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MSSQL
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1bf29d60e1
Remove code which was automatically deleting non-root prims from scene objects that had previous been attachments.
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před 13 roky |
MySQL
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086bf9f15d
Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero.
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před 13 roky |
Null
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42790f021f
Fix unit tests from RegionSettings commit
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před 13 roky |
Properties
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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před 15 roky |
Resources
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6afa55d446
Removed a few obsolete mono addin references. Mantis #4854
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před 14 roky |
SQLite
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e870442e31
Remove un-needed ATTACH command in migration script.
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před 13 roky |
Tests
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33a894f3d2
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values
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před 13 roky |
AssetDataBase.cs
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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před 14 roky |
DBGuids.cs
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f1f0bc23f4
Formatting cleanup.
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před 14 roky |
IAssetData.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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před 14 roky |
IAuthenticationData.cs
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ac40c7a74c
Fully implement unencrypted auth token operations
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před 15 roky |
IAvatarData.cs
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6e8d94685d
AvatarStore. Untested, but complete
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před 15 roky |
IFriendsData.cs
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336665e035
More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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před 13 roky |
IGridUserData.cs
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a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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před 14 roky |
IInventoryData.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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před 14 roky |
IPresenceData.cs
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a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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před 14 roky |
IRegionData.cs
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1f25b9e8db
Thank you, Marck00, for a patch that implemented region distance sorting
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před 14 roky |
IUserAccountData.cs
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930d374525
Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer.
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před 14 roky |
IXInventoryData.cs
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bdd7849094
Allow item links to be deleted even when other deletes and purges are disabled.
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před 13 roky |
IniConfig.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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před 15 roky |
Migration.cs
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bc9f793a92
Formatting cleanup.
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před 14 roky |