverse;
- namespace OpenSim.Region.Physics.Manager
- {
- public struct PhysParameterEntry
- {
- // flags to say to apply to all or no instances (I wish one could put consts into interfaces)
- public const uint APPLY_TO_ALL = 0xfffffff3;
- public const uint APPLY_TO_NONE = 0xfffffff4;
- // values that denote true and false values
- public const float NUMERIC_TRUE = 1f;
- public const float NUMERIC_FALSE = 0f;
- public string name;
- public string desc;
- public PhysParameterEntry(string n, string d)
- {
- name = n;
- desc = d;
- }
- }
- // Interface for a physics scene that implements the runtime setting and getting of physics parameters
- public interface IPhysicsParameters
- {
- // Get the list of parameters this physics engine supports
- PhysParameterEntry[] GetParameterList();
- // Set parameter on a specific or all instances.
- // Return 'false' if not able to set the parameter.
- bool SetPhysicsParameter(string parm, float value, uint localID);
- // Get parameter.
- // Return 'false' if not able to get the parameter.
- bool GetPhysicsParameter(string parm, out float value);
- // Get parameter from a particular object
- // TODO:
- // bool GetPhysicsParameter(string parm, out float value, uint localID);
- }
- }
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