CSharpScriptEngine.cs 4.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.CodeDom.Compiler;
  29. using System.Collections.Generic;
  30. using Microsoft.CSharp;
  31. using OpenSim.Framework.Console;
  32. namespace OpenSim.Region.ExtensionsScriptModule.CSharp
  33. {
  34. public class CSharpScriptEngine : IScriptCompiler
  35. {
  36. private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
  37. public string FileExt()
  38. {
  39. return ".cs";
  40. }
  41. private Dictionary<string, IScript> LoadDotNetScript(CodeDomProvider compiler, string filename)
  42. {
  43. CompilerParameters compilerParams = new CompilerParameters();
  44. CompilerResults compilerResults;
  45. compilerParams.GenerateExecutable = false;
  46. compilerParams.GenerateInMemory = true;
  47. compilerParams.IncludeDebugInformation = false;
  48. compilerParams.ReferencedAssemblies.Add("OpenSim.Region.ClientStack.dll");
  49. compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Environment.dll");
  50. compilerParams.ReferencedAssemblies.Add("OpenSim.Region.ExtensionsScriptModule.dll");
  51. compilerParams.ReferencedAssemblies.Add("OpenSim.Framework.dll");
  52. compilerParams.ReferencedAssemblies.Add("libsecondlife.dll");
  53. compilerParams.ReferencedAssemblies.Add("System.dll");
  54. compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
  55. if (compilerResults.Errors.Count > 0)
  56. {
  57. m_log.Error("Compile errors");
  58. foreach (CompilerError error in compilerResults.Errors)
  59. {
  60. m_log.Error(error.Line.ToString() + ": " + error.ErrorText.ToString());
  61. }
  62. }
  63. else
  64. {
  65. Dictionary<string, IScript> scripts = new Dictionary<string, IScript>();
  66. foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
  67. {
  68. Type testInterface = pluginType.GetInterface("IScript", true);
  69. if (testInterface != null)
  70. {
  71. IScript script =
  72. (IScript) compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
  73. string scriptName = "C#/" + script.Name;
  74. Console.WriteLine("Script: " + scriptName + " loaded.");
  75. if (!scripts.ContainsKey(scriptName))
  76. {
  77. scripts.Add(scriptName, script);
  78. }
  79. else
  80. {
  81. scripts[scriptName] = script;
  82. }
  83. }
  84. }
  85. return scripts;
  86. }
  87. return null;
  88. }
  89. public Dictionary<string, IScript> compile(string filename)
  90. {
  91. CSharpCodeProvider csharpProvider = new CSharpCodeProvider();
  92. return LoadDotNetScript(csharpProvider, filename);
  93. }
  94. }
  95. }