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BasicPhysicsPlugin
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21d8a6b0e8
extend move test to check one beat of the simulator without actually asking the npc to move.
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13 years ago |
BulletDotNETPlugin
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e9dbe54ab1
Fix some local id issues in physics glue
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13 years ago |
BulletSPlugin
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96dce3e16c
Use GetMeshKey from PrimitiveBaseShape.
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13 years ago |
BulletXPlugin
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e9dbe54ab1
Fix some local id issues in physics glue
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13 years ago |
ConvexDecompositionDotNet
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302d72701d
BulletSim initial checkin
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13 years ago |
Manager
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648866b597
Merge branch 'master' into bulletsim
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13 years ago |
Meshing
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18037d41c4
Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape
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13 years ago |
OdePlugin
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951ffad81e
If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
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13 years ago |
POSPlugin
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e9dbe54ab1
Fix some local id issues in physics glue
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13 years ago |
PhysXPlugin
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e9dbe54ab1
Fix some local id issues in physics glue
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13 years ago |